Merry Christmas
Fixes for Menu, Logo etc

Developer posts and news about this game.

Fixes for Menu, Logo etc

Small update fixing robogirl not clearing properly upon usage of "Clear All"

Changed Robot Dummy Aesthetic Added "Gore" Option to "Settings" Menu - Enable / Disable

Added RoboGirl dummy character

Added "Clear All" button to menu that clears scene of all spawned NPCs, items etc Added Delete objects / NPCs via keyboard "Delete" Key Added Confirmation prompts to "Clear All" and "Quit" Added "Escape" keyboard key usage to deselect NPCs Added Q / E keyboard key usage to raise

Fixed Hammer Vehicle/Static, Swinging Blade Vehicle/Static weapon speeds to restrict max speed - will help with inconsistent collisions Fixed "Settings" Menu: Depth of Field - On / Off Brightness Scale Contrast Scale Saturation Scale Bloom - On/Off Chromatic Aberration - On/Off S

Small update: Expanded "Bulldozer" and "Killdozer" mechanics. Hold "Left Ctrl" to stop vehicle rotation Hold "Q" to lower mechanical arm Hold "E" to raise mechanical arm

V1.2: Fixed FPS melee weapons damage zones Added skeleton damage indicator GUI to NPC menu Added active vs On Click bomb variants to quick spawner drop menu Added scrolling ticker of interaction statistics (Deaths, limbs destroyed etc) to menu screen NPCs if spawned in quick succ

Expanded "beach" theme Fixed "Space" theme Changed post process Added contextual menu to Tornado Object - added "npc only", "force gravity", "max items", "suction", "range", "mute", "ejection collider" Added dog fight mode Added spawnable skeleton Added corrected npc specific ske