Update 4/12
Buffed rail, pulse, beam, and cinder weapons. Increased player speed. Repositioned some UI elements. Increased player health.

Developer posts and news about this game.

Buffed rail, pulse, beam, and cinder weapons. Increased player speed. Repositioned some UI elements. Increased player health.

Fixed an issue where the player could become stuck on a planet if it leaves the boss ring after the ring has been activated. The player will now be unable to land on a planet outside of an activated boss ring.

Added a menu option to disable vSync. Disabling vSync will cap the framerate at 60, rather than trying to run the game at your monitor's refresh rate.

Visual Updates Added more variety of stars and various other "background objects," as well as toning down the contrast of the background to help keep the action front and center.

Added new achievements Added two new leaderboards

Nebula Added Nebula, which are giant pockets of colorful gas, at the center of which you can be sure to find rewards... Mechanized Planets Added Mechanized Planets, which offer damage upgrades to be mined and large mineral rewards if you have the firepower to destroy them. Watch

We Have Achievements! Introducing 18 new Steam achievements! These have been a lot of fun to create, and I hope they are fun to chase down and complete. Achievements will be updated when a run completes, and most will take into account progress made before achievements were imple

Enemies: tuned level 3 bosses to make them more worthy added 6 new enemy variants with "beam" style attacks Weapons: cinder base cooldown reduced improved the starting range of shard and laser base damage upgrades improved for several weapons Misc: Removed "Hungry" difficulty lev

Improved sprites for several bosses.