Update V35
Patchnote Fixed a bug related to discoveries and the save system Added a note about saving in the menu PJS02_3: Fixed a bug where the OCTO-SKULL could float in the air PJS03_2: Increased the number of aerobrakes : 13 > 20

Developer posts and news about this game.

Patchnote Fixed a bug related to discoveries and the save system Added a note about saving in the menu PJS02_3: Fixed a bug where the OCTO-SKULL could float in the air PJS03_2: Increased the number of aerobrakes : 13 > 20

Patchnote Changes to the enemy aiming system (there is now a delay between aiming and firing, which prevents them from having a 100% chance of hitting the player) Added a difficulty option (Normal mode by default, a Hard mode will be added later) Added a new achievement Revised t

Hello, By convention, version 1.0 refers to a software version that is considered ready for release. Since I don't have a marketing department to encourage me to jump from 32 to 1, here is version 33.0 of Syndeo-Complex. Pathnote Added level 5 (pjs05) Added two new achievements R

Hello, Here is a small update that fixes bugs and makes a few improvements. Pathnote PJS01: Fixed an English error on a texture. PJS01: Fixed a bug where enemies on the second floor were not removed after the player died. PJS01: Fixed a bug where, after deactivating the force fie

Hi, This update ends 2025 in style ! The last part of stage 4 is here with a new boss ! There are also some bug fixes. Important note: I haven't written the origins of the characters in stage 4 yet, so the descriptions in the Hub will be missing. I really wanted to release this u

Hi, A small update this time: new achievements, new secrets, a revision of the exit menu, and bug fixes. -Added new achievements related to the second part of stage 4 (added in the previous patch) -Added new secrets -Revised the menu (added buttons to exit) -PJS02_3: revised the

Hi, A “new” level is coming with this update, so let's celebrate with a little history. As a reminder, development of the game prototype began in 2013 and ended in 2015 with the immediate start of the current game, Syndeo-Complex. The first two stages were mirrors of those in the

Hello, This update will correct remove the persistent music system that doesn't work as expected. I haven't tested this system properly and I'm sorry about that. I've explored other ways of maintaining this system but it's impossible to implement it properly so it won't be coming

Hellol, On the agenda today: a new intro cinematic, music persisting after a level change, a new combat mechanic for the drones in the first level, a rebalancing of the first boss, a new interface for crane control in the third level, and lots of bug fixes. Revision of intro and

Hello, We're not here to sell lily of the valley, so here are the major changes: new enemy behavior (let's say more realistic), new level design for some rooms in the first level (and a new enemy), new locations to visit in the third level, and a new progression mechanic on the s

Hello, Here is a new update that refines the level design of the first map, adds a new room in the second part of the second level, and adds a shortcut at the beginning of the second part of the third level (you have to keep up). There are many visual revisions and balancing adju

Hello, To those of you who have gotten a bit lost on the internet, I would like to share this with you. 2013, Prototyping with UDK Twelve years ago, I was unemployed, living with my parents, and incidentally had a strong desire to express myself. I decided to embark on a crazy ve

Hi, After a long break, here is a new update! TLDR: bugs fix, balancing, visual updates. -Correction of the best times visible in the hub which did not update -Correction of time at the end of the game which displayed “time” in French -Changing of the boss presentation text -New

Hi there, This is the first update of Syndeo-Complex since its release on Steam. It reduces the overall difficulty of the game. -Added left Shift and C keys to crouch -Hub : The trophy room is now open by default (Keli's description becomes accessible at the beginning of the game