Mutant Karate Canary

Coming soon

Troldkarlens Hat

Planned release
To be announced
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

18 posts
  1. Developer post

    Demo Update MKC 0.90f855

    This update focused on cards but also I also started the rewriting of the fighter code. Which you can feel in the fights already. New moves Karate Dive kick Rewrite of fighter code has begun, improvements can be felt New start and end dialog New card designs Orwell cards Buffs Fu

  2. Developer post

    Demo Update MKC 0.90f854 - Optimization

    This update is mostly about FPS. The city has been optimized and you shouldn’t see too many frames drops after this. Combat still needs optimization pass. I also replaced the card images with some that make way more sense. Bug fixes: Map pause when in shop Money fight saved wrong

  3. Developer post

    Demo Update MKC 0.90f853b - New driving camera

    This was supposed to be a short and fast update but I had to change the driving camera instead. Highlights: New Camera Angle New Water Shader Here is a list of changes. Orthographic driving. New driving look and feel. New lighting and day night cycle. City rearranging Tutorial ex

  4. Developer post

    Small update to the demo.

    Small update to the demo. Bug fixes: No hit on normal attack Upgrades not working, player gets stuck Continue, instead of play when there is no save file. Breaking the game. After watching a few people play MKC on youtube, I realized I never explain, or show the DECK and Map in t

  5. Developer post

    Demo Update 0.90f85 Upgrade your fighter

    Upgrade Fighter in the hideout You can now earn Upgrade Tokens you can use to buy upgrades to your fighter, at the Arcade machine in the Hideout. You earn Upgrade Tokens by leveling after a night or finding them hidden in the city or hideout. Upgrades are permanent and will be ac

  6. Developer post

    Demo Update 0.90f8 Usability in fights

    The focus of this update has been to make it more clear to the player what is really going on in the fights. In prep state (card selection) Cards now show the action time in sec. Action points are bigger and clearer. Animations show where the cards and the actions go. Cards that

  7. Developer post

    Demo Update 0.90f5

    The focus of this update is bug fixing and reducing player pain. Addressed both Mouse & Keyboard and Controller issues. Change Log Options menu Resolution Windowed Vfx on/off End turn button dimmed when disabled End turn (Y) Lock mouse in FPS mode Added “skip” option, “for ch

  8. Developer post

    Here we go! MKC is now a full on turn-based, deck-builder!! No, really it is!

    MKC is a turn-based, deck-builder with real time execution. Select your fighter, explore the city, collect cards, fuse cards to create combos and fight you way through South City's That is the final pitch, so how does it work? It simple really. Spot opponents moves Pick your coun

  9. Developer post

    New Keyart and description.

    Hi all Check out this awesome new Keyart by That's all. Still working on the next update big things are coming to the demo soon... Here is a teaser.

  10. Developer post

    The New AI DEMO version 0.83

    New AI After introducing the new normal attack types in the last update the AI felt too weak. I had a look at Attack and Defend patterns and found that the AI was structured wrong so decisions were made too slow and with the wrong info. I restructured the decision making to somet

  11. Developer post

    16th January - DEMO Update + Mouse & Keyboard

    16th January - Linux, Mouse & Keyboard Big update to the demo! The big topic for this Update was urgency in gameplay but also availability. I added Mouse & Keyboard controls. A lot of small things have changed in the city. Here are a few. Fighters: All fighters now have c

  12. Developer post

    29th December Update

    29th December DEMO VERSION 0.81a First thank you to everyone that have been playing the game! I fixed a few bugs with attacks with multiple hit/damage colliders. Also tweaked the city a bit. More events for the city will come soon. I feel the game needs some urgency for the flow

  13. Developer post

    New demo! New design!

    It took a while but the next update of Mutant Karate Canary is finally ready. I spend a lot of time trying to figure out what that game should be more than a gem fighter. And I think I got something great here. How to play MKC The Hideout You start out in the “Heroes Hideout”. He

  14. Developer post

    New Trailer!

    It has a been very long time since the last update and a lot has happened to the game. But more about that later. For now enjoy this new trailer. Cheers.

  15. Developer post

    Devlog 5 - May. 19th. 2022

    Story Mode: I finally started working on what I think will be the main game. In short the mode is: A story mode where you explore a map. Complete fights or Challenges to earn fame. Fame gains you access to tournaments. When you win tournaments you unlock new Characters or Maps. F

  16. Developer post

    Devlog 4 - Web player is back Version 0.75

    New movement: You can now walk! How great is that? With this a lot has changed. All attack animations had to be retimed and balanced. Jump had to be remade and overall speed of fighters had to go through some testing. I really hope you like it. The game feels a lot better now. NE

  17. Developer post

    Devlog 3 - March. 20th. 2022

    Survival Mode: It is finally here! The first version of SURVIVAL MODE. The rules are simple. You fight one round against a random fighter If you win you get the option to either. Keep Yellows collected Keep Reds collected Keep Supers earned Or add 30% to you health The difficulty

  18. Developer post

    Devlog 2 - March. 5th. 2022 (AI, Gem fighter?)

    Update to the demo is coming soon, big changes on the way. Controls have been getting a bit of an overhaul. Forward Dash: I added a forward dash that can be activated on forward, down + Jump button. You can dash past opponents trying to corner you or even through projectiles if y