DragonEvo is part of Steam Deckbuilders fest
Just a quick update to let you guys know that we're participating in the Deckbuilders fest running from March 25th to April 1st!

Developer posts and news about this game.

Just a quick update to let you guys know that we're participating in the Deckbuilders fest running from March 25th to April 1st!

Greetings everyone! We're excited to announce the Dragon Evo - the card game is out NOW on Steam, exiting a long early access feedback period. We want to thank everyone who joined us during early access to create our dream card game in the Dragon Evo universe, and we're excited t

Hey peeps! In todays update we're improving the deckbuilder with some awesome features, and throwing in a few bugfixes! New / added New, unique card frames for all factions in the deckbuilder and in-game Set deck backside in the deckbuilder to make your decks uniqe Equipped cards

Today we're releasing The Discovery Update - a major update where we have revisited the way cards are unlocked, generated and upgraded and made some big changes: Brand new collection view This brand new collection view lets you find, upgrade and sort your cards in a much more eff

Hey people! Today we're releasing The Discovery Update - a major update where we have revisited the way cards are unlocked, generated and upgraded and made some big changes: Brand new collection view This brand new collection view lets you find, upgrade and sort your cards in a m

Hey everyone! Todays update brings improved menu visual effects, and revamped targetting indicators when trying to attack opponent cards! We hope you enjoy it!

Last week we spent tuning, tweaking and fixing a bunch of code to make things run faster, smoother and with less errors. As a result, you probably won't notice any difference! If you know how to code, you know that's awesome news. For everyone who's not a developer - we've now op

Hey peeps! Just a small update tonight. Unfortunately, one of our earlier releases enabled an unfinished set of advanced tutorials. We've fixed that, and at the same released the first advanced tutorial: Structures! Enjoy!

Hey peeps! One of the things we've seen a lot is that players tend to be confused with why they can't do things. We explain it in the tutorial, the game guide and in onboarding popups, but sometimes we fail to explain things that seems second nature to us! Anyways - we've pushed

Hey peeps! We keep iterating over, and improving the in-game experience to make it more engaging and fun to play! In todays update we're introducing better visual indication of gold and action points spent and generated, and also introducing post-game statistics. Changed / added

Hi everyone! Today we're really excited to share the latest update with you - our long-awaited Adventure Update ! Single player content has always been one of our top priorities. Dragon Evo is a story-rich world and game, so presenting this content in a way that engages, while it

Hey peeps! Just a small, but important update today - an updated rulebook explaining the game mechanics as they're supposed to work. We also tweaked up card event descriptions a bit and grouped them better together on cards and in the collection view. Enjoy!

Hey there! This weeks build is focusing on polishing up inconsistencies in the game experience. In addition, card action event targetting have been rewritten almost from scratch, since this was becoming a bug-fest. As a result we hope the card events behave more consistent now. T

Hey everyone! If you've wanted to try out the game, but wasn't sure whether to buy it, now is the time to check it out! You can download the free demo and try the game without purchasing it! Demo content A free demo, huh? What's in it? In the demo, you get access to the following

Hey peeps! This week we're introducing a brand new tutorial and onboarding experience, as well as some changes in how the first turn works! Changes / additions When playing against other players, there is now a small animation to show who goes first When playing against other pla

Welcome to another Early access update! Another week has flown by, but we haven't exactly been slacking! This previous week saw 3 updates, and a lot of tweaking of the various in-game systems based on the feedback we get on Discord and what we see from players streaming and playi

Todays update is the result of feedback from players, asking for a more consistent and predictable upgrade path for cards. This update introduces a new algorithm for upgrading and levelling up cards, as well as adding previews for the upgrade before you upgrade! In addition, equi

Hey everyone! Many of you have given us feedback that dragging and dropping was not working out very well, so we've spent a lot of time polishing the drag and drop feature so it should behave as expected. If you found the dragging and dropping misbehaving a lot before, you'll lik

Hey everyone! A small (but very serious) bug managed to get into the previous release, preventing the game from getting past the first tutorial. This build fixes that. Sorry!

Hey again! We've received a lot of feedback about the way cards are unlocked and collected throughout the game, and after discussing internally and with some of you players, we've decided to change the progression and unlock system a bit. In addition to this big change, which we