An Architect's Adventure

maou

Released
Mar 25, 2023
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Small fix

    Fixed a funny unintended solution: Fixed a level loading bug.

  2. Developer post

    Small fix

    Fixed an undo bug relating to the trap tiles Thanks to Aexis and Joseph Mansfield!

  3. Developer post

    Fix

    Fixed a unintended solution in Chain Reaction Added a insight level in Kite

  4. Developer post

    Fix

    fix level Brace where the insight level is actually unsolvable.

  5. Developer post

    Tiny fix

    Fixed a level where I forgot to put the target.

  6. Developer post

    Tiny fix

    fix an unintended solution in cunning guard insight level

  7. Developer post

    Tiny Fix

    Fix a bug where you cannot rotate view in insight level.

  8. Developer post

    Tiny fix

    fixed an unintended solution in level Dangerous cliff

  9. Developer post

    Fix file sync issue

    Solved the issue that the savefiles of the demo and the full version are not sync . I have made a remedy. New players will automatically copy the save file to the full version after playing the demo and open the full version. If you are an old player and have encountered this pro

  10. Developer post
  11. Developer post
  12. Developer post

    Small fix

    Fix trap wall reset bug. Fix movable entry reset bug.

  13. Developer post

    Tiny update

    Added some insight levels Reseting will no longer knock you out from insight level .

  14. Developer post

    Small update

    Fixed some levels Added more insight hint levels Remake the level Roadrock and renamed it to Separated, the key insight of this level is quite the same.

  15. Developer post

    Gainning more insignt, and difficulty hint

    Still adding "insignt level" in difficult levels. Add difficulty hint to all levels (stars near the level entrys) Change some level order, to optimize difficulty curve

  16. Developer post

    A "Gain Insight" system

    Now, insome extremely hard levels, you can gain insight from the menu. This system is heavily inspired by puzzle game Can of Wormholes These levels are: Filling Grapple Extend Round trip Conveyor belt

  17. Developer post

    Small Fix

    Fixed an issue where clearing all levels did not immediately unlock the achievement. Fixed an unexpected solution for Not enough. One of the most difficult levels in the game - Filling, actually requires one less block (optimized by Erzählung )

  18. Developer post

    Tiny fix

    Fixed an unintended solution where the trophy on the island above the initial island were stolen from above the wall.

  19. Developer post

    Tiny Update

    Removed 1 block in Level "By Turns" on the west-north island. It actually only need 7 blocks to solve. Thanks to buffalocat's new solution.

  20. Developer post