Greetings, Dreamers! As you may know, we have encountered a problem where Demo save files are being mixed with the Playtest . Recently, we were able to locate and solve the issue within the last update . With this update, the game will be able to create a new folder for your save
Greetings, Dreamers!
As you may know, we have encountered a problem where Demo save files are being mixed with the Playtest. Recently, we were able to locate and solve the issue within the last update.
With this update, the game will be able to create a new folder for your save files, and it will not try to pull them from the Playtest. Unfortunately, this means that your Demo progress will be lost. Fortunately, it will not be deleted from the PC.
To restore your Demo save files, follow the instructions below:
Copy the first commandhere, Press ⊞ Win + R and Paste the path.
Drag your save to the updated Demo folder by Coping a new commandhere, Pressing ⊞ Win + R and Pasting the path.
Sorry for the inconvenience, and thank you for understanding!
Awaken and stir from slumber, Dreamers. The Word has spoken , and it is written that you will try the first public demo for Being and Becoming today . It is also written that you will behold the brand-new trailer as you get ready to take the plunge. Disobeying The Word would be u
Awaken and stir from slumber, Dreamers.
The Word has spoken, and it is written that you will try the first public demo for Being and Becoming today. It is also written that you will behold the brand-new trailer as you get ready to take the plunge.
Disobeying The Word would be unwise, so without further ado…
Since our last time together, the world has become even more dangerous and hostile, Dreamer. In the First Public Demo of Being and Becoming, you will:
Explore The Garden of Gethsemane
Expect no welcome here. The Garden has long since succumbed to corruption. Its roots drink from ashen soil, and blossoms hang swollen with decay. Rot has become the only harvest, and death is its silent gardener. In this forgotten land, every shadow conceals an ancient hunger, and every step may become your last.
Follow your Predecessors
Deep within the depths of The Garden lies the body of another of the faithful. His body is protected by iridescent butterflies, their beauty flying in the face of the death that surrounds them. Tame these butterflies and see them lift you to previously unreachable heights. Wield them well, O Dreamer, and pursuers shall become the steps by which you pull back towards the light.
Conquer a new Nightmare
All is not well in the dying Garden. Something writhes in agony of its own decay, stalking the blighted realm in search of prey. Avenge the blood of the martyrs by slaying the wretched beast; their blood cries out from its belly, growing beautiful golden wheat in the name of The Word.
What lies before is just a fragment of the true Being and Becoming experience. Yet the Collective Dream is not merely to be witnessed. It desires your feedback!
After you complete the demo, why not fill in the form below and share your most intrusive thoughts over there. We are ready to make your Dream game come true… Feedback Form (eng)
Already finished the Demo and now looking for one more high-quality metroidvania? Check out a fellow member of the Critical Reflex family – Altered Alma. A remarkable mix of classic Metroidvania with RPG elements and dating sim features wrapped up in a sick pixel-art presentation. Master the rapid, stylish combat and use mobility, skill, and powerful abilities to overcome relentless gangs and ruthless criminal kingpins. Reconnect with old friends and make new ones: recruit them to your cause, deepen relationships, and find love. Neo Barcelona awaits!
https://store.steampowered.com/app/2190700/Altered_Alma/ See you soon, O Dreamers…
Dive into our channels for the latest devlogs, news, and more. The Collective Dream awaits!
Thank you, Dreamers! We’ve received a ton of amazing feedback and are forever grateful for your diligence, interest, loyalty and expertise ! You gave us advice, criticism and, most importantly, your first-hand-passionate experience. This all will help us shape Being & Becomin
Thank you, Dreamers!
We’ve received a ton of amazing feedback and are forever grateful for your diligence, interest, loyalty and expertise! You gave us advice, criticism and, most importantly, your first-hand-passionate experience. This all will help us shape Being & Becoming into a game that will live up to your expectations and trust.
In return, we’d love to share a little bit of player statistics with you.
60% of players have finished the full Playtest build. Next time we will make sure to treat you with even more challenges to beat and secrets to discover.
We have received feedback from people who live in more than 70 countries worldwide. One even came from Narnia. We are watching you closely now, Aslan!
85% of our players preferred The Mother Superior to The Organ. Is there some Family vs. Music conflict going on somewhere right now?
And, well… visuals! You’ve praised them so much that we have nothing to do but to let our artists out of the basement now. They’ve definitely earned a chance to touch grass and enjoy a day of fresh air.
Still, the time has come to announce that it’s time to return to slumber yet again. At least for now! On the 1st of March the Playtest will close its doors till next time we are ready to share something fresh and new with you all. And if you haven’t shared your feedback yet – you still have some time to let us know how you feel about the game right now.
Dear Dreamers, Awake, you who sleep, and arise from the dead, we're eager to finally say these words aloud: Welcome to The Collective Dream! The Being & Becoming Playtest has finally begun. It’s been a long and challenging road, but we hope that you’ll love The Dream we’ve be
Dear Dreamers,
Awake, you who sleep, and arise from the dead, we're eager to finally say these words aloud:
Welcome to The Collective Dream!
The Being & Becoming Playtest has finally begun. It’s been a long and challenging road, but we hope that you’ll love The Dream we’ve been weaving in the background. Hold steadfast to your anchor and your faith, and take the plunge!
The world ahead is dangerous and hostile, O Dreamers. You will:
Discover Relics Each of the faithful is blessed by a relic of great power from The Word. Find relics from fallen divers that radically alter your combat abilities. There are no 5% more damage bonuses, only unique effects with stunning visuals. Mix and match any you can find to create new playstyles unique to your personal tastes or to counter specific enemies and bosses.
Unravel the Mystery of The Dream The Word’s prophecy is fate itself. Discover your place within the prophecy and meet those whose fates your story intertwines with. Each strange NPC you happen upon is fully voice acted and has their own story to tell. Perhaps you can find a way to rewrite these fates and carve your own path through The Dream?
Behold Strange and Beautiful Sights The Dream is a vibrant and eldritch manifestation. Explore detailed locations filled to the brim with peculiar creatures and destructible objects all bathed in an intricate lighting system that tweaks the hue of every individual pixel. We have heard your feedback and improved the visuals and animations throughout the game.
All of this is but a glimpse of the complete Being & Becoming experience. But in the spirit of the game itself, you can also directly affect The Collective Dream by leaving your feedback in the survey below. Your preferences, your tastes, your deepest fears will materialize, should you write them within The Word.
Already tried out the playtest and now looking for more high-quality metroidvania experience? Check out the other member of the Critical Reflex family – Altered Alma. A bizarre combination of classic Metroidvania with RPG elements and dating sim features wrapped up in a slick pixel-art presentation. Whether you want to beat up bad guys, find love, or just explore the ravishing cyberpunk cityscape, Neo Barcelona awaits!
Rise and shine, Dreamers. We hope that your Christmas and New Year have been graceful enough, with dinners tasty and the slumber restorative. BE PREPARED! We didn’t come empty-handed! The Playtest of Being & Becoming Playtest is launching on January 20th. You still have enoug
Rise and shine, Dreamers.
We hope that your Christmas and New Year have been graceful enough, with dinners tasty and the slumber restorative.
BE PREPARED!
We didn’t come empty-handed! The Playtest of Being & Becoming Playtest is launching on January 20th. You still have enough time to sign up for the playtest and get notified the second it goes live!
Treacherous Terrains. The Dream has begun to decay. The once peaceful Dream is now inhabited by savage, corrupted monstrosities. Majestic landscapes and architecture are now on the verge of crumbling into dust and the once safe routes are consumed by profane horrors and overgrowth.
Unforgiving Bosses. Who knows what is lurking within each strange principality of The Dream. Many of the faithful have become unspeakable horrors, but there seems to be a hierarchy within that corruption. The Third Temple and the Aqueduct of Jerwan each hide a great and terrible malevolence that overshadows any before it. The only way out is through, Dreamer.
The weight of your predecessor’s fate. Though you have only recently awakened within The Dream, you are not the first to embark on this path. Countless souls have perished, time and again, while trying to fulfill their mission. Now it is your time. Prove your worth and become the savior of the faithful trapped within this dream turned nightmare.
All of this is but a glimpse of the complete Being & Becoming experience.
Within a few days, we will be thrilled to open the Collective Dream for you to dive into and get your own first-hand experience. But right now, while we are giving the playtest the final touches, you can plunge into our channels for the latest devlogs, news, updates, and more.
Greetings, Dreamers. As time marches on, we are finally ready to guide you through the Upcoming Playtest of Being & Becoming . Let’s dive into it together, shall we? Don’t let beauty lull your vigilance , Dreamers. The deeper you descend, the more treacherous the world become
Greetings, Dreamers.
As time marches on, we are finally ready to guide you through the Upcoming Playtest of Being & Becoming. Let’s dive into it together, shall we?
Don’t let beauty lull your vigilance, Dreamers. The deeper you descend, the more treacherous the world becomes:
Decaying terrains — travel through a monumental temple, an ichor-bubbling forest, and an enigmatic, arcane aqueduct. Watch each step and calculate each jump with careful precision. Crumbling platforms and entrapped passages are just the beginning.
Corrupted enemies — don’t let the crawling horrors and bloodthirsty vegetation fool you. Their decrepit and sickly appearance conceals their true threat. No mistake will be forgiven here.
Faithful weaponry — the Exalted Axe and Cleaver are not the only allies your predecessors have left for you. The other faithful perished after failing in their mission, but now it's your turn to fulfill it. Take the time to unlock a weapon’s potential and become a force to be reckoned with.
Versatile abilities — don’t rely on pure luck and brute force, Dreamer. Assimilate the knowledge of long-lost comrades in faith and discover capabilities that seemed unreachable before. Don’t let their sacrifice go to waste. They have walked and crawled so that you would be able to run.
Click the link and sign up for the playtest taking place on Steam soon. This glimpse into the world of the Collective Dream is just the beginning.
Dive into our channels for latest devlogs, news and more. And the best part is that we’ll uncover it all together. Hope you are ready to take the plunge!
Greetings, everyone. It’s been a while since our last journey together. Without further ado, we will take you on a guided tour for one of the upcoming locations in Being & Becoming. Let us Dive into this together, shall we? Emerging from the ruins of a once grand cathedral, y
Greetings, everyone.
It’s been a while since our last journey together. Without further ado, we will take you on a guided tour for one of the upcoming locations in Being & Becoming. Let us Dive into this together, shall we?
Emerging from the ruins of a once grand cathedral, you descend into an ominous cavern. Bioluminescent ichor bubbling up from the pustules within the wood illuminates the treacherous path deeper in.
You radiate your own light within this foreboding darkness…
What other horrors could be lurking within these woods…
The blood of a renown battle watered the dense vegetation within The Great Forest of Gilead. They say the forest devoured more men than the sword. It now sits mired in corruption from the fallen star, Wormwood.
The Wolf sinks his teeth into the wood itself, manifesting from the corruption wherever he pleases. His many arms reach out to grab any passerby and pull them into his maw.
Strike a balance between swiftness and caution…
As you plunge down into the depths of the cave, the passage grows ever more dangerous. Thorns have woven their way into every surface they can, still slick with the blood of those who have met unfortunate fates upon their jagged spikes. The gravity of your mission weighs heavier than the diver suit they bound you in. Yet, you still must tread lightly and quickly to survive.
Faith lifts your soul and body from the darkest depths…
As you escape the dark confines of the caves, your view opens up to the full majesty of The Great Forest of Gilead. Gargantuan trees and strange underwater life stretch out before you, forming a deadly combination that will test your reflexes and observation skills.
There are secrets great and small hidden within these woods…
Salt can be found just off the beaten path…
Stuck between a relentless onslaught and timed challenges
Ascending great coral structures, you will be swarmed by the corrupted creatures of this forest. One wrong step and you can find yourself diving back down to the forest floor.
Pay close attention to traps and enemies or pay dearly…
Creatures encased in statue fragments fallen from mysterious, skyscraping towers here cling to the walls in search of their next meal. Invulnerable to blade and even anchor, they can only be avoided. Perhaps if you had more movement abilities, you could bypass them…
Some obstacles cannot be challenged head on, instead use your wits and mobility to proceed…
As you pass these crawling horrors, the entrance is revealed to you – a grand entrance to beautiful, yet forgotten towers, tall enough to pierce the firmament itself. What could be lurking within these great structures of man and dream?
An imposing figure looms over the entrance, but does the being it was carved after seek to offer salvation or something else…?
…And this ends our tour for now! As you can glean from these enemies and mechanics, Being & Becoming is not just about relentless fighting. You will have to platform your way across a variety of challenges and be extremely mindful of your every step. Are you up to the task?
In the coming months, we will be ready to show you more locations we are currently working on, as well as other aspects of the game’s development. In the meantime, make sure to follow our socials and wishlist the game to stay on top of things as our development marches on.
Greetings, Dreamers! Quite some time has passed since you heard from us. And today we are going to share a lot of progress to make it worth the wait. The game received a lot of changes, went through several builds, and some of the game’s systems were completely redesigned. And, o
Greetings, Dreamers!
Quite some time has passed since you heard from us. And today we are going to share a lot of progress to make it worth the wait. The game received a lot of changes, went through several builds, and some of the game’s systems were completely redesigned. And, of course, new content was added!
Core Combat Redesign
This anchor sunk us into the dream, yet it holds our hope, a hope both sure and steadfast and a one which enters within the veil.
We thought a lot about ways to make our combat system deeper and more engaging. To encourage the player to use all sorts of tactics when facing different opponents. The other goal was to make the combat loop more interesting — encouraging players to combine available abilities as they see fit.
With this in mind we designed a new combat system.
Enemy stamina. Now enemies have stamina that can be drained by your heavy strikes. Some of the enemy attacks drain their stamina as well. When the stamina drops to zero – enemies can be stunned and knocked back.
This allows for a more cunning and risky fighting style, interrupting the enemy attacks mid-swing and sending them flying to nearby spikes or off the platform.
Weapon archetypes. To add another layer to the stamina system we split weapons into two types: light and heavy. Heavy weapons are slow, but hard-hitting, damaging both enemy health and stamina significantly. Light weapons hit fast and often, compared to heavy weapons, resulting in a higher DPS, but have less range and can’t affect stamina.
This makes heavy weapons more useful for zoning and crowd-control, while light weapons are effective at finishing off stunned enemies or poking them with lower risk of getting hit. All attacks can be freely woven into combos, allowing you to switch the playstyle on the fly.
Movement Tweaks
I always advise the left hand path as a matter of principle.
We’ve also implemented a set of changes to the locomotion, improving the flow of platforming and movement in general. After all, the Dreamer will be expected to both move a lot in combat and while exploring the levels. And as such, this requires making character control and movement as smooth and convenient as possible. To achieve this, several minor changes were made:
Dash move was replaced by the Slide move that dodges enemy attacks and allows movement through low passages.
You can now grab the ledges and cling onto them.
New animation states and quality-of-life features to make movement more responsive and consistent
But movement is only a half of the platforming experience, with the other one being… well, platforming itself:
Grab points that you can latch onto between jumps
Pass-through platforms that can be jumped through
Blood vials that you can spin around to launch yourself further
Enemies
Only through blood can we wade through the valley of the shadow of death.
Enemy changes focus on making them challenging, but fair. This means redesigning all enemies in the Cathedral to make their attack cues more readable, while also buffing some of their attacks to be more of a threat. But we’ve also added new encounters: one regular enemy, a mini-boss and, of course, a fully finished two-stage bossfight.
The new mini-boss has been lurking somewhere within The Cathedral, waiting for you to pass by it at the right time to strike. It will break some of the rules you have come to learn about the combat system and challenge you to engage it in a different way to survive. All bosses and mini-bosses have their own musical themes and will affect the environment in unique ways.
A new regular enemy, called The Ghost, is considerably weaker and can hardly pose a threat to you. But you will encounter it often and, sometimes, in groups. When you’re up against four or five enemies, Ghosts can pose a threat simply because you have too many attacks to dodge. However, Ghosts are so light they can be easily launched with heavy weapons into other enemies.
And later, once you’re familiar with your arms and strong in your faith, you will meet the challenge you deserve, a formidable foe and a danger to the Collective Dream.
As things are, anyone who makes a wish will be corrupted.
Visuals and UI
Ever since the very stars themselves have fallen from the heavens down to our kingdom, I have tried my best not to look up for fear of what I might see.
The game now has a new lighting system making visuals more striking and atmospheric. We also made several changes to the placement of decorations near the player paths, to improve the sense of depth.
Another significant addition is the new fully-fledged UI. The map, tutorial windows and found notes – everything you come to expect from a metroidvania, as well as essential elements like main menu, settings and other navigation elements.
New Content
Well met, brother. I see you’ve resisted the temptation of the stars and stayed true to the Blood.
Of course, you won’t be traversing only the magnificent halls of The Cathedral. We’ve also added a new area: The Undercroft, with its dimly lit tunnels, lying deep below The Cathedral. Overgrown and infested with corruption, this place still impresses with its grim beauty.
In the future The Undercroft will connect to two other adjacent locations — Babylon and The Great Forest of Gilead. These locations have succumbed to corruption, yet still remain hauntingly enthralling.
The Dream is a nightmarish place corrupted by the blood, but it doesn’t mean that every creature you encounter wants you dead: some of the inhabitants are willing to guide you, help you or simply have something to say, be it other Divers, friendly inhabitants or messengers from powers you don’t yet understand…
The final aspect of our progress is the narrative. The story of Being and Becoming presents many questions. Who exactly are the Divers and the Dreamcatcher? What is the Collective Dream and the Blood that corrupts it? All will be answered in due time through your progression along the main storyline, but your exploration, conversations with various characters, and discoveries will reveal a deeper narrative beneath.
That is all for now. As you see, the game is steadily taking shape, getting new features and mechanics, locations and characters…But there’s even more under the veil. Some things stayed beneath the surface, but for a reason. After all, every revelation first needs a mystery.
Stay tuned for future announcements, they just might be the reveal you’ve been waiting for.
Their forms are crumbling in the vaults around, Whilst I, across the sea, but dream the sound. - H.P. Lovecraft Greetings, Dreamers! Today we’re going to embark on a musical journey to unveil some of the production secrets of Being and Becoming. Welcome Holland Albright, the geni
Their forms are crumbling in the vaults around, Whilst I, across the sea, but dream the sound. - H.P. Lovecraft
Greetings, Dreamers!
Today we’re going to embark on a musical journey to unveil some of the production secrets of Being and Becoming. Welcome Holland Albright, the genius behind the original score, whose works you will get to know closely in the upcoming demo later this year.
Holland is a self-taught composer, specializing in fantasy, video game/RPG (VGM), classical, orchestral, and piano music.
Where the music of Dreams is born: Holland Albright home studio.
Let the music transport you into the deepest layers of the subconscious Collective mind:
Q: Which works inspire you when you’re working on Being and Becoming? A: The things that inspire me for Being and Becoming specifically are mostly the beautiful artwork and creative stories the team comes up with.
One of the early concept arts.
Q: Which classical composer do you find the most impactful on your music aesthetics? A: For "capital C" classical influences, I think it's a mix of composers like Tchaikovsky, Debussy, Chopin, Satie, Brahms, probably more. I tend to like romantic and impressionist classical music. If I can add some well-known modern composers to the list: Joe Hisaishi, Nobuo Uematsu, Ryuichi Sakamoto, and Yoko Shimomura, among others, have been influential to my work as well. It's hard to write a short-list of influences because I keep discovering new music for games and animation that I love that probably end up influencing my work as well, like the Octopath Traveler OST - it's gorgeous and right up my alley in terms of musical aesthetic.
Q: Do you find inspiration in any game/movie/TV-show OSTs besides the classics? A: For music generally, I'm inspired a lot by Zelda and Studio Ghibli, also Final Fantasy, but I think those might be considered classics. It's hard to pick specific soundtracks that inspire me vs. ones that I enjoy, because I think when we like things, they may inspire us consciously or subconsciously. That said, for recent TV, I like the Wheel of Time and Rings of Power soundtracks. I also really love the Record of Lodoss War OVA soundtrack - it's incredible music from a very good old-school anime.
Q: What is your work process? So, you get a task assignment… What do you do next? A: Studying concept art or whatever art the artists are working on helps me quite a bit to get a feel for what I'm writing for. There's a lot of emotion in the game's artwork. However, sometimes artwork hasn't started yet, so Anthony [Note: Anthony Fischer is the creative director, writer, and developer of Being and Becoming] will describe things to me and I start sketching out ideas on piano. Generally that's where most of my work starts - on piano.
After I make a piano sketch, I'll notate it so it's in a fixed format that I can use for reference. While I'm sketching, I'll often hear what instruments I want to play the melody, so once the sketch (and sketch notation) is done, I'll start writing first where I clearly hear melody and/or harmonies and work outward from there. I jump around a lot while orchestrating (whether it's for orchestra, small ensemble, synths, electronic, etc.) - it's not a linear process most of the time.
Orchestral parts in the digital world: the sonic heart of Being and Becoming.
Once I get one part of the song finished (a phrase or a few measures), I might start on a different part of the piece where I also know what sound I want, and then keep doing that and fill in places in between as it comes together. It's like a puzzle - I have the full idea in the sketch, I just need to place where all the parts go.
Q: What do you think makes your music work so well with the setting? A: A friend once told me that some of my music could work well for horror and/or dark fantasy because a lot of horror music is really emotionally charged, as well as the stories sometimes being very personal despite the scary setting. I think about that sometimes when I'm thinking of what to write for Being and Becoming. There's a deeper emotional undertone. I want the music to reflect that where it makes sense to.
A sinking feeling at the pit of your stomach, as you dive deeper into the unknown.
Q: Finally, just a quirky one: have you ever had a weird lucid dream after a work session on Being and Becoming? A: I can't remember specifics of all the weird dreams I've had while working on this project, but one time I had a bad dream with this creepy creature that, no matter where I turned my head, it was always directly in front of me staring right at me. Its eyes had no pupils or iris, until suddenly they did (they came and went but were never consistently there). It freaked me out a bit, but I mentioned it to Anthony in case he wanted an idea for a new monster for the game.
Could one of them be the one?
Thank you, Holland, for sharing your thoughts and dreams with us today!
And now, with a glimpse behind the curtains, you have gained more knowledge than before. But do you feel truly satiated?
Stay tuned, as we have much more to offer: more art that transcends the reality you know, more music that wields the power to transport you where it wishes, and more announcements that will make all the wait worth it.
Welcome back, Dreamers. It’s been a while since our last glimpse into the world of Being & Becoming, hasn’t it? During these months, the project underwent significant reworks of several of its systems, which we are excited to share with you as time comes. Rest assured, the pr
Welcome back, Dreamers. It’s been a while since our last glimpse into the world of Being & Becoming, hasn’t it? During these months, the project underwent significant reworks of several of its systems, which we are excited to share with you as time comes. Rest assured, the project is now taking its final form, which means more updates in the coming months; expect a more consistent devlog schedule from this moment on. Speaking of, the next entry after this one will delve into some of those new systems and showy moments we’re very much looking forward to sharing with you. Thank you for your continued patience and support. And now…
Welcome back to the tumultuous depths, O Dreamers…
In the Midnight heaven's burning Through the ethereal deeps afar Once I watch'd with restless yearning An alluring aureate star… — H.P. Lovecraft
The following is a recount of this world’s events as experienced by the Lucid Dreamer…
As you find yourself ashore, you feel a keen sense of awareness piercing your senses like an ice-pick to the temple. This is when you come to a sudden realization: in this Dream, you are not alone. Underneath the nightmares clawing at the last shreds of your sanity, there is more to this fallen kingdom than damnation. There is a presence lurking by your side, watching your every move, guiding you. As you make your way through the twisted and desolated corridors of this kingdom, you see another bound in the same diver suit as you. Before you are able to learn more about your shared situation, their form contorts and transforms into something beyond your comprehension.
Climbing the cathedral, the building itself feels alive, growing larger whenever unobserved. Filled to the brim with unsightly things that still look faintly like you, bound by the same helmets and suits. Upon reaching its tallest tower, compelled by something you cannot describe, Saturn awaits you. Looming over the cathedral, impossibly close, its rings cutting through the earth itself. And then, Saturn wakes. Eyes open where there once were none and you can feel your sanity fray.
Saturn, the night sun, now brought light to the kingdom in the absence of the one true sun. And with that light came knowledge beyond what man should be able to perceive. Every step inside this nightmare, you could hear the disembodied voice rattling inside your skull tempting you at every opportunity. But now that you gaze upon Saturn, a more powerful voice rises from the whispers and envelopes your body, sweetly dripping honeyed words in soothing baritone.
Saturn reveals himself to you as your guide: The Dreamcatcher.
The Dreamcatcher spoke of a great duality, visible even in his puppet servant and mouthpiece. On one side, morose yet kind, and on the other, cheerful yet mischievous. The Servant's fervor for sharing the virtues of his otherworldly master is matched only by the mania he displays switching between his white and black sides. Despite his strings, it did not seem as though he was being manipulated, rather it seemed like a tether to the source of his power and insight.
For every word his servant spoke, even more was left unsaid. Also left unspoken was your wish to reach the source of what ails this kingdom, yet The Dreamcatcher knew your heart and instructed his servant to assist you. Though what mortal could truly know what a celestial being's assistance could bring?
These are mere puppets. Yet some strings are tighter than others…
This Servant is always lurking just out of sight, ready to assist you at a moment's notice. But to what end? He is always delivering uncanny insight into the hearts and character of those you encounter and even sees right through you and your own desires. If this is the power granted to those that are in the Dreamcatcher’s service, can you harness such knowledge yourself? Or would you falter and fall the way the other transfigured divers have around you?
Oh, I would turn back if I were you. The men who reside here littered the ocean floor with the bodies of martyrs, with yours nearly among them. And I have a sinking feeling that one in particular is not looking forward to a reunion. — The Black Puppet
As the way you shared grew longer and your fates intertwined, one thing was clear: the Dreamcatcher not only knew more, but was more than he was letting on.
This was but a fragment of a memory trapped within the Collective Dream. If there is more you wish to learn, cast those questions into the deep, and perhaps it will answer you as well…
Dive into these communication channels for all the latest devlogs, news, + more:
“Reaching, gasping, wishing, longing For the pageant brought to sight, Vain I watch’d the gold orbs thronging Round celestial poles of light. Madly on a moonbeam ladder Heav’n’s abyss I sought to scale, Ever wiser, ever sadder, As the fruitless task would fail…” - H.P. Lovecraft
“Reaching, gasping, wishing, longing For the pageant brought to sight, Vain I watch’d the gold orbs thronging Round celestial poles of light. Madly on a moonbeam ladder Heav’n’s abyss I sought to scale, Ever wiser, ever sadder, As the fruitless task would fail…” - H.P. Lovecraft
The following is a recount of this world’s events as experienced by the Lucid Dreamer
The faces of the ones who strapped this diver suit on you and stranded you beneath the waves feel just beyond the periphery of your vision. Their faces are full of a potent mix of loathing and misery. Your resistance to the voice you have all heard is a condemnation of their iniquity. They sank you with an anchor, but their own guilt weighed heavier.
As you plummeted deeper into the depths, those faces were but a fleeting dream, unlike the endless golden eyes that watch your every move or the disembodied voice that rattles your skull with sweet temptations. While you languished beneath the waves, you could only hear that voice and the current. The voice presented you with a tantalizing promise of not only freedom in this watery purgatory, but also your every desire, if you only ask. Yet when that golden eye opened after you resisted the voice’s offer, it felt as though you yourself awakened, and one nightmare was traded for another.
Desperately, you clawed your way out of a watery grave and into the sunken burial place of a once prosperous kingdom that now groans with the cries of its citizens answering the disembodied voice. The kingdom sinks deeper, buried under the weight of each desire cried out being made manifest by that tempting voice.
The voice beckons still, perched upon your shoulder, always whispering even after your continued refusal. But the watchful gaze of those golden eyes around every corner reassures you of your resolve.
Did they seal you in a golden casket or provide you with the armor to turn any temptation, claw, or blade? That is for you to decide.
This was but a fragment of a memory trapped within the Collective Dream. Expect to receive more of these fragments in the future. Until that occurs, perhaps there is something else you wish to learn before continuing your voyage?
Cast those questions into the deep, and perhaps it will answer you as well… (aka leave us a comment and let us know what you want to see in future devlogs!)
Farewell for now, Dreamer
Dive into these communication channels for all the latest devlogs, news, + more:
Welcome again, Dreamers! We’ve all seen some captivating footage from the world of Being & Becoming for long enough, but now it’s time to lift the veil and take a glimpse into what this world actually is. In Being and Becoming, you are dropped into the Dream. The king of a se
Welcome again, Dreamers! We’ve all seen some captivating footage from the world of Being & Becoming for long enough, but now it’s time to lift the veil and take a glimpse into what this world actually is.
In Being and Becoming, you are dropped into the Dream. The king of a seaside kingdom falls into a deep slumber that twists the kingdom’s majestic architecture into a nightmarish world and its once-dignified citizens into a mockery of what they once were. The Dream can manifest any thought and desire into reality, but as the hearts of men grow dark, only a twisted nightmare is born from their minds. They need only ask the mysterious Dreamcatcher for their desires to become realized…
You, however, are different. As a Lucid Dreamer, you can stay in control and dispel the Dream. It is up to you to visit various locations throughout the Kingdom and save or slay that which lurks there.
As you venture into each part of the kingdom, you will have to defeat an especially powerful being influenced by the Dream. Be wary though, as each battle may have unforeseen and permanent ramifications…
Some of the regular enemies you will encounter along your journey
Larger threats you will have to face
Even in this world, not every being will be hostile towards you. What will you learn from them?
Expect to roam through complex and changing structures
In the Aqueduct, water might just be the least of your worries…
This brief glimpse into the world of the Collective Dream is just the beginning. Look forward to a deeper dive very soon. Together, we might even uncover some mysteries we did not expect. Hope you are ready to take the plunge. https://store.steampowered.com/app/1917990/Being_and_Becoming/
Hello, lucid dreamers! We are happy to announce that Being & Becoming is part of DevGamm 2022! Learn more about the game by visiting its DevGAMM page! Enter DevGAMM We're also excited to announce Kickstarter campaign for Being & Becoming! It's not online just yet, but we
Hello, lucid dreamers! We are happy to announce that Being & Becoming is part of DevGamm 2022! Learn more about the game by visiting its DevGAMM page!
We're also excited to announce Kickstarter campaign for Being & Becoming! It's not online just yet, but we encourage you to follow the campaign's page to get notified as soon as it starts.
This way you'll receive all the important updates as soon as they're rolled out and can monitor the game's progress.
The development is well underway, and we are actively working on adding new content, set pieces, and improving the game's battle system. The additional funding will be used to make development as smooth as possible, and cut down on some of the development time. With your support, we will be sure to make the game as polished as it can possibly be. Stay tuned!
Lastly, if you wish to always stay in touch and join our growing community, don't hesistate to jump onto our Discord server at https://discord.gg/BJrZ7eJv
Greetings, Dreamers! Our latest Being & Becoming trailer was just featured at the MIX Next Showcase. If you missed it live, now's the chance to get a new glimpse at the Collective Dream: And yes, we have just announced our upcoming Kickstarter campaign that will be coming soo
Greetings, Dreamers!
Our latest Being & Becoming trailer was just featured at the MIX Next Showcase. If you missed it live, now's the chance to get a new glimpse at the Collective Dream:
[link]
And yes, we have just announced our upcoming Kickstarter campaign that will be coming soon! We want to make Being & Becoming as horrifyingly beautiful and densely packed with content, and we need your help to achieve this goal.
We will share more details in our upcoming devlogs in the future, but for now you can follow our Kickstarter page to get notified when the campaign is going to be live.
Welcome, Dreamers, to the first in-depth look at the grotesque, bizarre and wonderful world of Being and Becoming! First of all, we're incredibly proud to share a new trailer that just aired on the Future Games Show! Go check it out here: Today, we’ll reveal one of the standout f
Welcome, Dreamers, to the first in-depth look at the grotesque, bizarre and wonderful world of Being and Becoming!
First of all, we're incredibly proud to share a new trailer that just aired on the Future Games Show! Go check it out here:
Today, we’ll reveal one of the standout features of the game - the nightmarish twists the world goes through as players progress in the game.
In Being and Becoming, a Collective Dream from within a seaside kingdom has spilled into reality. You will have to rescue lost souls twisted by this dream, facing all manner of bizarre and corrupt nightmares.
There are multiple ways this manifests through the story, one of them being this area.
Not just the surroundings are affected - enemies are also changed by it, which is reflected in some of their designs.
Be ready for some unexpected twists...
...And some enemies might even change the surroundings themselves!
This might look pretty, but keep your eyes peeled: this fight is quite challenging!
Keep in mind - this is just one of the possible transformations of the environment, which will alter how you interact with the world. For instance, this area can also become flooded - among other changes, which we won’t reveal until later.
Yes, this is all the same place! Here are the regular, flooded, and nightmarish variants.
All of this is just a small taste of what’s to come: as you progress, you’ll discover new ways the dream affects the world of Being and Becoming.
Stay tuned for more - we've got a lot more stuff coming!
Hello, dream divers! We're happy to announce that Being & Becoming will be featured as part of Going Rogue event on Steam. Catch us streaming LIVE one of earlier builds of the game here, on our Steam page! And don't forget to follow our socials for more news and announcements
Hello, dream divers!
We're happy to announce that Being & Becoming will be featured as part of Going Rogue event on Steam.
Catch us streaming LIVE one of earlier builds of the game here, on our Steam page!
And don't forget to follow our socials for more news and announcements!
Welcome, Dreamers! As part of MIX 10th Anniversary we will be streaming gameplay for Being & Becoming on Steam. Join us LIVE on March 23rd, 2 pm CET here on our Steam page! Follow us: Twitter Discord
Welcome, Dreamers!
As part of MIX 10th Anniversary we will be streaming gameplay for Being & Becoming on Steam.
Join us LIVE on March 23rd, 2 pm CET here on our Steam page!
Hello, brave Dreamers Today we’re happy to announce Being & Becoming — an atmospheric 2D metroidvania in the setting of lovecraftian horror. Take on the role of the Lucid Dreamer, defeat and consume the souls of the corrupted, then use them as weapons to break the world free
Hello, brave Dreamers
Today we’re happy to announce Being & Becoming — an atmospheric 2D metroidvania in the setting of lovecraftian horror. Take on the role of the Lucid Dreamer, defeat and consume the souls of the corrupted, then use them as weapons to break the world free from endless slumber. Are you ready to delve into surreal waking nightmare?