Released
Oct 24, 2025
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    VEIN News: Ragdoll Impact

    Hi all, and welcome to another VEIN News update! We are really close to 0.025 and will hopefully be getting it out very soon, barring any major bugs (and if there are unforeseen bugs, we can always release a hotfix as usual). We've got our heads down doing last minute bugfixes an

  2. Developer post

    VEIN News: Mountain View

    Hi all, and welcome to another VEIN News! We have a lot to cover in this one. First off, we've just released Hotfix 7 and 8. It includes a bunch of the fixes mentioned in this post, as well as a few more. You can check out the whole changelog on Steam here . Some of the bigger ch

  3. Developer post

    VEIN 0.024 Hotfix 7

    Drastically reduce rubberbanding in multiplayer Drastically improve dedicated server performance Faster server browser Don't show the death marker in permadeath mode Death marker clears when you get close to it Add some dev/debug console commands Do not group crunchy and smooth p

  4. Developer post

    VEIN News: Stunlocks & Speedometers

    Hi everyone! Welcome to another bimonthly update. We've mostly been working on visual related features, but have done a few gameplay changes here and there, as well as some changes to zombies. We're hoping to get out a final hotfix for 0.024 out in the next little while, so that'

  5. Developer post

    VEIN News: Sokudo Commute

    Hi everyone, and welcome to our bimonthly news update. We've been making steady progress towards integrating some of the new art, doing some 0.025 work, and as usual, bugfixes. As is normal, the updates in this column are not live but are in the experimental Steam beta branch. Le

  6. Developer post

    VEIN 0.024 Hotfix 6

    Correct firefighter helmet position Correct medical menu displaying the wrong HP-per-second Fix ResetVehicleParts not working for some vehicles Fix crystal item having no bottom Fix fire finders from giving the wrong notification if you've discovered the locations already Fix som

  7. Developer post

    VEIN 0.024 Hotfix 5

    Fix containers not blocking chair exits Fix being able to attach two attachments to the same gun Fix police car physics being incorrect Fix water source labels always reading "Water" Fix gun store glass Fix school bus insignia Add vein.Conditions.Hypothermia.* convars Fix weird p

  8. Developer post

    VEIN News: Vehicle Parts

    Hi everyone, and welcome to the new update! The start of July was a lot of bugfixing primarily as we're trying to reduce some of the more critical bugs while also keeping on track for 0.025. For bugfixes, we fixed a bunch of physics issues and issues with misshapen prop physics.

  9. Developer post

    VEIN News: Bows & Belltowers

    Hi everyone, and welcome to another news update. This has been a very eclectic two weeks, as we've released three hotfixes and continue to work on new features for 0.025. We've been super busy but we're definitely making progress. Let's get right into it. Also, if you don't alrea

  10. Developer post
  11. Developer post

    VEIN 0.024 Hotfix 3

    Fix minor issue with automatic dropped item removal Add 'remove items in radius' buttons to admin menu Restructure game file structure to make future update downloads faster Fix group invites not showing in group menu Fix 'no invites' showing all the time in group menu Fix standa

  12. Developer post

    VEIN 0.024 Hotfix 2

    Improve mass state networking (corpses) Improve player groups networking Fix lumen making underground caves bright Fix some couch/chair positions Fix basmati and wholegrain rice being considered the same Increase size of spacebar and control icons vein.Appearance.HideStrength onl

  13. Developer post

    VEIN News: Planks, Pylons, and Patches

    Hi everyone! It's the 15th, which means it's time for our news update. We released Hotfix 1 shortly after our last news post, and we're currently working towards Hotfix 2, which should come soon. There are quite a few fixes in it, such as correcting zombie inventories being infin

  14. Developer post

    VEIN 0.024 Hotfix 1

    Fixes: Fix things detaching from cars in multiplayer Add some extra log info for bad item spawns in the world Reduce verbosity of some spammy logs Fix not being able to use antidepressants or charcoal tabs from medical menu Fix moved, unlocked containers becoming locked after mov

  15. Developer post

    VEIN News: Head Presets

    Welcome to the first news post since 0.024 dropped. So far the reception's been pretty good despite the bugs, which we're actively working on for the first hotfix. Hotfix 1 For the last couple weeks on the programming side, we've been doing more or less just bug-fixing in prepara

  16. Developer post

    VEIN 0.024

    VEIN 0.024 is now live on Steam. The first major map expansion (with over 60 new locations), condition rebalancing, spawnable furniture and containers, sub-inventories and inventory management, work on addictions, buildable extension ports, plantable trees, foraging, and more are

  17. Developer post

    VEIN News: Loon Lake

    Hi everyone, and welcome to our regular VEIN News update! We're very close to 0.024, so most of the work in the last couple weeks has been polish and bugfixing as we are extremely close. Every update usually has this pattern - we try to reduce as many bugs as possible closer to u

  18. Developer post

    VEIN News: Save Systems

    Hi everyone! Welcome to our newly-bimonthly news post. Like we said last time, we're reducing the frequency of updates to bimonthly due to the time they take to write. We want to spend as much time as possible working on the game, but also want to balance community updates – a lo

  19. Developer post

    VEIN Weekly: A-Frames

    Hi everyone, and welcome to another VEIN Weekly. It's been a relatively slow week for us as we work on more backend fixes and behind-the-scenes improvements, so this is going to be a small one. We've been adding a bunch of new art assets in preparation for the new region of the C

  20. Developer post

    VEIN Weekly: Apple Seeds & Addictions

    Hi everyone, and welcome to another VEIN Weekly! We have a decent amount to present this week, and we hope you enjoy it. As usual the changes in this post are not in the base game yet and will be in the next major update. We've done a bunch of work on sleep. Multiplayer and singl