Firearms Factory

Coming soon

Triplex Terminal · GameDev.ist

Planned release
2026
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

12 posts
  1. Developer post

    Concentrated Playtest

    Concentrated Playtest Hello everyone, After the last playtest, I ran another session with a much smaller setup before the final open test. Just three players, longer sessions, and direct observation. This wasn’t meant to be a stress test or a balance pass. The goal was to sit bac

  2. Developer post

    First Ever Closed Playtest!

    First Ever Closed Playtest Hello, Last month, we held our very first closed playtest at our publisher’s office. It was a small but focused session to observe how players interact with Firearms Factory in a real environment. As a solo programmer, seeing people play something you’v

  3. Developer post

    In Memory of a Fallen Brother

    Hello, We recently lost someone who meant a lot to this project, not as a developer, but as a true companion on this journey. Ilter Utku had been following the game since day one, when it was just an idea shared between high school friends. He believed in, and he never stopped as

  4. Developer post

    Release Date Announcement

    Greetings! Mark your calendars – Early Access is set to begin in 2026! In Firearms Factory, you must take control of your firearms factory to fuel the war effort. Design weapons with precision, manufacture them without mercy, and ensure their arrival on the frontline—failure is n

  5. Developer post

    Firearms Factory is featured in "Land of the Crescent"!

    Hello, Firearms Factory will soon enter the polishing phase. Before this stage, we also shared an Early Access Gameplay Trailer in honor of Land of the Crescent. It’s worth noting that the World Map section is still in a heavy development phase. Land of the Crescent - Barkın

  6. Developer post

    Letters from the Developers Front!

    Greetings, We are nearing the completion of the initial early access version of the game. As you may recall, we had planned to release this version within the confines of 2023, but a series of artistic changes necessitated a significant rebuild of the game, leading to an expansio

  7. Developer post

    Devblog #6

    Hello, Let's take a brief look at the production aspect in this devblog: Production: The produced weapons have specific abilities; These abilities are determined through the decisions we make during the weapon's production process by adding components to it. For example, below, y

  8. Developer post

    Devblog #5

    Hello, Game modes, or as we call them, Story Packages: Discovery of Fission We will offer multiple story packages at Firearms Factory. These packages are gameplay modes that depict specific historical periods, and come with a series of tasks and events that correspond to them. Le

  9. Developer post

    Devblog #4

    Hello, Scavengers in the Firearms Factory; Scavengers Loading Screen by Pelin Tekin Scavengers Where will we scavenge? - A supermarket or a shelled hospital full of potential enemies? - Now you can also be on an abandoned battlefield. Watch out for landmines. What will we get? -

  10. Developer post

    Devblog #3

    Hello, Logistics in the Firearms Factory; Logistics Loading Screen by Pelin Tekin Logistics Where are we heading to? - To a designated seaport or to a barracks itself? - Is it urgent? So we take it to the frontline? What are we supplying? - Gun or ammo? Are we going to send the s

  11. Developer post

    Devblog #2

    Hello, How do we produce the best weapon in Firearms Factory? Gun Production Loading Screen by Pelin Tekin Gun Production Where will this weapon be used? - Is the weather scorching on the frontline, on the contrary, is there a dry and harsh cold? - Wet clay, mud, dust, rain, or s

  12. Developer post

    Devblog #1

    Hello, We've not wanted to deprive awaiting players of the development progress for Firearms Factory therefore we started a Devblog series. We will talk about the systems, and mechanics that will exist in the game, without revealing their surprises. Workers and Their Behaviors -