v1.23 Patch Notes
Bugs: -Fixed some typos -Fixed Bleed not being removed from monster girls in battle every turn.
Technical data

Bugs: -Fixed some typos -Fixed Bleed not being removed from monster girls in battle every turn.

Bugs: -Fixed some weekly species text not displaying -Fixed Masonry Trowel from removing extra bleed stacks -Fixed big chop, bubble burst, blizzard breath being able to target the back monster girl despite only damaging the front two monster girls. -Fixed the second half of the b

Bugs: Fixed the text for the vending machine event when using a robot girl to bypass the skill check. Fixed a few weekly dialogues getting cut short for the following species: Angel, Neko, Kitsune, Slime, Arachne, and Lamia. Fixed a few personality dialogues getting cut short. Fi

Bugs: -Fixed an alignment error for equipment text in the dungeon map screen -Fixed station and dungeon prep screens incorrectly reading the GUI_TEXT file for stat names -Fixed earplugs and immunity idol not triggering unless the given status was buffer -Fixed a number of typos i

Bugs: -Fixed some display errors with boss texts -Fixed some rounding errors with enemy stats -Updated some skill tooltips -Fixed a crash that could occur if you only had a single monster girl and triggered the lich's resist death -Fixed the return to town confirmation box afte

Bugs: -Fixed drop off ignoring charmed and accuracy -Fixed animation issues with orb overflows that could cause crashes or freeze enemies in their hurt animation

Bugs: -Fixed a crash that could occur if you hovered an enemy while casting self targeting monster girl skills -Fixed being able to press the dungeon button through the return x button in the next week screen. -Fixed issues with monster girl's not drawing their allies when attack

Bugs: -Fixed random enemy targeting effects such as fireworks and beaver tail from occasionally ignoring size 2 and 3 enemies -Fixed beaver tail triggering when the holder swapped backwards rather than forwards -Removed the ability to move off of an event after it triggered if yo

Cloud saves should now be working. If you are modding the game, please check your cloud saves settings so you do not accidentally overwrite your mods. Bugs: -Fixed an issue where after a werewolf transformed, end turn effects triggered a second time. Nerfs: -Multi-trigger skills

Bugs: -Reverted the engine version to the older ide, as the new version changed how save files were handled. This caused monster girls to load each other's stats and clothing. -Fixed the first and last station upgrades having their effects swapped. Now the first upgrade will prop

Bugs: -Fixed a draw error when a vampire transformed into a bat -Fixed start turn triggered artifacts being ignored after a werewolf transformed -Fixed draw errors with the werewolf's beast form -Fixed some pixel errors on the werewolf boss and werewolf beast form. -Fixed the Pre

Bug Fixes: Ice Skates no longer randomly target an enemy, and Instead apply bleed to all enemies. QoL: Skills that gave guaranteed crits now give the Bullseye status effect. The Bullseye status effect is represented with a target icon, and makes the next attack crit. The effect w

Fixed a bug where skills that needed to recalculate their hitchance due to triggering extra effects were not getting the benefit of hitchance boosting skills like eyedrops or eagle eyes.

Bugs: Fixed an issue where if a monster girl ran out of lifeforce right after defeating a dungeon boss for the first time, the death cutscene and story cutscenes would display at the same time.

Bugs: Fixed Golem hair palette for the 10th species variation Mods: Doubled the canvas size of all biped species tail sprites

Bugs: Fixed a typo in a story cutscene Added punctuation to some events In the cracked ice event, flyers will no longer trigger twice Fixed a draw error with the arachne move sprite QoL: Added an exit button to the graveyard menu

Bugs: Removed the extra sprites folder In events with both stat checks and species checks, the species check will be prioritized even if they have lower stats than their teammates. Fixed moths being checked twice for "start turn" triggered equipment after swapping Fixed mousetrap

New: Added colored ear sprites. Theses sprite are used by the lamia and the dragon. Bugs: If a monster girl used a helpful skill on a teammate with the retarget status, the skill will no longer retarget to the enemy. Palettes will now only use the base palettes for indexing color

Bugs: Fixed Steam screenshots taking two screenshots The high and low luck options settings have been relabeled to properly indicate their effect on drop rates

Bugs: Fixed ghosts and slimes changing skin color when you changed their hair color Fixed an issue where the death cutscene could cause a crash if you moved save files to a new device QoL: Added more hair colors for slimes