Archipelago

Isaac Lee

Released
Jan 14, 2022
Platforms
Last updated
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Updates & announcements

10 posts
  1. Developer post

    My next tower defense game is out!

    I'm excited to announce that my next game, 36 Nights, a roguelite, bullet-heaven, tower defense game, is out now! I've learned a ton since Archipelago released and I've worked hard to incorporate that knowledge into 36 Nights. I hope you check it out! Steam page: Cheers, Isaac

  2. Developer post

    Custom difficulty settings

    You can now create custom difficulty settings in the difficulty settings option menu This option is unlocked after you complete research Minor bug fixes That's pretty much the end of planned updates. There will probably still be bug fixes/patches in the future. If you run any iss

  3. Developer post

    Endless mode and other changes

    After completing all research, all islands will be endless (it will still notify you that you've completed the island but you'll be given the option to continue) Endless mode high score is tracked Enemy path is now indicated with an orange trail - you can see the effect your wall

  4. Developer post

    Difficulty settings + Reset button

    In this update: Three difficulty options: easy, normal, and hard. These are accessed by clicking the hammer next to the Next Island button in the research menu Reset button - you can now reset your research. If you want to beat the game again on hard difficulty, now you can. The

  5. Developer post

    Widescreen support and cloud diagnostics

    The game should now scale properly to pretty much any aspect ratio I've enabled unity cloud diagnostics which hopefully will help me find the source of the crashes Edit: Oh, this is an important note: if you used the launch options workaround to launch the game in 16:9, for some

  6. Developer post

    Roadmap + Widescreen Support

    Now that I've gotten some player feedback about the game, I'd like to post a roadmap of where I'm planning on taking it over the next few updates. My first priority is supporting non-16:9 monitors. Currently the game is completely unplayable on monitors that are not 16:9. I'm hop

  7. Developer post

    Update notes: Letters and XP Requirements

    I'm releasing a patch with a few changes. You can now view the letters you've gotten with the letter button in the bottom left of the research menu. It should no longer be possible to not receive a letter you should have gotten based on your research Increased XP requirements for

  8. Developer post

    Some letters are not being shown

    I was just made of aware of an issue with the game: some letters that increase difficulty or change gameplay are not being shown or applied properly. The affected changes (as far as I know): - Increasing island length to 6 - Increasing miner price based on income at the end of ev

  9. Developer post

    Archipelago is out now!

    Archipelago is out! I'm excited to release my first game on steam! I hope you like it! Changes Here's some recent changes I've made (in response to Wanderbots recent video and stream as well as feedback from other sources): Previously gold was only able to spawn close to the enem

  10. Developer post

    Visual demo update

    - Hid building popups when a blueprint is selected, as heavily requested - Made several graphical changes to UI - Changed main menu - Changed you win/lose panel - Changed progression menu background