Hello, gaming and adventure fans! We continue to work on one of the heroes - the futuristic ancient Egyptian warrior from the Medjai tribe, Kenchris. Medjay acts as a DD in battles. Possessing supernatural agility, Kenchris is able to inflict critical damage on one monster if the
Hello, gaming and adventure fans!
We continue to work on one of the heroes - the futuristic ancient Egyptian warrior from the Medjai tribe, Kenchris.
Medjay acts as a DD in battles. Possessing supernatural agility, Kenchris is able to inflict critical damage on one monster if the enemy does not have time to reach the hero. In addition, Kenhris hates technology and cyborgs. Therefore, he can reduce the combat effectiveness of synthetic opponents, competing with them in agility and speed.
Detailed portrait of the hero
And the portrait in pixel style
In fact, this is far from the first version of this character. We've already done a lot of concept arts.
Now we are as close as possible to the option that we would like to see in our game.
And finally, several color variations of the portrait of Kenchrys, so that all the Egyptian characters would be in the same palette.
For comparison, the concept of the ancient Egyptian priest
We hope you were interested in learning more about our game. Don't forget to add the game to your wishlist so you don't miss the release of the trial demo version.
We have reworked the location in the style of Ancient China so that the atmosphere of the location is closer to the dark color palette of the game. This is what we came up with in the draft. Brave defenders of the Celestial Empire are fighting with a demon for the Shaolin Monaste
We have reworked the location in the style of Ancient China so that the atmosphere of the location is closer to the dark color palette of the game. This is what we came up with in the draft.
Brave defenders of the Celestial Empire are fighting with a demon for the Shaolin Monastery, engulfed in demonic fire.
And this is what it looks like in the game.
How do you imagine Ancient China? Feel free to leave a comment and we will definitely respond and will be glad to your contribution to our dream game!
Don't forget to subscribe to the game so you don't miss the latest news from the development workshop and the demo version of the game.
We are currently actively working on the level dedicated to Ancient Egypt in our game! Here you will meet ancient gods and demons, dark secrets and mysteries of this amazing civilization. If you are interested in the history and culture of Ancient Egypt, then this is definitely f
We are currently actively working on the level dedicated to Ancient Egypt in our game! Here you will meet ancient gods and demons, dark secrets and mysteries of this amazing civilization.
If you are interested in the history and culture of Ancient Egypt, then this is definitely for you! Leave a comment and share your thoughts on what you would like to see in this level. We are looking forward to your ideas!
Don't forget to subscribe to the game so you don't miss the latest news from the development workshop and the demo version of the game.
We haven't written a development log since last year. But now it's time to break the silence! Myth Landers! We have changed the name of the game to Myth Landers. The new name significantly better reflects the game's setting and atmosphere. Furthermore, "testament" matches other b
We haven't written a development log since last year. But now it's time to break the silence!
Myth Landers!
We have changed the name of the game to Myth Landers. The new name significantly better reflects the game's setting and atmosphere. Furthermore, "testament" matches other brands, from other games to a legendary thrash metal band. This is associated with some difficulties and risks, which we neither have the opportunity nor the desire to resolve.
We have also prepared a capsule in two color schemes. We would be very interested to know what you think of these title images. Which one do you prefer?
Gameplay Video
The release of the demo version of our turn-based strategy RPG is just around the corner. Therefore, we decided to create a short gameplay video to demonstrate the tactical capabilities of Myth Landers. In order to make the content of the video more comprehensible and informative, we decided to add text notes. Without them, it would have looked like just a battle between brutal men and monsters. We would be glad to hear your opinions on this video, as it will help us release a higher quality demo version in the future.
The Sage - an ancient Chinese philosopher, master of words, and a staunch opponent of violence
We continue to enrich the game with content. From ancient China, we have another hero that we have not yet had a chance to work on. Traditionally, we start the development of a hero's image with brainstorming ideas and concept art, as well as experimenting with different gameplay mechanics that would distinguish the character favorably among his companions.
The ancient Chinese sage is portrayed as an active opponent of violence. Therefore, in the early stages of battle, he has low initiative and the ability to act or counter damage in any way. However, this person is much more dangerous than he appears. Following ancient Chinese teachings, he is able to wound with words more effectively than with a knife! Over time, the sage can accumulate "hidden threats", special characteristic that works like shield points. This allows him to withstand minor damage. But even more interesting is using one of the hero's active abilities. When enough hidden threat has accumulated, the seemingly peaceful and kind old man can inflict colossal damage on an opponent or strengthen an ally, if the threat has not been removed by the attacks of the foes. Overall, this results in an interesting hero, capable of changing the course of a battle even in the most hopeless situation.
This is not the final version. We would like to work more on the character to make it bright, original, and contain an interesting combination of attributes from ancient China and a brutal, technological future. Nevertheless, it creates an interesting trio. What do you say?
More about the Heroes
Our game features a wide variety of characters, allowing for interesting and unexpected combinations. Each gaming session, the procedural generation algorithms offer the player a party of random heroes. Then the player decides which squad seems most effective in each location. Or, perhaps, a partner is chosen to evolve his skills in the next raid?
What combination of heroes would you like to see? What do you find most interesting and incredible?
UI
We have made some improvements to the informativeness of the user interface. In our view, this is extremely important for turn-based tactics. Now, in the skill descriptions, key characteristics are highlighted in a different color compared to the main text.
Next, we want to show all the modifiers so that the player understands how all these values are calculated.
Monsters
In the world of role-playing games, monsters play an equally important role as heroes. They create an atmosphere of danger and challenge, adding depth and variety to the gaming world.
However, careful development of monsters takes time and effort. In the game, purely futuristic adversaries emerge - soldiers of the future who seek to seize the power inherent in our heroes. Overcoming them requires a special tactical approach and presents a real challenge for players.
We Await Your Feedback!
If you like the project we are developing, we would appreciate it if you liked our devlog and added the game to your wishlist. Also, don't forget to join our social networks to stay updated on interesting events and news.
Hello again everyone. November is over. But before the end of the month we managed to implement a couple more cool visual moments, which we are in a hurry to share with you. Animations of robber skills We worked on the animations of the Slavic robber - one of the unique heroes of
Hello again everyone. November is over. But before the end of the month we managed to implement a couple more cool visual moments, which we are in a hurry to share with you.
We worked on the animations of the Slavic robber - one of the unique heroes of the game. The first skill, “Morena's Arrows”, hits the mutiple enemies team. The second skill, “Baltic Storm”, attacks only one enemy, but inflicts very impressive damage. With the hero's buffs, "Baltic Storm" can destroy an enemy monster with one shot, as demonstrated in the video. Please note that the animations are still a work in progress.
Improving the Dark Thicket location
Now this location is closer to the style of the heathen Slavs and contains some futuristic environmental objects. What do you think? In the comments we will be happy to hear your feedback and sugesstions.
Add the game to your wishlist so you don't miss the demo release. Also follow the news in our devlog, where you can learn about the progress of the project. And influence the game.
Hello everyone! We are currently working on visual for our game. Our team has made new concepts and is improving existing art. Our fresh devlog is dedicated to this topic. Concept of a new hero Amazon Historically, amazons consider themselves daughters of Ares, the God of war. Ou
Hello everyone! We are currently working on visual for our game. Our team has made new concepts and is improving existing art. Our fresh devlog is dedicated to this topic.
Concept of a new hero Amazon
Historically, amazons consider themselves daughters of Ares, the God of war. Our Amazon is a very strong DD that is effective against biological monsters.
Changing the portrait of a Shaolin monk
We have received a lot of feedback on hero's portraits. There is improved version of Shaolin monk:
Do you think we have chosen the right path?
Monsters
We also saw problems with the design of some of the monsters. For example, the wolf and the aspid do not fit well into the world of the future. In the game these monsters look like this:
We decided to add some future elements to these monsters. At the moment we have made simple concepts for the appearance of the digital wolf and the aspid:
This concludes our devlog on TESTAMENT. We are actively working on a demo version of the game and hope to show it to you soon. Join us and share the game with your friends to make us happy! And thank you for following our game!
A little preface Hi folk! We, as a small indie-team of enthusiasts, have come a long way in developing the TESTAMENT game. There is still an gigantic amount of work ahead. But we will see it through to the end. We decided to publish short devlogs so that the community has a bette
A little preface
Hi folk! We, as a small indie-team of enthusiasts, have come a long way in developing the TESTAMENT game. There is still an gigantic amount of work ahead. But we will see it through to the end. We decided to publish short devlogs so that the community has a better idea of both the progress and development vector, as well as how the game looks now and will look in the end.
A brief introduction for the uninitiated
TESTAMENT is an exciting turn-based tactical game with RPG elements in a fantasy world where the mythology of the distant past and the sci-fin of a dark future merge. In our original game setting, there are as many as four ancient cultures - the Proto-Slavs, the ancient Chinese, the Greeks and the Egyptians. The main idea is the battles of heroes against disgusting monsters from myths and fairy tales. The game is painted in an old-school pixel style with dark synthetic soundtracks.
Currently the team has three members and several agreements with hired artists. The game has passed the early prototype stage and is now preparing a public demo version.
Monthly events
We are now actively creating game content and getting rid of temporary things. We are also working to make tactical battles with unique mechanics more understandable to players. For example, we worked on improving the visual effects, making taking damage more vivid and understandable.
We are actively creating concept art for new monsters and heroes to make both look interesting and convey the atmosphere of the game world. The combination of attributes of ancient cultures and futurism is especially difficult thing in the design.
We also fixed many bugs and took the feedback into account that we and the game community discovered. Thank you for not remaining indifferent and commenting on the game!
Be sure to subscribe to the game channels if you have not already done so and follow the game - https://store.steampowered.com/app/1910770/TESTAMENT/ - https://www.reddit.com/r/testament_rpg/