Small update 1.2.71
Fixed falling through the floor in the lightducts.

Technical data

Fixed falling through the floor in the lightducts.

Fixed a bug with the lack of ground underfoot when loading the game from a save, which was done immediately after moving through the teleport near a campfire that was not on the surface to one that was on the surface. But such saves still need to be re-saved by going through the

Finally, I reworked the logic of the crocodile's cave so that states are applied immediately when loading saves, otherwise previously the need to wait could mislead the player. This is the oldest logic, written at the dawn of my study of the engine, which is why a lot of it was m

I have long dreamed of updating the demo version to an actual one, similar in all mechanics to the game, and releasing it on Steam, and now that time has come! This version differs from the game only as a dead end on the way, all subsequent events and assets have been cut out fro

Lighting correction colliders did not respond to characters on stairs - fixed. When exiting the journal, the mouse cursor did not disappear and the mouse did not return to the character's gaze control mode until entering/exiting other options - also fixed. As usual, after updates

A bug with saving the game in only one slot has been fixed; now is posible save the game in different slots with own names. Some optimization has been made, on weak systems there should be an increase in FPS. Other little things...

Fixed a possible bug with torches on the walls of the mine, when they cannot be lit even if there are a lighter in the inventory. Optimized the inventory a little, perhaps decided bugs with the absence of icons and the chosen item in it. He added animation when raising a hook-cat

Returned the missing caustic to the crocodile cave on the ceiling :)

Fixed incorrect loading when pressing the "Resume game" button

Hotfix of loading the main level (ground) when loading the game into places on it, a couple more little things.

Fixed the lack of loading of the main level when moving through a campfire from caves to the surface. Significantly sped up the loading/saving menu. Added a campfire to the new cave. Removed unnecessary objects from the factory, slightly corrected shortcomings.

Quick fixes to previous 1.2.59

Temporary return to 1.2.58 because worst bugs in savegames list in 1.2.59 occurred

The last achievement has been fixed, the camera zoom out/zoom out settings have been silenced, and the FPS display option has been enabled/disabled. Getting achievements and creating a screenshot of the game when saving have been transferred to an asynchronous stream, I hope ther

Fixed launching the next scenario when loading from a save game where everything was completed before the major update 1.2.53. Thanks to Zebalot for the report!

Fixed restoring object positions in new locations when loading from the main menu, the position of the crane and hook at the factory. Reduced the sensitivity of the gamepad sticks by default.

Last hotfixes on 5 buggy achievements

Small hotfixes on achivements.

Some small fixes.

Major update 1.2.53 Added new locations and adventures. Added many small action animations. The voice acting has been changed in some cases. Fixed or changed some basic mechanisms.