Balance and fix
- AI is now Stun after each attacks ( scale with difficulty ). - Little Subway map fix.

Developer posts and news about this game.

- AI is now Stun after each attacks ( scale with difficulty ). - Little Subway map fix.

New Subway Map : Discover the depths of an abandoned Subway, but be careful anyway. Hangar Map Fix : Sidewalks no longer block players or AIs.

- AI can now become invisible, like in singleplayer mode. - AI attack animation and sound now working in multiplayer.

- Lobby map now loads correctly. - Added the update in the news section of the game.

MULTIPLAYER - New Lobby System : Before each game the players are sent to a lobby, to be able to make the game settings, change the map, choose the AI, etc. In addition to all this, now at the end of each game players are sent back to the lobby. - Doors Fix : Despite the fix from

- Rework of the Sprinting system ( Now Sprinting is smooth even when the player's ping is high ) - Rework of the audio screamer system : ( the old system triggered the audio screamers by drawing a line corresponding to the player's view, now the entire player's screen is taken in

-AI no longer gets stuck on door now.

- AI Spawn Sound Fix for all clients - Camera shake bug Fix when AI kill player

New Multiplayer Mode : - Play with you're friends in co-op vs the killer AI ! ( 4 Difficulties : Easy, Medium, Hard, Impossible ). - New AI for the Killer ( Singleplayer and Multiplayer ), Unpredictable, mischievous and terrifying !

The logic of the gates has changed, In a real game situation with ping and packet loss the old logic blocked the passage of players during packet loss, the logic was simplified and optimized, normally, no more gate problems now.

Multiplayer : - Pre-integration of multiplayer AI ( 80 % of the job is done, it should be fine next patch ) - Chase sound fix ( The previous patch didn't really fix the chase music issue, now it should be fine ). - Reworked the ragdoll system ( to allow more flexibility in the fu

Singleplayer : - 3 New Difficulties ( Easy, Hard, Impossible ) We won't say what changes so as not to spoil you, but know that each difficulty has small specificities. Multiplayer : - Fixed the issue of when the killer kill you the chase music not correctly stop.

- Fixed issue where killer get stuck on door. - Some minor AI Fix - New : AI will now scream when spawning close to you. - New Main Menu Logo

- New Singleplayer Mode ( Only one difficulty for the moment ) Three new modes will arrive however (Easy, hard, impossible), with in addition the improvement of the IA to make it more intelligent and deceitful. - Killer Buff : +33 % move speed Some people find that the killer is