Source: Steam Community (opens in a new tab)
Enemies:
- tuned level 3 bosses to make them more worthy
- added 6 new enemy variants with "beam" style attacks
Weapons:
- cinder base cooldown reduced
- improved the starting range of shard and laser
- base damage upgrades improved for several weapons
Misc:
- Removed "Hungry" difficulty level (start with no lifesteal) for being game-breakingly unfun. Forced the player to rely on RNG for health regen.
- Reduced enemy damage scaling on successive loops through the game.