Minor patch 1.2.1 is live!
Just a small patch to fix an user reported error: - Fixes pause menu UI overlap issue when playing campaign missions on a 21:9 screen

Technical data

Just a small patch to fix an user reported error: - Fixes pause menu UI overlap issue when playing campaign missions on a 21:9 screen

I'm excited to announce a new upcoming entry for the Para Bellum series! Para Bellum - Frontlines takes you and your friends to the very front of intense battles! Para Bellum - Frontlines combines fast paced straight forward cooperative action with intricate mechanics from tactic

Hey there! Para Bellum - Hold the Line just had a new small update, version 1.2.0! I've received some feedback from the players that the beginning of the campaign is too difficult and it turns new players off the game. I wanted to address this concern by doing a couple of small c

Greetings, commanders! After a long while, I've introduced a new update to Para Bellum - Hold the Line titled Aftermath Update! This update aims to improve the aftermath experience of the battles you fight. It comes with two new main features: - Destroyable trees - Mortar Strikes

Hello there, commanders! In case you want to try out Para Bellum - Hold the Line before buying, it is now possible thanks to the launch of the free Demo! The demo is limited to Skirmish mode only - no campaign mode. Custom settings for Skirmish mode is also disabled with only Eas

Greetings, commanders! With great pride, I'm happy to announce that Para Bellum - Hold the Line will exit Early Access and enter Full Release, effective immediately! I want to offer my most sincere Thank You to all of you who were part of the game's Early Access period, provided

Morning, commanders! Para Bellum - Hold the Line Early Access has reached its version 1.5.0. This update comes with a couple of variations of the new Paratrooper Unit! This new Unit's specialty is the ability to be rapidly called anywhere on the map in addition to their exemplary

How's it going, commanders! I'm taking a little deviation from the regular update schedule to keep you in the loop on what's going on with the game and its Early Access status and what the foreseeable future will hold for the game and for Laukaus Games as a whole. Before going in

Greetings, commanders! Today's update comes with a new support and a couple of smaller fixes. The ability to destroy built Sandbags and especially Emplacements was requested by the players. The new Demolish ability allows you to do exactly that. When you demolish something, a par

Hey there, commanders! Another week of Early Access has passed and it's time for another update. The main feature of update 1.3.0 is Helicopter Overwatch Support, as seen here. Helicopter Overwatch Support will loiter around your area of designation while suppressing and destroyi

Hey there, commanders! I'm up at it again with another non-scheduled update. The purpose for this update was to fix one glaring issue with GMG Emplacements, where the Emplacement was still able to shoot even though the gunner is killed. Known issue: this version still has the old

Hello there, commanders! Quick update outside of my regular update schedule. Changelog as follows: NEW - Hit Chance Indicator - if you have Unit(s) selected and hover your mouse over an enemy, a number will show up that shows the chance of the selected Unit(s) to hit that enemy.

Greetings, commanders! Today's update will bring Para Bellum - Hold the Line up to version Early Access 1.2.0. The most notable change in this update is the GMG Emplacement. This new Support, while costly, will provide you with superior firepower of a Grenade Machine Gun (or Auto

Spectacular Monday morning, Commanders! To start the week well, I'm introducing first update for Para Bellum - Hold the Line. This comes with the version number 1.1.0 as it's the first regular update. Here's the list of changes for this update: NEW - Quick Unit selection - you ca

I'm thrilled to announce that Para Bellum - Hold the Line will launch on Steam Early Access on November 19th, 2021! I'm planning to improve the game's balance and performance and further polish the experience based on player feedback during the Early Access period that will take