Patch 1.05i, artifact bugfix in random mode
Fixed a bug that was making it impossible to find all 25 artifacts if artifact location was randomized

Developer posts and news about this game.

Fixed a bug that was making it impossible to find all 25 artifacts if artifact location was randomized

Redid the way that the offline progression routine works, which should prevent an error some people were getting about "possible infinite loop", as well as being faster in general.

First update in a while! One requested feature and a bugfix Population growth rate and maximum population is now viewable in-game, from the Game Statistics menu, under the General tab Fixed a bug where it was possible to re-build an upgrade you had already built in the castle

First news in a while Greetings visitors to Darkspar. It's been a while since I've posted an official update. Patch 1.1 Darkspar Chapter 2 development update Work continues towards 1.1 however real life stuff has gotten in the way. Darkspar is a one man project done in my spare t

Darkspar on Sale Pick up Darkspar at a discounted price during the week of 04/11/22 to 04/18/22! Last week saw the release of the fifth (and most significant) small content update for Darkspar which brought Three new gameplay modes New achievements Streamlined crafting A new dung

Couple of bugfixes The bug with bow crafting from the initial 1.05 release was accidentally re-introduced in 1.05e, it is fixed now The achievement "Zoology" no longer requires the monsters from the Ancient Temple Fixed a very rare crash with an error message about a non-integer

Couple of bugfixes Fixed an issue where dual-wield crafting wasn't working quite correctly in the new crafting screen Fixed an issue where during the early game discovering the zones in a certain order would result in the "discover a combat zone" quest being completed more than o

Couple of small tweaks Changed how the Ouroboros runestone is awarded to address a potential issue if someone were playing New Game Plus more than once Changed the quests in New Game Plus mode to reflect the goals of that mode (defeating Vix, then defeating the boss of the Ancien

Couple of bugfixes: Fixed an issue where replacing your bow would bug your quiver and cause it to not be possible to make arrows Added a fix that may help with a divide by zero error some people are getting on loading older saves

Couple of quick fixes The Imbue button in the crafting screen should now work correctly Clicking the character portrait in the crafting screen will now take you to the stats screen for that character

Patch 1.05 is here Patch 1.05 is here, the largest content update to date! Bringing with it several new gameplay modes, new achievements, a new dungeon, and a new runestone, plus many improvements to existing systems New Gameplay Modes When starting a new game, you will now be pr

A few minor aesthetic changes in this patch Resource tooltip position adjusted slightly Game statistics screen now has buttons inside the border and not outside (this was the last holdout as far as buttons being outside the border so now they should all be inside the border) Remo

Darkspar at two weeks Darkspar is two weeks old! Thanks to everyone who played the game and a special thank you to those who have managed to get 100% completion. We didn't expect the game to get the level of attention that it did and we are certainly flattered and are doing our b

1. Fixed another instance where loading a pre- 1.04 save might sometimes crash the game 2. Fixed an issue that was preventing the Victory rune drop from being written to the game log window

Fixed a bug introduced in 1.04 that would cause the game to cash if you loaded a save that had offline combat progress

Fixed an issue where the 15k Surge cap did not automatically assert itself after hitting Settlement Level 70

A few balance changes to make Surge a little better Default surge duration increased from 3 to 5 minutes XP required to trigger a surge is now capped at 20k instead of 30k (15k if you have the level 70 milestone) Exploration actions now produce 25 settlement XP instead of 20 Surg

Content patch 1.04 is here, the most comprehensive update released to date! With it come several changes and new mechanics New resource: Settlement XP and Settlement Level Performing actions will now grant Settlement XP, which represents the combined resources of your settlement

Couple of small fixes: 1. The previous fix in 1.03a for the runestone achievement issue itself had an issue in it which was fixed in 1.03b 2. Continuing to work on the "value too large to convert to short" issue which is affecting some systems. We think we have narrowed it down t

Added an additional check for runestone counts to handle rare occasions where an achievement might not be granted