Escape From Meat City

Naked Cactus

Released
Sep 7, 2022
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    UPDATE 19: Under the Hood

    Update time! I am hard at work grinding out all the new maps, but none of that is in this update! This is a primarily technical update to fix up a lot of sloppy old work that was underpinning some of the core mechanics, as well as making some important improvements to the game mo

  2. Developer post

    UPDATE 18: NEW COAT OF PAINT

    At long last: another update! This is a very big one with a ton of polish, visual improvements, technical improvements, and new content! 8 new power-ups! A whole new level! Everything looks better! Wow! Isn't life amazing? Never more so than now! Another big update, this one focu

  3. Developer post
  4. Developer post

    UPDATE 17 PATCH

    -Fixed a bug that was causing the bus to get stuck between levels. -Fixed some input handling issues. Hoping this fixes the interact bug, but it may still occur. Please let me know if you encounter issues interacting with NPCs and other things!

  5. Developer post

    UPDATE 17: CALL THE CORONER, RETURNS DEPARTMENT

    After a ridiculously long wait, a humongous update! The biggest and most immediately obvious change is a big update to how the game looks: outlines! This game along with improvements to lighting, post processing, and visuals across every map! Also: fully functional ammo economy!

  6. Developer post

    UPDATE 16: KILL FOR IT

    A pretty substantial technical update with lots of new features and improvements! A new stage! Bug fixes aplenty! Its neat! Lots of these changes were necessary to make my upcoming content plans possible, so expect more cool new levels very soon! CHANGELIST Added new intro stage!

  7. Developer post

    Update 15 Patch

    Sorry for the delay! This is a small patch focusing on cleaning up issues with the last update, since all the new features came with lots of bugs. Now that all this technical stuff is out of the way, more substantial content updates coming soon! CHANGELIST: Fixed various bugs wit

  8. Developer post

    UPDATE 15: FINITE UNIVERSE

    A huge and long overdue update, finally! This brings the game into a new engine version, as well as bringing in lots of big new options allowing you to customize the parameters of your runs! Ported the game to Unreal 5.1 from 4.27. This should be a mostly invisible change, since

  9. Developer post

    UPDATE 14: NEW PAINT JOB

    Update time! Lots of polish and balance improvements, as well as level updates! The biggest item today is the new main menu and mode selection UI, fancy! There have also been some under the hood changes to the spawn manager to improve the balance of chests and upgrade stations fo

  10. Developer post

    UPDATE 13: Let there be light

    A relatively small graphics and bugfix focused update! The biggest change by far is the fancy new lighting! Check it out! Cleaned up palm tree models to have nicer geometry Fixed rough polygonal shading on a lot of the rock models found throughout the game Reduced the emissive gl

  11. Developer post

    Settings Patch

    Fixed a bug where the game would sometimes launch in the incorrect resolution

  12. Developer post

    Update 12 Patch

    Sorry for the delay! A quick patch with a few fixes to all the big changes from the last update. Added collectibles tallies to the scoreboard Reduced bonus health granted by collectibles Collectibles now give bonus score Reduced spread on some shotgun variants Minor additions to

  13. Developer post

    UPDATE 12: VEHICULAR HOMICIDE

    This is a very big and important update. We have dangerous automobile traffic! Collectible uranium! Meatballs! Lots of improvements to enemies and levels, including the first complete redo of one of the rougher early levels, something that I will be doing to a few more of the lev

  14. Developer post

    UPDATE 11: feetlovers pizza

    Another update! The big add this time is kicking! Press F to pay your respects to doors, barrels, and the faces of your enemies! Also a lot of level improvements and new art assets! The old stock image power-up icons are gone! Yay! CHANGELIST: Added new icons for power-ups Added

  15. Developer post

    Update 10 Patch

    Fixed chompers spamming attack sounds Fixed a bug regarding chest and weapon interactions that was sometimes causing crashes or failed use button presses

  16. Developer post

    UPDATE 10: New Beginning

    A new update? It is possible! This one is mostly focused on bug fixes and UI improvements, but also includes a new rework of the intro stage to be a bit more interesting and hopefully improve the first time player experience! Now you can see weapon stats, and more! Another small

  17. Developer post

    UPDATE 9: STICKY BUSINESS

    Update 9! This one was done like a week ago but I kept changing stuff so it slipped back a bit. This one makes some major improvements and additions to the game, including a bunch of new weapons, new projectiles, and a rework to enemy spawning that should make a very big, noticea

  18. Developer post

    UPDATE 8

    We are back with a new update! This is a big one! I got a bit ahead of myself implementing a ton of new systems but a lot of them aren't actually usable yet because they're gonna need a bunch of new content to fill them up. So I've got my work cut out for me filling in the blanks

  19. Developer post

    UPDATE 7 Is now live!

    Redid the opening stage! Removed freebie chests from all stages in standard mode (still appear in horde) Added choice of one of three free weapons to the first bus ride Disabled shadows on a huge number of dynamic objects which were having a massive performance impact Removed chu

  20. Developer post

    Update 6 Hotfix

    Fixed a debug testing feature that was left on in the package build