Lone Fungus

BASTI GAMES

Released
Apr 7, 2023
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Untitled

    Lone Fungus: Melody of Spores is releasing tomorrow! The second installment in the Lone Fungus “franchise?!” launches tomorrow! This all-new adventure takes place thousands of years before the original, starring Greencap , a whip-wielding mushroom hero on a quest to defeat the my

  2. Developer post

    Lone Fungus: Melody of Spores is on Kickstarter!

    Lone Fungus: Melody of Spores is currently live on Kickstarter! Previously titled Lone Fungus 2 has now a new name and is live on Kickstarter! This is a prequel to the original Lone Fungus, you'll get to play as an ancestor to Greencap in a quest in uniting the different mushroom

  3. Developer post

    Greencap plushie!

    Thanks to Makeship, I am thrilled to announce the creation of an official Greencap plushie for the community! The campaign is now live, but there are only 15 days left to fund its creation. Don't miss out on this unique opportunity! How the campaign works: Makeship launches the c

  4. Developer post

    Get your own Greencap Plushie!

    Check it out here: You can now get your own Greencap Plushie! This is a limited time event and production only gets started if the campaign is successful, so if you really want one don't hesitate!

  5. Developer post

    1.1.14

    - Fixed Spin Jump not working properly on ground spikes - Possible fix for Snake enemy (and other enemies) not dying when getting a Holy Mushroom - Possible fix for Astral Gates keeping player momentum between gates

  6. Developer post

    1.1.13

    - Fixed the Spellstones description not showing - Added a new setting for swapping the confirm/cancel keys - Fixed some spikes not having collision (Not sure when this happened??) - Slightly tweaked Barrys sprite - Fixed Barry not facing the player sometimes

  7. Developer post

    1.1.12

    - Fixed the Assist Mode prompt showing only xbox inputs - Fixed the in-game button remap menu not respecting Switch controls - Fixed an issue with Enemy and Boss multiplier reverting to 0.5x in the custom menu - Added barry to the abandonment ending if you have him equipped - Fix

  8. Developer post

    1.1.11

    - Possible fix for being in 'Boss Practice mode' outside of the boss practice zone - Fixed Acid Queen Crawlers title - Fixed a bug where the silver shrine at the alternative passage could pop up - Fixed a bug where the boss room at the end of the alternative passage would pop up

  9. Developer post

    Lone Fungus 2 demo in STEAM NEXT FEST!

    You can go play the demo right now alongside other great games! The demo will be up for a limited amount of time so please do try it out and let me know what you think of it! I'd love to hear everyone's thoughts on how the sequel plays, it's a bit different from the first game so

  10. Developer post

    1.1.10

    - The Watcher will have 30% of it's HP if you've already beat him (You'll have to re-beat him to get the effect) - Fixed a bug where you could teleport to Gold Shrines without the Silver Ornament - Hyperbolic Host will properly mark himself on the map - Added a Boss Barrier outsi

  11. Developer post

    1.1.9

    - Fixed Rocket Pengu boss re-fight gate - Fixed some enemy collisions in Undergrounds

  12. Developer post

    Lone Fungus 2 is LIVE on Kickstarter!

    I'm excited to announce that the Kickstarter campaign for Lone Fungus 2 is now LIVE! You can check out the campaign here: A lot of information about the game exists in the actual Kickstarter! I'd just like to say thanks to everyone who supported me in the making of the first game

  13. Developer post

    1.1.8

    - Made it so you can cycle back colors on pins - Added the spell-stones to the upgrades menu - Made it so the regular Mushmover upgrade gets replaced with Astral Mushmover in the upgrade menu - Fixed a bug by accessing the custom save menu when you shouldn't - Fixed where the in-

  14. Developer post

    1.1.7

    - Shrine Teleport will not work in the nexus - Fixed a bug when leaving Flame Armadillos arena - Tweaked the spectre slash damage output - Tweaked Spicy Mushroom relics damage output - Tweaked Barrys damage output - Fixed a bug when using Great Spin slash + Bouncy Spore and landi

  15. Developer post

    1.1.6

    - Fixed the Acid Hammer sometimes despawning when it should not - Other healing methods will regenerate the Spike Shield too - Spicy Nut and Vibrant Crystal will shoot projectiles when touching a surface - Added sfx to Fire Slash when it spawns the flame

  16. Developer post

    1.1.5

    - Fixed the Sharpening Stone upgrade graphic showing +2 Damage increase. - Boosted the Great Spin Slash damage a bit

  17. Developer post

    1.1.4

    - Fixed a bug where beating the game 100% would need the Astral Mushmover, as a result counting percentages have changed and FULL completion is now 124% instead of 123%. - Small tweak to main menu settings menu

  18. Developer post

    1.1.3

    - Fixed a bug where settings/pause menu would react by holding the confirm button when it should not - Lowered the Spin-Bounce attack cooldown - Fixed the Time Trials rooms top-speed counter not working properly - Improved the main menu settings a tiny bit - Fixed where pins woul

  19. Developer post

    1.1.2

    - Fixed one of the Astral Gates being bugged and not completeable - Changed how Fire Brand works entirely, it now spawns a static fire which does damage over time - Tweaked some relic descriptions - Fixed it so Rocket Pengu saves the game after you beat the boss - Fixed the pause

  20. Developer post

    1.1.1

    - Added a new skin you can unlock for beating the boss rush mode (Something I forgot to add last minute) - Fixed a bug with softlocking when dying too many times in the Boss Rush / Boss Practice Mode - Added additional platforms to the alternative endings when you have the 'Addit