Pillars of Light - Security Update
Unity engine has published that a severe exploitation was possible with previous version of the engine. The game is now safe to use relative to this CVE. For more info : Good day ! :) Narom

Unity engine has published that a severe exploitation was possible with previous version of the engine. The game is now safe to use relative to this CVE. For more info : Good day ! :) Narom

Hey folks ! I'm glad to announce that Pillars of Light released 1 year ago. For the occasion, there is a massive discount on the game, let's celebrate. Let's see what next year will bring ;) Enjoy your day ! Narom

Your steam deck can now go to sleep and wake up while staying sync with your save if you played on another device meanwhile

Brings rumble on steamdeck, that's all

Hi everyone, I got a Steamdeck on my birthday so I made some performance optimisation in the game that should affect everyone. Especially on volcano level, forest level and shadow level. The target was to reach a constant 60 FPS on the deck : it's a success ! Here's the changelog

- Performance optimizations - Prevents being stuck when opening steam overlay while pause was activated - Prevents a crash on linux in Volcano level - Corrects secret room content on linux

Hi there ! After watching some friends speedrunning Pillars of Light (Dahpril lately on TwitchTV, just to name him), I worked a bit on a better integration with the most common speedrunning tool : Livesplit. Pillars of Light now has an official category in the settings and an aut

Pillars of Light have been released on Linux after some testing on my side. Tests have been run on Ubuntu with and without the help of Proton. In addition, the game has been tested on Steamdeck (and it worked amazingly well). It should be now publicly available for Linux & St

- Improve some lighting - Increase font-size a bit - Corrects some minor bugs & minors changes

- Corrects typos in english - Greatly improve german translation, thanks Hanni !! <3 - Corrects minor bugs - Improves fluidity of moveable cubes

We listen to your feedbacks, thanks a lot ! - Improves readability of different elements (emissive crates, plates) - Rework some lighting

- Adds some missing SFX - Corrects mixing of some SFX - Corrects some lighting - Corrects "scale" of volume slider in settings

- Adds a way display the "speedrun timer" in the settings to beat the 42mn achievement (or any personal challenge like sub30) - Adds a way to disable head bobbing in the settings to fight some motion sickness - Increase the base look sensitivity on gamepad - Corrects some bugs

- Better placement for misplaced props - Improve handling of ALT-Tab - Various bug corrections

- Corrects some minor collider bugs

Hi everyone, Thanks for all the wishlists and support for Pillars of Light, it means a lot. I started working on Pillars of light 2 years ago and as a solo developer, releasing is the end of a rich journey. I hope my work will please you ! The launch will be on 29/09/22 at 5pm CE