2.1.7.r24099 Patch Notes
Fix for blocking issue with Oihrig Kolos in III. Adapt.


Fix for blocking issue with Oihrig Kolos in III. Adapt.

As of today, the brilliant original soundtrack to JETT: Given Time is now available! A great day! Here's scntfc's linktree . To directly support composer scntfc, connect yourself to the scntfc Bandcamp . On PC storefronts and here on Steam, the new songs have been bundled togethe

Join us Thursday, February 23rd, from 8:30pm to 10:30pm ET , for the final instalment in our Given Time Debut Playthrough. Witness Mei's trajectory as the last wisps are gathered and her interstellar trip conclusively resolves. Our jett scouts on this ultimate mission will be two

Join us Thursday, February 16th, from 8:30pm to 10:30pm ET , for the next instalment in our Given Time Debut Playthrough. Our jett pilots this outing will be two of Given Time's core dev team: Richard Flanagan , who you may know from the hit game FRACT OSC , and design/dev/QA pow

Howdy, folks! Richard here, with great news regarding JETT on deck: We're now officially verified as Great On Deck. Patrick's hard work in optimizing JETT for the Deck hardware has really paid off. Not only does the game play really well on the Deck, but it's a great platform to

* Fix for potentially getting locked into cockpit early in Given Time. * Slightly better mouse interaction in pause menu. * Fix for UI sometimes not showing when resuming activities. * Various smaller fixes.

On Thursday February 9th from 830pm to 1030pm ET , join Given Time design contributor and stream co-pilot Richard Flanagan aka @phosfiend , with Given Time design/dev/QA powerhouse Zack Wheeler aka @tankooni at the jett's helm for the next instalment in our Given Time Debut Playt

JETT's out! Ahhh.... that feels *so* great to say. With last week's debut of JETT on Steam and with the release of Given Time , we're feeling well satisfied. Our 1000 year interstellar dev trip has run its course, and now a distinct and newly-complete videogame vision is widely a

* Resolved issue with occasional missing ghokebloom. * Resolved issue with environmental objects occasionally being missing. * Tweaked scene LODs a bit to avoid some extreme pop-in.

Temporary rollback to before serious LOD issues were introduced.

Quick fix for Jett not being visible when first loading into a level.

* Fix for Hector grapple causing the vehicle to be difficult to control. * Mitigation for issue where environmental objects are sometimes not showing.

Today's the day! Arise with us? As of 10am ET today, January 31 2023, this is true: JETT's Steam debut + New 'Given Time' campaign is now available! Oh and as of now, JETT's on sale: 40% off on Steam. Did I mention JETT is pretty great on Steam Deck ? Well, yep - it is! I'd love

With launch day finally upon us, join the development team in celebrating the debut of JETT: The Far Shore on Steam, and its brand new expansion, Given Time. Check out live gameplay as the game's creators are joined by a rotating group of JETT Squad members, who contributed art,

Hey folks! Richard from phosfiend systems here (you may have read about my small contribution to Given Time here ). I'm going to interrupt Craig's regularly scheduled dissertations on all things JETT to bring you a good bit of Steam Deck news ahead of the launch on January 31st.

Hello! Official JETT tsagas scrivener Dustin Harbin here, with a fresh squad profile focusing on two of the all-star contributors essential--in different ways--to defining the distinctive voice and soul of JETT: The Far Shore + Given Time. A process which, as you’ll see below, wa

Hello hi there. How're things? Craig D Adams here, from the ol' Superbrothers A/V mothership, creative director on JETT: The Far Shore + Given Time, a videogame co-created by Pine Scented with music composed by scntfc. I've got some significant top-level JETT news for you today!

Imagine: it's 2013, you're a small team, you've previously made a small but well-regarded game, and now you're swinging for the bleachers with an ambitious new design. You and a pal have been cooking up a science fiction videogame where you explore a planet and survive from two p

Ahoy there, scouts! Perhaps you've played some JETT, and you're curious about its design inspirations and aspirations. Or perhaps you have yet to really dip in, and you're curious about what JETT's like to play once you're set loose in your jett on the mythic ocean planet of the

]Recently, Superbrothers A/V creative director Craig D. Adams and JETT Squad co-pilot Dan Berry got together to record some dev commentary atop scenarios from early on in JETT's "The Far Shore" campaign. If you tune in you'll be introduced to some of JETT's unique snowboarding-in