Cube Chaos

Wunarg

Released
Jun 17, 2025
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Some Fixes

    New small update just entirely made out of fixes and small changes. -65 combined spelling/description improvements. -Various minor changes to make things work out better or not crash, such as acidic no longer beeing inheritable due to the common interaction with magma. -Also some

  2. Developer post

    1.0 Update

    Thats right cube chaos HAS LEFT EARLY ACCESS and with that comes a large update: -Elemental rework! (Its basically a new species!) -3 new Terrains! -All Terrains now have a boss variant! -3 Secret Endings! -10 Achievements -8 normal perks, 1 neutral perk, 4 cubes, 7 animations fo

  3. Developer post

    1.0 Release Date, Price Increase

    Cube Chaos will leave early access on 18. June 2025. To that end there will also be a PRICE INCREASE on 17. May 2025 to 11.99$, as there is a 30 day cooldown between price increases and discounts. Then there will be a 20% launch discount with the leave from early access (20% of t

  4. Developer post

    Fixing and Stockpiling Update

    Summarized Patchnotes: -Various minor quality of life: --Dragon egg perks now reference the adult and baby dragon directly for easier understanding and checking --Insane speed options start default on when unlocked (only for newly unlocking) --Cubes added by boss scaling now star

  5. Developer post

    Nightmare Stuff Update

    Nightmare Stuff Update -Reworked nightmares (And a bit of boon blight selection stuff) -Map movement animation (And option to disable) -5 Events with 10 new event specific perks -12 Perks, 1 golden perk, 7 Curses, 3 Boons, 1 Neutral, 7 Cube Upgrades -Random cube/perk gain screen

  6. Developer post

    Perk Clarity Update

    Mini Patchnotes: -999 Perk descriptions slightly improved -Gold/Perk Value makes more sense now --All gold values are halved, inlcuding prices, basicly no gameplay changes, but perk value = gold cost now for shops and upgrades, which makes things a lot easier to understand. -1 Go

  7. Developer post

    Cube System fixes

    Mini Patchnotes -Linux should now work from the steam button natively again -Game now uses steam depo system which reduces the games install file size a bit (unless I messed something up) -6 balance changes, 4 description/spelling improvements -Various perks can no longer cancel

  8. Developer post

    2 Cube Systems Update

    Large update with 2 new cube related systems! 1. Weird Cube Upgrades/Sidegrades! -Forges now offer 1 randomly chosen cube upgrade per 2 cubes you have -These upgrades are locked to a specific cube when generated and are generally very cheap -Cube upgrades also make that cube limi

  9. Developer post

    Remnant Economy Update

    Remnant Economy -New Species: Remnant --7 new Remnant specific perks --11 Remnant Synergies -4 new perks (with 2 new event perks) -Moderate Economy changes --Smith and Shop nodes now a split decision on the map --First smith cost reduces by 40 flat but base cost is now 2x instead

  10. Developer post

    Some Fixes

    Mini patch notes: -Auto-Add-To-Deck Option (If you want to keep some slots empty) -Automatic missing animation detection system for easier bug finding -Linux now works more again (I hope, if it wasn't working for you before, for some people, AHHH) -8 Balance changes -Random class

  11. Developer post

    More Cubes Update

    Patchnotes overview: -40 new cubes -1 new terrain -Various balance and other changes to smooth out some things, including robotocist buffs -Many fixes and debug stuff Full patchnotes as always in game The cubes in particular are focused somewhat on early game enemy variety to mak

  12. Developer post

    Cubular Clarity

    This update is focused on improving the clarity and understandability of cubes and the game as a whole. Patchnotes Overview: -37 keywords reworded -33 spelling mistakes fixed -41 projectile/laser abilities reordered -386 cube/perk descriptions manually adjusted (excludes the thin

  13. Developer post

    Robot Adjustments

    Patchnotes Overview -Leader hp bar -Map number shown on map -Decksize/Handsize now shown in inventory -Various robot changes to make it a little bit better and add some more tricks -Letter Worm/Perk Mimic/Equal_Exchange now all use menus -A few small balance changes -IMPORTANT FI

  14. Developer post

    Roboticist

    Patchnotes Overview: -New Roboticist Class! --9 new Roboticist specific perks --11 Roboticist Synergies -Various important QOL clarity improvents (Mana bar end, divets, leader damage, poison numbers, Trading Liscense menu, and much more) -New perk disabling system (Disable perks

  15. Developer post

    Fungus Overload

    Patchnotes Overview: -New Fungus Species! --7 Fungus Species specific perks --10 Fungus Synergies -2 new Events, 1 Nightmare -2 neutral Perks, 2 normal Perks, 1 perk replaced, 2 Consumables, 1 Cube, 4 Upgrades -6 Balance adjustments, 9 Spelling mistakes fixed -Big modding additio

  16. Developer post

    Curses and Weirdness

    Patch-Overview: -Inventory Search Bar -2 new Cheats -2 new strange Scenarios (Autobattler and Automated) -Various balance adjustments to shops, curses and boon/blight generation -23 new Curses -1 Cube, 4 normal Perks, 3 golden Perks, 1 neutral Perk -Many fixes and smaller changes

  17. Developer post

    Stuff Update

    Stuff! -3 Terrains! -6 Cubes -10 Normal Perks -13 Curses -13 Fragments (Programmer) -10 Boons -2 Golden Perks, 5 Neutral Perks, 5 Blights -Many balance and other cube/perk adjustments -Various other small changes, improvements, fixes Full patchnotes as always in game.

  18. Developer post

    Blight Adjustments

    Patch overview: -2 new Options and 2 new Cheats -Consumable Animation -Various changes to boon generation -Signficant Performance improvements, especially regarding freezes -7 Balance changes -5 Description improvements, 41 Spelling mistakes -So so many fixes (roughly 28) -Variou

  19. Developer post

    Difficulty Systems Update

    Difficulty Systems Update -Nightmare system rework (almost all changed) --Choose between a random selection of good and bad options with point values --Nightmares now scale in difficulty a bit faster --21 mostly new blights -Bosses now must be beaten before moving on (the enemy c

  20. Developer post

    Programmer Balance

    Programmer Balance -Sorting Inventory requires confirmation if Moil or Programmer -Zombies are now Undead -Temporary Double Time now stacks in duration not exponentially (this was crashing the game) -Some Melee Units rebalanced a bit (Tunnel Bore nerfed!) -Some Fragments nerfed -