Item Comparison Added
This is a small, but very useful update that adds a new box for comparing items in the inventory screen. The window can be opened and closed by pressing TAB in the inventory menu.

Developer posts and news about this game.

This is a small, but very useful update that adds a new box for comparing items in the inventory screen. The window can be opened and closed by pressing TAB in the inventory menu.

This patch includes some small bug fixes that were reported by the community. Thank you to those who have shared their thoughts and feedback! Bug Fixes Fixed a bug where the random mods for dungeons would reroll when opening certain other UI Menus. Fixed an issue where the charac

Item Filtering is here, making it much easier to farm for the items you want and ignore the ones you don't. This patch also includes some bug fixes and under-the-hood improvements. Item Filters have been added! They can be edited through the pause menu. Items can now be filtered

This patch also includes some small bug fixes that were reported by the community. Thank you to those who have shared their thoughts and feedback! Bug Fixes Fixed a bug where you would use your movement skill after you finished speaking with an NPC in Controller mode. Patched som

For a while now, the most requested feature request I have received from the community has been Controller Support. This update brings the introduction of Partial Controller Support, meaning that you can control your character during gameplay with a gamepad now, but you still nee

The first patch following our Early Access launch is here, fixing a few visual issues in the game. Fixed an issue where the boss health bars would sometimes be hidden behind walls in the Infinite Dungeon. Fixed an issue where loot would draw over the player sprite. Fixed an issue

Welcome to Early Access! Today, Another Dungeon Game was released to the public, bringing with it a big content update. I'll leave most of the new content as a surprise, but the town, the beginning of the main story quest, and many QoL changes have been added! Check out Another D

Today I released a small but very important patch filled with optimization improvements! The game's performance has been significantly improved now. During testing, I was unable to get the game to lag or drop frames even during fast, high-level gameplay. Please report any perform

The Survivalist Subclass has been added to the Ranger Class! The Survivalist is all about Life on Hit, Evasion, Chaining Arrows, and moving fast! There also some big balance changes to make the Ranger feel stronger overall and to move more power away from the Attributes and into

The Ranger Class is back, boasting a new passive tree and set of Skill Upgrades. Currently, the class only features the Base Class Passive Tree and the upgrades for Infused Arrow, with more content to come soon. This patch also brings lots of polishes, bug fixes, and QoL improvem

The Fire-Themed Dungeon has been added to The Infinite Dungeon. This is the third dungeon set to be added to the game. It brings with it several new enemy types and some new mechanics to shake things up. Here are some patch notes: The Fire-Themed Dungeon has been added to The Inf

Today marks a small patch that adds Keybinding Support to the settings menu! Right now, there are some small bugs still plaguing the keybind system, but I wanted to get this out to Alpha Testers to check out. Most issues can be resolved by restarting the game after changing your

I am happy to announce that today's Alpha update brings some big changes to the Infinite Dungeon. Now you can dive deeper and deeper into the dungeon, facing more powerful foes and getting better loot along the way. This update also introduces boss enemies into the game, which wi

Good afternoon, and Happy Thanksgiving! Today, I have released a massive update to the Alpha version of the game! Let us dive right into what's in the patch: All base items from levels 1 - 60 have been added, bringing the total base items in the game to 325! All of these items ca

The latest update for Another Dungeon Game is out, introducing stat requirements for items. Equipment that you do not meet the requirements for will now be highlighted in red on the inventory screen, and the necessary stats can be found in the item description. An update for the

The latest update for Another Dungeon Game is here for all Alpha Testers, bringing with it a much more interesting loot system! Before, the loot tables would change radically every 4 -5 levels. With the new system, new loot is introduced to the table at each level, while older lo

Work continues on fleshing out the Brute class. Today's patch introduces the first Skil Upgrade Tree for the class, Shockwave! Punch your way through walls of foes with this piercing wave of raw power. For Alpha Testers, the build is live now. Also in this update is a change to t

I am happy to announce that the Paladin Passive Tree has been added as the first subclass of the Brute! Bringing a range of defensive options as well as some powerful offensive choices, the Paladin is sure to get the attention of any hero who likes blocking, retaliating, and even

This patch adds the new Brute tree that will work alongside the upcoming Paladin and Gladiator subclasses to create a complete character class. While most passives remain the same as they were during early Alpha testing, the advanced blocking mechanics have been moved to the Pala