Update Notes 3rd June 2024
Fixes for sewer pathfinding Fixed pathfinding and mobs getting stuck in forest Fixed Cryptkeeper bug

Developer posts and news about this game.

Fixes for sewer pathfinding Fixed pathfinding and mobs getting stuck in forest Fixed Cryptkeeper bug

Fixes for sewer pathfinding Fixed pathfinding and mobs getting stuck in forest Fixed Cryptkeeper bug

Changed all boss music Adjusted Necromancer to move faster and teleport slightly more often Holy Bomb not working on client fixed Elder Demon attacks missing fixed Mobs not spawning during Elder Demon fixed Mage Sacrifice restores 25% of mana Chorus Song of Horror has significant

Fix the bridge on Forest Map

Fix a bug that kick every player out after killing a boss when any player is disconnected in a dungeon prior to killing a boss

More fixes

Weapon Balance Boss Balance Map fixes (including path finding) Miscellaneous fixes

Add a timer to Necromancer shield. This will avoid a situation where Necromancer is stuck in shielded mode when not all mobs it spawned is killed

Fix a bug where someone not hosting the game can't see when the door to the Necro's room is open

Fix enlighten tutorial to properly proceed to potion tutorial so the whole tutorial can be completed properly

Fix missing projectile for chorus causing the game to kick you out to the main menu

Final 3 dungeons released, levels 7 through 9 Full controller support added, available through in game settings menu Weapon balance changed Rifle reload removed Final 3 bosses added Leveling up provides additional sins Life count before wipe increased to 5 Light Hammer damage sca

- Removed animation cancelling. Dodging now shaves off end frames of moves, but you have to wait through them. - Reduced speed of first boss, and damage of attacks. - Minor changes to tutorial - Base attack damage on bow abilities increased - Invincibility iFrame handling reworke

Main UI rework Ability info panel rework

Removed incorrect models in Refusal

- make it easier to enable chat - re-add pvp level back into main town - redo lightmap for main town

text chat when playing in multiplayer

We will go in-depth about many of our systems, including how our maps were made, inspiration for our main hub city, player stats, loot, and more.

I've got a bone to pick, and it is with this game. I will be making this game look like it's baby mode. Then you will download the demo and die over and over again to the Cryptkeeper! Our early access build of Sinderfury releases on Steam early March. We will be answering all que