Update Notes for December 19th
-Fixed issue where Brother Eggory's ability text contained incorrect hex range credit to Catchamouse for catching this issue

Developer posts and news about this game.

-Fixed issue where Brother Eggory's ability text contained incorrect hex range credit to Catchamouse for catching this issue

Ardor 2 is in development! -Added Ardor 2 Beta Signup links from Start Menu and Victory Screen. You can sign up for the Beta at: -Updated Gamemaker engine version to latest -Changed Clayless Stamina cost to one Updating the engine version introduced a number of crashes and errors

-Added new enemy Thresher -Added new enemy Meat Seamster (credit dragon_of_celts for idea inspiration) -Added 11 new levels into rotation featuring new enemies

-Fixed incorrect level progression bug introduced in last update (credit FancyGames) -Fixed incorrect card loot tables assigned to Masochistic Fodder

-Added new enemy: Masochistic Fodder -Added six new levels featuring new enemy

-Added number scaling for looted cards and enemy health in Endless -Added Auto-Decline Card option in settings

-Added new card: Nostalgic Boots -Upgrade menu now auto sorts cards by color (no sorting within colors however as of yet)

-Normal Mode and Endless Mode are now the same. Once you beat the final boss on a run, you are now given the option to start a new run or continue in Endless. -Added Settings option to start menu -Fixed crash when killing Grandmother Clock while Infested -Fixed issue where friend

-Added 9 new levels which comprise the level pool for Act 3; more will be added in the future to increase variety -Added new final boss for the campaign: Mommy Long Legs

-Added new Act 2 Boss: Grandmother Clock -Fixed bug where Mantra Weaver's attack pattern could become corrupted after flipping arena

-Added new card: Revolving Wand -Removed Opportunist enemy from Endless spawn list. It has a lot of unpolished/janky interactions with other mechanics, and it's just not fun enough to merit inclusion currently in light of those issues

-Changed directional card ability text to indicate directions by arrows rather than compass abbreviations -Fixed visual bug where previewing Fodderling Bow would show the potential Fodderling's missing healthbar portion as purple instead of black -Card attributes now have a less

-Fixed bug where number on player's armor icon would change height while targeting an enemy with armor (credit FancyGames) -Changed Lay Eggs attribute tooltip to mention that you click on turned enemies when you want them to move

-Added Low Graphics Mode toggle. So far this replaces enemies with static sprites and disables kill skull effect.

-Changed starting deck selection screen to card drafting menu, that allows you to create a starting deck from a limited selection of cards -Fixed bug where Follow Up didn't inflict Infest (credit Fancy Games) -Fixed bug where Egg Brothers attacks dealt no damage (credit Fancy Gam

-Changed Infest so that creatures already turned to your side will no longer resurrect again if they die with Infest -Improved speed of enemy turn in cases where framerate is below 60 -Fixed bug where exiting to Start Menu from deck selector screen would also initiate combat behi

The Defile starting deck has arrived! Control dead enemies and fight indirectly, turning your foes into minions. Choose who you will contaminate with your loathsome influence, then make them turn on their former comrades. -New starting deck option, based around new Infest mechani

-Random seed implementation has been improved. -Added skull effect that flies from enemy corpses to cards to better highlight when cards get kills -Fixed bug where Feinting Boots didn't preview effect when hovered over (credit SuperSchwein)

-Repurposed Ultra Specific Boot cardart for Feinting Boots (credit Dwarian) -Card drop chances are now weighted differently for different cards -Fixed pause menu typo (credit Dwarian)

-Added new card: Fodderling Bow. -Added buttons in start menu for restoring save file from backup -Slightly changed damage preview display to indicate what direction an attack is pointed in. Fixed issue where 0 quantity damage generated from knockback would display. -Fixed bug wh