Mid march update
- Added new quests and tasks to sector 4_1 and 4_2 - Better end cinematic of sector 0_1 - Better zombie placement in some sectors - Various improvements and fixes Now its the time to fight against the dark invasion!

Community

- Added new quests and tasks to sector 4_1 and 4_2 - Better end cinematic of sector 0_1 - Better zombie placement in some sectors - Various improvements and fixes Now its the time to fight against the dark invasion!

- Zombies attack now like expected a bit nearer to the player to cause more havoc and make melee fights more awesome. - Sector 1_1, 1_2, 2_1 and 2_2 got better light and better Zombie spawn points, also we added some more detail to these levels. - Some more bug fixes

- Sector 5 got some overhauls

- improved menu - improved ammunition belt - minor bug fixes

- Some small bugfixes

- Adjust your turning speed for smooth turn inside of the options menu - Some more improvements Happy holidays!

The December update contains: We created a new option in the menu where you can choose between "always run" and "swing to run". With "always run" activated you can go full throttle just by tilting your thumb stick, with "swing to run" you need to swing your arms to run. The tutor

- Tutorial got updated - Double hand bug is fixed - Shotgun got a fine tuning - Score bug is fixed

- The shotgun got a rework, now you can shoot the whole barrel empty till you need to handle the pump action of the gun. - Fixed a scale error at bottles, liquids, cans and tool boxes this results into less movement sickness during gaming. - some more improvements It is time to f

Fixed the level unlock bug and a lot more improvements.

The "Inventory, movement and elevator final fix update" contains: - We fixed the inventory system on the left and right shoulder of the player, now you are able to place and take weapons from your shoulder on the fly without any hustles. - The movement is now like it should be. -