Released
Apr 8, 2022
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Grail, our new card game is out now!

    Hello everyone! We've just released Grail ! It's a fantasy deckbuilder where your deck fights for you! If you've played Stacklands, we think you'll enjoy this as well! Travel through the woods, upgrade your deck, find synergies and sharpen your strategy. Take on foes in pitched c

  2. Developer post

    The demo for Grail, our new card game is out now!

    Hello everyone! We've just released the demo for our new game , Grail! It's a fantasy deckbuilder where your deck fights for you! If you've played Stacklands, we think you'll enjoy this as well! Travel through the woods, upgrade your deck, find synergies and sharpen your strategy

  3. Developer post

    Stacklands v1.5.0.25

    Hey all! Here are some small fixes! Fixed bug where Robot Society quest would not trigger Fixed multiple Cursed Worlds DLC cards not having transport in/outputs Workers/Villagers are no longer supported by Filtered Junction/Crossroad Fixed issue with Workers not working correctly

  4. Developer post

    Stacklands v1.5.0.24

    Small patch incoming! Robot Soldier and Spy now get healed at the end of the moon Robot Soldier and Spy now need housing Fixed a bug in the Food Warehouse where food value was not calculated correctly Fixed issue where the Combatables were not showing homelessness correctly Fixed

  5. Developer post

    Stackland v1.5.0.23

    Hello! Here's some fixes: Added road output to Flour Mill Changed Pack Sale to only be 25% off Food Warehouse now has the same output functionality as the Storage Container Metal Scraps can now be made in a Factory Fix bug where in some cases the Energy Tutorial cutscene did not

  6. Developer post

    Stacklands v1.5.0.22

    Hey y'all! Here are a bunch of fixes. Added a road output to Storage Containers and Resource Chest, which (when connected) will output a card every 10s Fixed a bug where advanced combat stats wouldn't show up for the Stacklands 2000 combat cards Decreased nuclear power plant poll

  7. Developer post

    Stacklands v1.5.0.21

    Hey y'all! Some more bug fixes! Fixed a bug where pollution would pop out of landfill when there were multiple in the same frame Fixed a bug where putting food with 0 food value into a hot pot would make the hot pot instantly fill Fixed bug where food warehouse could cause an exc

  8. Developer post

    Stacklands v1.5.0.20

    Hey y'all! Here's another patch! Fixed bug where university keeps trying to discover new cards Fixed exception that happened when starting game and DLC was not installed Fixed sand quarry not outputting to roads Added vsync option to settings (under frame limit) Really fixed work

  9. Developer post

    Stacklands v1.5.0.19

    Hey all! Here are a whole bunch of fixes, have fun! Fixed connectors from flickering on low frame rates Fixed pollution not moving to Landfills correctly Fixed a bug where a certain type of worker that can not be educated still can be placed on the academy Fixed various bugs rela

  10. Developer post

    Stacklands v1.5.0.18

    Another bug fix! This fixes a bug where the financial crisis event on the Stacklands 2000 board can cause the pack prices to be wrong on the mainland! - Aran

  11. Developer post

    Stacklands v1.5.0.17

    Hey there, This is a small patch that fixes cards always being created towards the right, and not stacking to the stacks on other sides correctly! v1.5.0.16 also fixed an issue that caused you to start with 0 wellbeing on older saves. Have fun! - Aran

  12. Developer post

    Stacklands 2000 DLC - out now!

    Hey all, Exciting news: the Stacklands 2000 DLC is out now! The industrial revolution has come, and your small dwelling has turned into a large, present-day city! In this modern world you manage your city's wellbeing, connect infrastructure, use factories to produce advanced mate

  13. Developer post

    New DLC & free update releasing October 30th!

    Hey everyone! Exciting news: the new DLC "Stacklands 2000" is coming October 30th! In addition to the new DLC, we're also releasing a free update. Stacklands 2000 🏚️ The industrial revolution has come, and your small dwelling has turned into a large, present-day city! In this mo

  14. Developer post

    New DLC & Nintendo Switch release!

    Hey everyone! We have some exciting news today, so let's dive right into it! First of all, Stacklands will be released for Nintendo Switch on the 28th of March. The Switch version will include both the base game, as well as the Cursed Worlds DLC. Now you can finally play Stacklan

  15. Developer post

    Stacklands v1.4.1.20

    Hey everyone! Here's a new version with some bug fixes! Fix: Animals now produce cards when on top of magic glue Fix: Cards stay foil when changing card to other card Fix: Cranes pull chests in rare case. Thanks lopidav! Fix: Combat level on ideas incorrect Fix: Feral Cat could b

  16. Developer post

    Stacklands v1.4.1.19

    Hey there! Here's a build with some small fixes: Added --no-intro launch option to skip the Sokpop intro Fixed idea search not working in some languages Various modding support improvements - The Stacklands Team

  17. Developer post

    Stacklands v1.4.1.18

    Hey all! Here are a few more bug fixes: Fixed Composter using non food value foods if stacked on top Fixed full hotpot not being prioritized Fixed accented search in ideas tab Fixed Shaman Altar Quest not being achievable Fixed naming stone being able to name cards that should no

  18. Developer post

    Stacklands v1.4.1.17

    Hello! Here are more bug fixes! Fixed unpausing not going back to old speed when using keyboard and mouse Fixed villager not being able to stack on water Fixed softlock caused by sick villagers getting sick again Fixed an issue where Hotpots would be used evenly instead of lowest

  19. Developer post

    Stacklands v1.4.1.16 - hotfix

    Hey everyone! The build we pushed yesterday had a bug that made Strange Portals no longer spawn monsters. This build fixes that issue. Any additional Strange Portals spawned caused by the bug should also be gone, sorry for the inconvenience ːsl_villagerː - The Stacklands Team

  20. Developer post

    Stacklands v1.4.1.15

    Hello, hope everyone had a nice weekend! Here we are with some more fixes! ːsl_rabbitː Fixed a few issues when playing with controller Fixed equipables with villager override not being changed when you have 2 equipables with the override equipped Fixed having more than 6 damage d