Patch V1.1.3 Fix -Implemented two fixes to prevent a potential soft lock related to a quest in the Diamond Desert. The only impact on gameplay is that Boxzy can no longer freely access the Southwest area of Diamond Desert unless it is in relation to this quest.
Patch V1.1.3 Fix
-Implemented two fixes to prevent a potential soft lock related to a quest in the Diamond Desert. The only impact on gameplay is that Boxzy can no longer freely access the Southwest area of Diamond Desert unless it is in relation to this quest.
Patch V1.1.2 Fixes -Fixed a chair in Mystic Stormlands misplacing you. -A previous issue involving Level completion teleports in Holiday Challenge had not been applied to every exit portal. This has now been addressed to be consistent across all Level exits within Holiday Challen
Patch V1.1.2 Fixes -Fixed a chair in Mystic Stormlands misplacing you. -A previous issue involving Level completion teleports in Holiday Challenge had not been applied to every exit portal. This has now been addressed to be consistent across all Level exits within Holiday Challenge. -Slightly adjusted the map layout in the Snowboard section of Acrylic Mountain to avoid a potential softlock. -Slightly adjusted the map layout in the Evil Armada stage to be less frustrating. -Fixed an issue where dying in a Vision Stage would result in you always respawning at the last Statue, regardless of if you died within the Overworld or within a Vision Stage. This might affect existing save files, but this will only occur once rather than every single time.
It's been a while! This patch should resolve a ton of reported issues since the last patch from very notable errors preventing 100% completion, as well as minor inconveniences. GENERAL: -In the previous version, all Challenges/Achievements would be marked as completed by default.
It's been a while! This patch should resolve a ton of reported issues since the last patch from very notable errors preventing 100% completion, as well as minor inconveniences.
GENERAL: -In the previous version, all Challenges/Achievements would be marked as completed by default. -Corrected the Pause menu sprites for one of the secret costumes. -Fixed a soft lock in Vision Stage 3 which could also prevent completion of the level, thereby preventing 100% completion. -Fixed a collision inconsistency in Vision Stage 3. -Fixed an issue with an NPC missing dialogue in the Mountain Village, who would instead play the dialogue for a completely different NPC. -Fixed various issues with the Failure conditions for the Go-Kart trials, which would prevent 100% Completion. -Fixed an issue with the Shield Charger ability which prevented you from using it in conditions where you could, as well as being able to use it in conditions you're not supposed to. -Fixed an issue with one of the costumes using the Go-Kart animation sprites for a completely different costume. -Fixed an issue with one of the Boss characters repeatedly coming back to life despite being defeated. -Fixed an issue with Checkpoint placement for the Volcanic Mountain level. -Fixed an issue with the screen tone remaining dark when leaving Stoney's House.
CLASSIC MODE: -Selecting Bad Stoney in Classic Mode will now keep the costume in your wardrobe. -Fixed an issue with the Wardrobe not working as intended when using the Bad Stoney costume. -Fixed the spawn conditions for certain NPCs in Classic Mode.
Patch V1.1.0 Fixes GENERAL: -Fixed the Level completion teleports in Holiday Challenge to send you to the replay room, rather than the Bonus Rounds Hub world. -The explosion sound effect in the Crane Minigame will now play correctly. -Dying in Vision Stage 5 will reset Key Progre
Patch V1.1.0 Fixes
GENERAL: -Fixed the Level completion teleports in Holiday Challenge to send you to the replay room, rather than the Bonus Rounds Hub world. -The explosion sound effect in the Crane Minigame will now play correctly. -Dying in Vision Stage 5 will reset Key Progress. -The Crane Minigame now has more accurate checks when exiting the minigame. -Collision Errors in Holiday Challenge Area 3 have been corrected. -Fixed an issue with a death loop event in Volcanic Passage when exiting and re-entering the level. -Updated the Credits in the Main Menu, Ending Cutscene and readme.txt file.
CLASSIC MODE: -Unlockable Classic Mode characters that are tied to the Challenges will now unlock correctly. -Fixed the screen not fading in correctly when using the train in Acrylic Glacier & Toxic Canyon. -Minor Classic Mode related level adjustments in the Grand Casino and Acrylic Mountain areas. -Switching between characters in Classic Mode will now reset the player opacity correctly if they used the Invisibility Power up. -Using Puffy Teleport pads in Classic Mode will no longer change you back to Stoney regardless if he's unlocked or not. -The Key collect Animation for Stoney will no longer play if you collect the Sheriff's Key as another character. -Fixed one of the Character Capsules in Classic Mode not having appropriate switch conditions. -Fixed an Error with Velox starting with Health Points in Classic Mode. -The Snowboard area in Acrylic Mountain is now properly accessible in Classic Mode.
Patch V1.0.7 Fixes -Fixed the Ring of Depth Costume not appearing in the Wardrobe rotation. -Updated the sprites for the Ring of Depth Costume -Fixed missing graphics for one of the Objectives. -Fixed collision inconsistencies in the Abandoned Lab. -Version number in the Credits
Patch V1.0.7 Fixes -Fixed the Ring of Depth Costume not appearing in the Wardrobe rotation. -Updated the sprites for the Ring of Depth Costume -Fixed missing graphics for one of the Objectives. -Fixed collision inconsistencies in the Abandoned Lab. -Version number in the Credits has been corrected.
Patch V1.0.6 Fixes: -Fixed transition points in Green Isle Village. -Corrected the area teleporters in Mystic Stormlands. -Additional dialogue has been added to certain Story scenes. -Fixed Collision problems in one of the final areas of the game. -Adjusted difficulty for the She
Patch V1.0.6 Fixes: -Fixed transition points in Green Isle Village. -Corrected the area teleporters in Mystic Stormlands. -Additional dialogue has been added to certain Story scenes. -Fixed Collision problems in one of the final areas of the game. -Adjusted difficulty for the Sheriff boss stage. -Adjusted difficulty for the Bad Stoney boss stage. -Enemies now have a small reaction to you when Invisible. -Rock Golem enemies now have Sound Effects.
Patch V1.0.5 Fixes: -Fixed an issue with the Mine cart rail stage in Acrylic Mountain. -Adjusted Vision Stage 6 to prevent potential softlocks. -Adjusted difficulty in Vision Stage 1 -Adjusted difficulty in Acrylic Forest -Adjusted an area in Acrylic Glacier for readability purpo
Patch V1.0.5 Fixes: -Fixed an issue with the Mine cart rail stage in Acrylic Mountain. -Adjusted Vision Stage 6 to prevent potential softlocks. -Adjusted difficulty in Vision Stage 1 -Adjusted difficulty in Acrylic Forest -Adjusted an area in Acrylic Glacier for readability purposes. -Fixed a Tileset error in Green Isle. -Fixed one of the cheats not functioning properly. -Added a new cheat code. -Fixed text going off screen in certain dialogue boxes. -Added additional dialogue for completing the Jail level.
Patch V1.0.4 Fixes: -Fixed an issue with Health Upgrades not spawning in the Crane Minigame. -Corrected missing dialogue in the Shield Charger quest. -Save Points now have a failsafe for correcting player transparency. -Corrected the Safe graphics in the Grand Casino level. -Remo
Patch V1.0.4 Fixes: -Fixed an issue with Health Upgrades not spawning in the Crane Minigame. -Corrected missing dialogue in the Shield Charger quest. -Save Points now have a failsafe for correcting player transparency. -Corrected the Safe graphics in the Grand Casino level. -Removed unused cave entrances in Acrylic Mountain. -Adjusted some maps in Toxic Canyon to for difficulty reasons.
Patch V1.0.3 Fixes: -Adjusted one of the level maps in Diamond Desert for difficulty reasons and to avoid potential soft locks. -Fixed a Tileset blunder in Acrylic Glacier. -Corrected Pause menu Icons for certain Stoney Costumes and Follower Characters. -Fixed an animation issue
Patch V1.0.3 Fixes: -Adjusted one of the level maps in Diamond Desert for difficulty reasons and to avoid potential soft locks. -Fixed a Tileset blunder in Acrylic Glacier. -Corrected Pause menu Icons for certain Stoney Costumes and Follower Characters. -Fixed an animation issue with the Lenny Hologram in Acrylic Glacier -Updated Credits in readme.txt
Patch V1.0.2 Fixes: -Fixed a continuity error with one of the Story event Holograms. -The Traveller in Diamond Desert can no longer be seen idling on the map edge. -A potential softlock involving enemies in Acrylic Mountain is fixed. -Updated the Landmines in Acrylic Mountain for
Patch V1.0.2 Fixes: -Fixed a continuity error with one of the Story event Holograms. -The Traveller in Diamond Desert can no longer be seen idling on the map edge. -A potential softlock involving enemies in Acrylic Mountain is fixed. -Updated the Landmines in Acrylic Mountain for clarity purposes. -Fixed a problem with the camera panning too far down in Grand Casino. -The deforestation robots in Green Isle now disappear after progressing far enough into the story. -Some collision issues in Acrylic Mountain have been fixed. -An invisible barrier relating to a story event in Acrylic Glacier has been removed. -Fixed a cutscene error in Acrylic Mountain. -Fixed some cut off dialogue in the Acrylic Jail level. -Corrected continuity of NPC Face graphics. -The 'Time played' statistic in the Pause Menu now denotes the time as 'Seconds.' -Updated the in game Credits.