


Once again I'm using this game to promote others. This time it's "Sayonara Sigil Sentry", a small boss rush in which you'll have to draw a series of magic runes to defeat giant monsters. It's kind of like playing a bulelt hell and "connect the dots" at the saem time. Despite the

Fixed a bug that loaded ending 1 instead of 5 when the player is killed by a boss.

I’m once again using this game to announce others since it’s the one that seems to get more attention. Probably because the monsters look cool and it’s cheap. But anyways, on to the new mess: Pseudo-Haunting is my first foray into classic survival horror. It’s got all the basics:

Welcome to “DETUNED”, an anti-rhythm hidden object game where you try to survive a randomly generated “song”. While “Me and My Eldritch Parasite” is more of a roguelite, this project is a full-on roguelike, with permadeath and a shop system. Speaking of the shop system, if “DETUN

Added an option to choose whether the game keeps the default 16:9 aspect ratio or changes the ratio to match the screen/window size.

The achievements update introduced an error that caused the game to lock the player on ending 1. This was caused by a misplaced line of code and has been fixed. Additionally, a few minor improvements have been added: -Changed pause menu text color when selected so it's easier to

I’ve been working on adding a custom achievement system for future projects and decided to test it with this good old abominatio… err,game. I settled on in-game achievements over Steam ones so the feature remains avalaible to the plenty of (2 or 3) people that buy the Itch.io or

The soundtrack from Me and My Eldritch Parasite (if you can call it that) is out now.

The game displays the current floor number when using a door. Tutorial text changed to highlight that the parasite is the player's hitbox. Enemies ignore you for a brief amount of time when using a door. Losing a normal level no longer resets the adquired tools. "Main menu" buton