Otaku Engine

Jesus E Ruiz

Released
Dec 1, 2022
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    New video player more buggy than i thought? [Added old 2025 branch]

    Apparently way more people than i thought are having troubles with the new video player. Its hard to nail down the problems since they dont mention the OS they're running. If the current version is broke for you, you can choose the 2025 version. You will only miss out on the rand

  2. Developer post

    Fixed terrible bug...

    * Fixed the game not not merging new SaveData_Base files with old saves. players dont need to create a new save anymore. Im really sorry, I thought i had this logic added in the original code. If its still broken for you try "verifying integrity of game files" on the steam game s

  3. Developer post

    Free to Play + Side story content + New video player

    Game is now Free to Play Maybe a supporter pack will be added in the future. However, its 2026, and everything is metrics. leaving a review would help even if its a negative one lol New Video Player - MPV The game now uses MPV for its main video player, since the previous one's w

  4. Developer post

    Heads Up! Game will be transitioning to Free-to-play in the next update

    This serves as a multiple-month warning for anyone buying. Greedy monetization coming? The opposite Why free to play? I don't have time for marketing, and i do this cause i like it. "But i bought the game" I am seriously really thankful, along with all the people who played it an

  5. Developer post

    Bug Fixes

    - New: Made the show when using the poster click-through event - removed audio source events from PathChild entity - auto resizing of a border frame on empty poster not working on level start. FIXED. - Blocks with “ignore player click” not working on level start. FIXED - Legacy m

  6. Developer post

    Hotfix

    Fixed shadow lighting when loading older maps.

  7. Developer post

    Added original "toon/cel" shader back. To make old maps work again

    Shader: "Cel (Legacy)" The reason why it was left out at first: - I wanted to make a toon shader that supports MULTIPLE lights, but its going to take a bit of work. For now only ONE directional light will work, just like before. Also, things like xray and vertex snapping wont wor

  8. Developer post

    Regional Hotfix #2

    Fixed an error certain regions would have when using the "OnClick" event. (or any event that used a "range" of some sort)

  9. Developer post

    Hotfix

    Fixed a bug that prevented maps from loading due to incorrect parsing of time zone format. (thank you El gato for helping fix it)

  10. Developer post

    Major Update: Story + Level Editor Update

    New Features: * New Level editor features that makes maps "interactive". (similar to Source Hammer editor's events that are easy to learn) * New campaign content (still a work in progress). Visit the website for more details on stuff:

  11. Developer post

    When will the next major update release?

    why bother making this announcement? TLDR: A campaign and new editing tools are being worked on. It might take a while to release though. Dont expect anything other than important bug fixes here and there until then. New Upcoming Tools. Since the campaign will be built using the

  12. Developer post

    hotfix

    * Fixed a bug where uploaded videos would not play on materials * Fixed a bug where uploaded gif media would not play on skybox * Fixed a bug that froze the map preparation screen if the user used the same media on the skybox, and on a material. * Fixed bug where "Bot monster" me

  13. Developer post

    Workshop - Map Media Packer

    No more having to use external links. Proper workshop uploads are now supported! (you may still create maps solely out of external links if you want to). A Warning: This feature is meant for creating custom maps and galleries. Any uploads abusing the Steam Workshop file storage w

  14. Developer post

    hotfix

    Fixed a bug where old maps saved after the "Level Editing Update" would have their old textures replaced with the default "Basic - Dev" texture. Sorry to anyone who didnt make a back up. These old preset materials are part of the old texturing set up. Its better to use "custom" m

  15. Developer post

    hotfix

    - removed some unused vr libraries. (caused crashes on my end) + added a wheel picker tip about object selection duplication

  16. Developer post

    hotfix

    * fixed a problem where changing a custom material url would remove that material from blocks on load

  17. Developer post

    Level Editing Update Part 1 of ?

    This update is small in size, but it brings major changes to map creation possibilities. First of all. Thank you for your patience. This is the first major update of many for the game. It was slow to develop because it was very technical for me. This "game" was made to create sim

  18. Developer post

    New Video Player

    Changes Replaced Video Player! You should be able to play most supported videos now without getting codec errors (current supported video is: mp4, webm, mkv). Its not a perfect setup(video looping is a bit delayed) but VLC is very flexible. Im hoping in the future i can get aroun

  19. Developer post

    Workshop Tags And About Mature Content

    ABOUT MATURE CONTENT I got a lot of questions about mature content and worked to add age ratings tags ASAP. The rules being applied are very similar to the way other games handle their mature workshop content. IN-GAME WINDOW Mature maps that are not tagged appropriately may be re

  20. Developer post

    HotFix ("return" revision)

    The "return" thing in the spawn area originally worked as a "back button" but for most people it was misunderstood and not very useful. players can create their own "back button" in maps using doors anyways. Walking into It simply teleports you back to the hub now