Gamepad Feature
Added the ability to manipulate your bullet trajectory with Left Anolog Stick while shooting as long as the Right Anolog stick is not being used to aim. Right Anolog Stick will always be prioritized over Left Anolog Stick to aim.

Developer posts and news about this game.

Added the ability to manipulate your bullet trajectory with Left Anolog Stick while shooting as long as the Right Anolog stick is not being used to aim. Right Anolog Stick will always be prioritized over Left Anolog Stick to aim.

WARNING: Files created before Nov. 29 no longer contain saved data. Attempting to load into those files will cause the game to crash. Please delete them. QUALITY OF LIFE CHANGES/ADDITIONS: 1. The map has been re-created from the ground up to display your exact position and more a

QUALITY OF LIFE CHANGES/ADDITIONS: 1. The map has been re-created from the ground up to display your exact position and more accurately show the collision of the room while hiding some secrets. Icons have also been added to the map (Save Room, Map Station, BioShop). 2. Control Ti

1. You can now toggle D-Pad Movement by pressing and holding down the Left Thumb Stick.. 2. Various Bug Fixes. 3. Balanced sfx volumes.

1. Bio-Shop items stock now track between different Bio-Shop locations. 2. Fixed a bug where defeating the Octolis before speaking to Otterman would trigger a specific dialogue every time you enter the shop. 3. Added in keybinding for A and D. (Only accessible with a new file) 4.

Made a few polishing touches for Jumping with Left Trigger which can only be done when Hover is assigned to Left Trigger on Gamepad.

1. Added the ability to re-map movement (A and D) on the keyboard.

1. Fixed a bug where the D-Pad would not move the cursor up and down in the pause menu. 2. Updated the Desktop Icon. 3. Fixed a bug where pressing (B) on Keyboard or Gamepad while remapping actions would cause you to go back to the previous menu. 4. Fixed a bug where starting a n

1. Fixed a bug where starting a new game would set SFX and Music to 0.

1. Fixed a bug where pressing the D-Pad (Left) while in Load Game or New Game would bring up the Bug Fixes page. 2. Removed the ability to control the Octolis using the arrow keys. 3. Refined custom binding for keyboard and gamepad. You also no longer have to assign every action

1. Fixed a bug where dashing into a slope would cause the dash cooldown timer to be delayed resulting in not being able to dash for several seconds. 2. Removed the ability to leave the Phorgog Boss room until the DNA formation animation is completed. Leaving prematurely would cau

" 1. Fixed a Bug that caused Mouse Left Click when clicking on (Exit to Menu) to hang and save the clicking state. Because of this, when loading back into a game file and opening the pause menu, the first option you hovered over would be selected without clicking 2. Fixed a bug t

"1. Fixed a bug where some audio that looped would not stop when pausing the game. We may have missed a few others. Please let us know if you run into other sounds that don't stop besides music and ambience. 2. Updated the way the Audio picks up the Pink Spike Folics positional s

Fixed a Bug where you weren't able to open your submenu unless you were next to a AtomicStation. Turned off visibility for Crusher Collisions.

1. Fixed a bug where Phorgog Feepup Carries could spawn fragments when shot at after already being destroyed. 2. Fixed a bug where the Pink Folic Spikes audio would loop when in the pause menu or when off screen at times. 3. Fixed an issue where falling into the Pink Liquid at (M