Supersonic Fight

Coming soon

Red Chain Games Ltd.

Planned release
To be announced
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Mesh Around and Find Out

    Creating believable terrain is one thing, but if we're going to skim through valleys at hundreds of knots, we also need something solid to crash into. The terrain in Supersonic Fight is generated procedurally, which means I cannot simply model collision meshes by hand. Instead, t

  2. Developer post

    Moving Mountains

    I am back on terrain! It feels like an eternity since I last worked on it. The good thing is that, while I was away from the terrain, I had plenty of time to think about how I wanted to approach it. Last week, I modelled the entire Earth. You know...like you do. That gives me my

  3. Developer post

    The Missing Piece of the Sky

    This week, I added atmospheric fogging to Supersonic Fight . This simulates how tiny particles in the atmosphere scatter and absorb sunlight, creating a sky that feels far more believable and much closer to what you actually see from the cockpit at 30,000 feet. First, here is the

  4. Developer post

    Reflections at 100km

    One of the key challenges in Supersonic Fight is making the world feel believable. Techniques like shadows, ambient occlusion, and reflections are essential for grounding everything in reality. This week, I’ve been focusing on how the ocean reflects the sky. At low altitude, a si

  5. Developer post

    Developer Q&A Video

    Last night I hosted another live AMA and answered questions from the community. Somehow I managed to talk for 90 minutes, but don’t worry, I’ve edited it down to a 24-minute highlight video. Here it is: If you’d like to ask questions for the next AMA, feel free to post them here

  6. Developer post

    Supersonic Fight - Live AMA

    The next Supersonic Fight AMA is now scheduled: 📅 March 5th 🕗 20:00 GMT 📍 Live on Discord This is your chance to ask anything about the game, from gameplay philosophy to deep avionics systems. We’ll be discussing topics like: Which came first, story or gameplay? Aircraft syste

  7. Developer post

    Dev Blog - 13 Feb 2026

    This week I’ve been focusing on terrain optimisation - making it look dramatically better without increasing performance cost. For Supersonic Fight , terrain matters. You’ll be flying low over mountains, coastlines, cities, and forests. I want it to hold up at 30,000 feet and 30

  8. Developer post

    Dev Blog - 17 Jan 2026

    All I wanted to do was add a Pause Menu. That was it. I needed somewhere to put a few debug options so I could toggle things like the sky, clouds, terrain, and water on and off. The goal was simple: work out what was having the biggest impact on frame rate when running on the Ste

  9. Developer post

    Steam Deck Compatibility

    Supersonic Fight will be continuously tested and played on the Steam Deck throughout development. I didn’t expect to love my Steam Deck as much as I do. I end up playing on it almost every night! Because of that, it probably comes as no surprise that I’m making sure Supersonic Fi

  10. Developer post

    Dev Blog - 29 Nov 2025

    After the excitement that was the third AMA, my work on the terrain system has continued. My focus has been how my terrain provides collision information to the physics system. (Unity uses nVidia's PhysX under-the-hood.) If I were using Unity's built-in terrain system, it would p

  11. Developer post

    Developer Q&A Video

    Greetings pilots! As promised, for those who were unable to join me live for the Developer Q&A, here is a recording of my answers: If you would like to ask questions for the next AMA then feel free to ask them here or join the Discord ( Discord Link ) where you can also view

  12. Developer post

    Dev Blog - 14 Nov 2025

    Greetings pilots! Over the past week, I've been revisiting my terrain tools. Since I originally wrote them, I've moved away from Unity's terrain system and now use my own custom solution. That meant a lot of the old code needed updating. Most of that is now done, and I've finally

  13. Developer post

    Ask Me Anything - Developer Q&A

    Whether you're a long-time fan of classic combat flight sims like F/A-18 Interceptor and F-15 Strike Eagle , or you've just discovered Supersonic Fight and want to know more, you're invited to join the conversation. I'll be hosting a live AMA (Ask Me Anything) on the Supersonic F

  14. Developer post

    Dev Blog #006

    Hey Supersonic Fighters! As my terrain rendering work has progressed, and since I now have full control over how the terrain is generated, I was able to add something I’ve been thinking about for a while. I could describe it...or I could just show you: Before After The F/A-18’s s

  15. Developer post

    Check Out the Brand-New Gameplay Trailer!

    Hey Supersonic Fighters! I am very excited to share some new in-game footage with you! You can view it on the store page or directly here: Originally, I planned to have this trailer ready for Steam's "Planes, Trains, and Automobiles Fest" in September 2024. But, at the time, I wa

  16. Developer post

    Dev Blog #005

    Hey Supersonic Fighters! A few weeks ago, I shared an image of the “low-res terrain,” showing what the distant scenery will look like—here it is again: Since then, I’ve been working on the “high res terrain” — the ground you’ll actually be flying over and seeing up-close. The gam

  17. Developer post

    Dev Blog #004

    Hey Supersonic Fighters! I've been working on the scenery in Supersonic Fight ! My goal is to ensure that even distant terrain looks immersive — more than just a satellite image stretched over a simple mesh. This image showcases the baseline scenery in the game: Next, I’ll be foc

  18. Developer post

    Dev Blog #003

    Hey Supersonic Fighters! Apologies for the recent radio silence—work on Supersonic Fight has been progressing steadily, and I’m here to keep you in the loop! The in-game livery editor is shaping up nicely. With the tools and options available, you’ll be able to customize your air

  19. Developer post

    Ask Me Anything (Again)

    🌎 How big will the map be? 💾 On which engine is the game running? ✈ Will there be air-to-ground combat? These are just three of the questions that will be answered in the next AMA taking place on: Thursday 25 April ⌚ 7pm BST / 11am PT / 2pm EST Join our Discord server and regis

  20. Developer post

    VR Fest '23: It's time to meet the Supersonic Fight Dev!

    Don't miss the chance to meet me, Rich, in person during our live Q&A session on our Discord server to celebrate VR Fest. I'll be there to answer all your questions about Supersonic Fight, VR features, and more. Join us in the #sf-dev-ama channel to suggest a question ahead o