Total Conflict: Resistance

Thunder Devs.

Released
Apr 21, 2023
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Back in Action

    Development Report and Fall Plans Greetings, friends! We know that over the last four months we've been very sparse with our updates, and no patches have been released at all. We ran into some difficulties, and we're not looking for excuses - we just want to say thank you for you

  2. Developer post

    [UPDATE] VERSION 1.31.1

    List of fixes / improvements: The RPG display for soldiers has been improved (unloaded if there are no shells). Fixed a bug that caused AI to fire small arms at armored vehicles. Fixed a critical error that caused planes to disappear when replaying a battle. Fixed a critical erro

  3. Developer post

    [HOTFIX] VERSION 1.30.1

    List of fixes / improvements: Fixed a bug that sometimes caused the camouflage color of armored vehicles to change. Fixed critical errors in AI behavior in tactical battles (AI did not land troops, sometimes did not follow movement orders in ambush mode, etc.). Fixed critical err

  4. Developer post

    [GLOBAL UPDATE] VERSION 1.30.0

    Global Changes: Full-fledged amphibious operations have been implemented. Water physics have been refined, new effects have been added, bullets and shells now correctly hit the water, a landing system for AI troops has been written (AI-controlled troops fire back and try to secur

  5. Developer post

    [UPDATE] VERSION 1.22.0

    List of fixes / improvements: Captured ports and airbases now transfer their aircraft and fleets to the new faction. Changed the minimum length for battalion and settlement names (now names as short as 1 character are allowed). Added information about the selected ammunition type

  6. Developer post

    [UPDATE] VERSION 1.21.0

    List of fixes / improvements: Some locations have been significantly improved (for tactical battles). Added the ability to rename settlements (on the global map). Added the ability to send created convoys to your capital (from the shared resource pool on the global map). Optimize

  7. Developer post

    Merry Christmas and Happy Holidays!

    While snow settles on the battlefields and the guns fall silent for a day, we congratulate you - commanders, strategists, and resistance fighters! This year, thanks to your unwavering support, sharp feedback, and relentless bug-hunting, Total Conflict: Resistance has advanced eve

  8. Developer post

    [UPDATE] VERSION 1.20.0

    List of fixes / improvements: Added the ability to obtain unique PMC battalions in the global campaign (through game rules). Added additional zoom when firing from armored vehicles. Fixed troop formation when issuing movement orders (in tactical battles). Fixed a critical error t

  9. Developer post

    [UPDATE] VERSION 1.16.0

    Almost all laws and events have been corrected (political effects added/changed, etc.). A critical error that sometimes prevented the optical sight from loading in armored vehicles has been fixed. All light submachine guns have been corrected (recoil and weapon behavior have been

  10. Developer post

    [UPDATE] VERSION 1.15.0

    Fixed the SKS optical sight (position). Fixed a bug that allowed buildings to be demolished infinitely in the global campaign. Video card memory has been optimized, eliminating game crashes due to insufficient video memory (on low-end PC configurations). The damage system for all

  11. Developer post

    [UPDATE] VERSION 1.14.0

    We continue our work on the complete overhaul and improvement of locations in the game. This is a necessary step for the game's further development. Here is the list of reworked locations as of today: Suburb. Small_village. Small_village_01. Small_village_02. Stone_crusher. Reben

  12. Developer post

    [UPDATE] VERSION 1.10.0

    We continue our work on the complete overhaul and improvement of locations in the game. This is a necessary step for the game's further development. Here is the list of reworked locations as of today: Togiz. Town. Track. Tungur. Turchi. Vallershtane. Vasdalen. Verma. Village. Vil

  13. Developer post

    [UPDATE] VERSION 1.08.0

    Improved infantry AI in tactical battles (improved AI behavioral algorithms). Improved AI on the global map (improved AI behavioral algorithms). Fixed the sound of a shot from 20mm - 45mm guns. Fixed the sound of tracks on armored vehicles. Fixed the material on the hands (leathe

  14. Developer post

    [UPDATE] VERSION 1.07.0

    The order system in tactical battles has been improved (the ability to forcefully order an attack on any enemy unit has been added). The amount of first aid kit production at military factories has been increased. The error due to which the armored vehicle AI did not drive around

  15. Developer post

    [UPDATE] VERSION 1.06.0

    Fixed a critical sound error for some armored vehicles. Fixed the order of some small arms research. Fixed the cost of small arms (AI weapons and price on the world market). Fixed the default small arms for police squads. Fixed the sorting of small arms in the lists in the squad

  16. Developer post

    [UPDATE] VERSION 1.05.2

    Lighting in tactical battles has been significantly reworked. AI shooting has been improved; soldiers can now fire in bursts (with FAMAS and M16, increasing the effectiveness of these weapons). Destruction system has been enhanced; several buildings have been added to the system.

  17. Developer post

    [GLOBAL UPDATE] VERSION 1.00.0

    The tactical campaign has been improved, a map and the ability to choose the direction of the next attack have been added, and the enemy sometimes makes counter-attacks on areas captured by the player. The UI has been changed. Some equipment is now without infantry (only a crew).

  18. Developer post

    [UPDATE] VERSION 0.96.0

    AI in tactical battles has been improved (behavior algorithms have been improved, enemy infantry now occupies houses and other buildings for further defense). Landing of troops from cars and armored vehicles has been improved. Added a few more houses to the total destructibility

  19. Developer post

    [UPDATE] VERSION 0.95.9

    Fixed critical errors due to which the AI ​​on the global map could endlessly replenish its cities with reservists and thus create full battalions (now replenishment of reservists for enemy troops is only possible if there are villages or mobilization laws in the late stages of t

  20. Developer post

    [UPDATE] VERSION 0.95.7

    Fixed fog in desert locations (reduced density). Fixed tactical battles, now the enemy will surrender in a hopeless situation, the battles themselves have become a little faster (in the tactical game mode). Disabled Friendly Fire on medium difficulty (in tactical battles). Fixed