Joshua's Legs

PetitLegume Studios

Released
Jan 18, 2023
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Who would have known that spiders would need fast travel 🤷

    We are so excited to announce this MAJOR UPDATE. Democracy has spoken and spiders of the modern world want fast travel. No more excuses to be late for tomorrow morning brunch with the spidey bunch. Fast travel is now available after getting the Prosthesis of Truth 2 (King Jolius,

  2. Developer post

    Same price, double the rage quits. Keyboard support is here!

    If you want to try Joshua's Legs in a new way, now's your chance. Keyboard support got mentioned over and over again so we listened and implemented it. QWOP lovers, this one is for you. Good luck to you all and enjoy responsibly!

  3. Developer post

    Hurray! Support for MacOS users!

    This has been on the roadmap for a long time! We just acquired a Mac to support MacOS for you guys. Have fun!

  4. Developer post

    After a year and a half of development, Joshua's Legs is ready for its release!

    There are so many stories to tell about this journey but I realised after 2 years in this project that what I like the most is development and programming. I had literally zero online presence before this game so I'm quite out of touch with posting those stories. Maybe in the pro

  5. Developer post

    Map update and main menu bug fix

    This patch adds a new background to the map and a shortcut key to open the map directly. Additionally, some signs were added throughout the game to help players decide where to go next. A bunch of bugs were also fixed.

  6. Developer post

    Map performance improvement and a new ending for the credits!

    This update focus on improving the map performance. This was done by creating a new renderer for the map and hiding some objects that were not supposed to be rendered in the map such as particles, ropes, lights, etc. The credits were previously found in Joshua's room but it is no

  7. Developer post
  8. Developer post

    Go hard or go home

    With the inflation going up and the game prices so high, we decided to take the matters into our own hands. We added a new secret game mode so that you get more out of your investment. Now go finish the game to get that secret mode!

  9. Developer post

    A little surprise for Halloween 🎃🕷️

    Just in time for Halloween, two areas just got revamped to get their own unique atmosphere. To celebrate Joshua's favourite day of the year, he's prepared a little surprise for you starting October 24th.. Happy Halloween! 🎃🕷️

  10. Developer post

    A tragic story

    Joshua's story begins to take form. It's spider soap-opera to its best! Come and learn more about Joshua's background!

  11. Developer post

    Bug fixes and props update in the finale scene

    - Fixed camera snapping in the procedural level - Fixed start menu not resetting it's option selector upon opening - Fixed saving problems in finale scene - Updated finale scene props and visuals

  12. Developer post

    Joshua's new meal plan

    Joshua's legs dev team has been hard at work trying to find ways to motivate Joshua to finish finding his legs and not quit while being short a few just because it's "too hard" as pointed out by the community (thank you for your feedback you all ❤). In comes, dragonflies! These d

  13. Developer post

    TAS (Tool Assisted Speedrun) mode now available!

    If you were ever interested in creating a TAS run, this is your chance! The TAS integration uses the UnityTAS editor by petitlegume. Simply choose the TAS mode form the new game menu and follow these instructions: The is PetitlegumeStudios and the is joshuas Have fun!

  14. Developer post

    Update to the game art and visuals

    Our initial vision was to go for the most minimalist aesthetics possible, but..marketing happens! Joshua's lair now has various themes for different part of the linear progression. We added some new backgrounds, some animated props and other visual details. Go explore for yoursel

  15. Developer post

    A new look for the map and some levels!

    In order to make the map discovery easier, a new look for the map was designed. It now differentiates more clearly the areas not explored yet. The first area you reach while completing the linear progression has been updated with a new look as well. The visuals for the next level

  16. Developer post

    Fixes and map update

    Some bug fixes and improvements to the map. A completion percentage was added to the inventory for speedrun purposes.

  17. Developer post

    Saving you some precious time!

    Wooden signs were added with a web number requirement to avoid player trying over and over in areas that would simply require more web cartridges.

  18. Developer post

    Map and main menu updates

    The map system foreground tiles were updated for a more consistent look. The main menu got polished. The map system is now in full working order, go explore!

  19. Developer post

    A first iteration for the interactive map system!!

    Welcome to a new technological era, where you don't have to remember the directions. This version now feature a fully functional interactive map. No more getting lost. You now have some hints where to find optional and secret areas as they will appear as black clouded areas.

  20. Developer post

    Interactive map system on the way

    After many discussions with friends and testers, we came to the realisation that an interactive map system is necessary. One of the goal of the Early Access is to find the right balance between difficulty and fun, and the absence of an interactive map system seems to tip off the