Tiny bugfix
Removed a developer testing tool from live build of game
Developer posts and news about this game.

Removed a developer testing tool from live build of game

Changed how the game initializes to prevent certain users from experiencing camera and movement bugs upon startup

Welcome back, adventurers! Many of you may know I took the game off of Steam stores in 2022 due to inability to optimize the original game. I am happy to announce that I have rebuilt the game from the ground up, and the game is now MUCH more optimized, especially the CPU usage (o

Major Bugfixes: - Bridges can now always be re-extended (by shooting arrow targets) when you load a saved file - Elevators stay activated if you load a saved file where you already activated them Minor Bugfixes: - Fixed issues when swapping between sword and bow while holding a n

This patch has a few changes that will reduce the game's CPU usage by about 20% The major things you might notice are: 1. A fixed 45FPS (that is more stable as well), as opposed to the original smoothed system which had potential for dramatic spikes, and most importantly, used a

Hello Gemlanders! After some feedback I decided to put in a few helpful changes and fixes to the game. PATCH NOTES - Fixed an issue where black dots would flash rapidly on geometry and textures - Generally sharpened and made the graphics more clear and slightly less distorted ove