Orb of Creation

MarpleGames

Released
Jun 23, 2026
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    v1.0.4

    More bug fixes and UI improvements. An attribute auto buyer was added to the game. I'm sitting on a simple and fairly elegant idea on how to rework Zeal, but it'll also nerf how much stacking you can pull off with late-game rituals. My current plan is once the bugs quiet down, I'

  2. Developer post

    v1.0.3 - Balance Update

    Thanks for all the feedback so far! This update includes several bug fixes, a couple QoL items, and a few balance changes. I'm seeing a lot of common pain points: - Agromancy obtuseness - Agromancy / Ritual tedium - Attribute Spam. This splits into: - Request for Auto-Attribute P

  3. Developer post

    v1.0.2

    I've updated Steam could settings for mac users to make cross-platform cloud saving possible. This may cause a cloud-save collision for mac users, just a heads up. UI: - Lots of typos cleaned up, thanks. Bug Fixes: - The item queuing bug should be truly dead now. - Fixes resoluti

  4. Developer post

    v1.0.1 - Hotfix

    UI: - Added a settings option for Light Sensitivity. This option removes lots of the flashing indicators. Let me know if there anything else that is still causing light sensitivity issues. Bug Fixes: - Steam Achievements should be properly enabled. - Stuck scrolls should now prop

  5. Developer post
  6. Developer post

    Release Date

    Hey Ponderers! Orb of Creation 1.0 will launch on June 23rd, 2026. It features: The game has a start... and an end! I've taken all the Dev Time I've need, thanks :) Once you've completed the restoration of the world, you can start anew, but this time with randomized challenges an

  7. Developer post

    March 2026 - Dev Status Update

    Hey Ponderers! This is where we are at: ---------- --The Final Release Content Pass-- - The Beginning (Magic + Scholar) -- (100% done) - The World / New Druidry -- (100% done) - The Workshop -- (100% done) - Alchemy, Part 1 -- (100% done) - Alchemy, Part 2 -- (100% done) - Ritual

  8. Developer post

    February 2026 - Dev Status Update

    Hey Ponderers! Another dev status update coming your way! I had some insight that perhaps the best way to communicate where I am in this release sprint is to write out the content roadmap that will lead to release. --The Final Release Content Pass-- The Beginning (Magic + Scholar

  9. Developer post

    January 2026 - Dev Status Update

    Hey Ponderers! Happy New Year!! As we enter the new year, the orb continues to grow. I don't have an exact maturation date for you, ...yet. But I do have a progress report with how things have been going since the start of December! On my content creation journey I have just star

  10. Developer post

    December 2025 - Dev Status Update

    Hey Ponderers! Happy December! Letting you all know where the Orb and I are at. For those looking for a release date or release info, I'll be upfront and let you know I don't have any more details at the moment. I spent a lot of development time in both Alchemy and just general q

  11. Developer post

    November 2025 - Dev Status Update

    Hey Ponderers! Since we are so close to getting Orb fully released, I'm going to drop a monthly update until the magic is back in your hands, letting you folks know where this project and I are at! Lots of time went into Alchemy and various quality of life things this month. Like

  12. Developer post

    October 2025 - Dev Status Update

    Hey Ponderers, Dropping a development update to let you all know where Orb of Creation is at! I've been hard at work getting this release off the ground. I'm currently in the second-to-last stage of the process: the content phase. Most of the code that I need in the game has been

  13. Developer post

    Road to v1.0 - August Update

    Hey Ponderers!! I've been hard at work on this 1.0 update and I've got some stuff I want to share! So without further ado: Hard Restrictions into Soft Restrictions In v0.4.0 onwards, I embraced the requirements mechanic that forced you to obtain a certain level in an attribute or

  14. Developer post

    v0.6.0-pr-6

    Hey Ponderers! This patch is just a small hotfix for the NaN issues that have been happening. Caught myself a nasty flu/cold last week but I'm finally starting to feel like I can use my brain again. More stuff coming soon! -- Fixes -- - Fixed resource regression that caused it to

  15. Developer post

    v0.6.0-pr-5

    Hey Ponderers! Wow, you folks are seriously amazing. OoC has hit its All-Time Peak of 1700 players in the last few days, on a branch of the game that is in beta! I was not expecting this level of turnout. Its incredible to be on the receiving end of the comments and feedback, so

  16. Developer post

    v0.6.0 Beta is Live

    Hey Ponderers! So the 50/50 fell in the favor of making it a beta branch. You can opt in via Steam and try out the new v0.6.0. Before you jump in though, take note that I made it a beta branch for multiple reasons: 1) There is unfinished content in this patch, and rituals has bee

  17. Developer post

    v0.6.0 Announcement and Teaser

    Hey Ponderers! I come today bearing some exciting news: Orb of Creation v0.6.0 will be available on August 17 ! Now this comes with a few caveats. First, there is a 50/50 chance that this will come out on a steam beta branch, depending on its overall completeness. My goal is that

  18. Developer post

    v0.6 Teaser and Dev Update

    Hey Ponderers! This is not the patch announcement quite yet, but in the spirit of keeping inline of communication going, I wanted to post where I'm at with this update! As we get closer to the finish line, I thought it would fun to provide a recap and overview of what's to come i

  19. Developer post

    v0.5.4.3

    -FIX: Scientific Notation no longer notates numbers between 0.1 and 1000. -FIX: Spell Leveling descriptions no longer have "For Most Spells" (old language)

  20. Developer post

    v0.5.4.2

    Hey Ponderers! I've been posting most of my updates and development logs to discord as that's where the community has lived up to this point, but now that I have a steam community I realize that I can start posting more of that content here! For those unaware, I've been uploading