State of Development Update January 23
Hey Night Hunters Our current state of development is: AI: Predators - predator AI has been reworked and they track, react and flee in a much natural and realistic way. Cant wait to show this off!! Livestock and general animals - AI also has been reworked and some exciting reacti
Hey Night Hunters
Our current state of development is:
AI:
Predators - predator AI has been reworked and they track, react and flee in a much natural and realistic way. Cant wait to show this off!!
Livestock and general animals - AI also has been reworked and some exciting reactions has been added.
Modelling:
New truck model added and optimised.
New shooting chair for truck has been modelled.
Gun model one is in and 3 more are in progress.
Shooting chair to place down on ground model is still in work in progress.
E-Caller and hand models being optimised.
New lure models has been created for e-callers for afternoon hunts.
Animations:
New animations created for black backed jackal.
Animations for other predators in progress.
Animations for reloading are done on chair.
Animations added for e-caller lures.
Map:
Map topology is done
Map foliage for savannah biome is done and FPS of 96+ is logged on Epic settings and foliage visible up to 500m.
Other biomes foliage is 70% complete.
POI's, hunting areas placement are work in progress.
Missions:
Missions system is designed and ready to implement.
Engine:
Ported project over to UE5.1 with success.
And loads more!
We are pushing to get a video out next month to show the progress in action.


