Hi everyone! We’ve just released a small new patch that addresses a potential security vulnerability originating from Unity. Patch Notes: Fixed a potential security vulnerability originating from a third-party component (Unity). What you need to do: Please update your game to the
Hi everyone!
We’ve just released a small new patch that addresses a potential security vulnerability originating from Unity.
Patch Notes:
Fixed a potential security vulnerability originating from a third-party component (Unity).
What you need to do:
Please update your game to the latest version as soon as possible to stay protected.
The summer is burning up prices on Steam!☀️ What was that? This gaming summer has become so hot that it burned the price tags?🥵 Guess, we need to give out some discounts to freshen things up: The Steam Summer Sale is returning, alongside some cooling fresh deals!🌊 This year's S
The summer is burning up prices on Steam!☀️
What was that? This gaming summer has become so hot that it burned the price tags?🥵 Guess, we need to give out some discounts to freshen things up: The Steam Summer Sale is returning, alongside some cooling fresh deals!🌊
This year's Steam Summer Sale ends on July 11, 7PM CEST!
Save 25% on ABRISS - build to destroy and discover the world of satisfying destruction at a discounted price!
Puzzle games light you up and a new challenge is just what you are looking for? Get both Howl and ABRISS - build to destroy in a bundle on a discounted price! Already own one of them? Receive additional discounts!
Let us bloom!🌺 The first buds have already fought their way through the ground and start to bloom, revealing a very special gift for passionate gamers: The Steam Spring Sale is returning, alongside some fantastic deals! Reach for the colorfully fresh discounts! The Steam Spring
Let us bloom!🌺
The first buds have already fought their way through the ground and start to bloom, revealing a very special gift for passionate gamers: The Steam Spring Sale is returning, alongside some fantastic deals! Reach for the colorfully fresh discounts!
The Steam Spring Sale ends on March 21, 6PM CET!
Save 25% on ABRISS - build to destroy and discover the world of destruction at a discounted price!
You love puzzle games and are looking for a new challenge? Get both Howl and ABRISS - build to destroy in a bundle on a discounted price! Already own one of them? Receive additional discounts!
Celebrate the season! 🎄 Snow covers the ground, hot chocolate has been prepared and our PC shines as bright as a decorated Christmas tree: The Steam Winter Sale is returning, alongside some fantastic deals! The Steam Winter Sale ends on the 4th of January at 7PM CET. Save 25% on
Celebrate the season! 🎄
Snow covers the ground, hot chocolate has been prepared and our PC shines as bright as a decorated Christmas tree: The Steam Winter Sale is returning, alongside some fantastic deals!
The Steam Winter Sale ends on the 4th of January at 7PM CET.
Save 25% on ABRISS - build to destroy and start playing now on a discount!
Valued Players! The nominations for Steam Awards have returned! Starting today until the end of the Steam Autumn Sale you are able to nominate your favorite games for the Steam Awards. Nominate ABRISS - build to destroy for the category "Most Innovative Gameplay"!✨ We would be su
Valued Players!
The nominations for Steam Awards have returned! Starting today until the end of the Steam Autumn Sale you are able to nominate your favorite games for the Steam Awards.
Nominate ABRISS - build to destroy for the category "Most Innovative Gameplay"!✨
It's raining leafs, it's raining discounts!🍂 As the leafs are changing colours and start to fall, the annual Steam Autumn Sale is returning, carrying some great offers exclusively for you! The Steam Autumn Sale ends on the 28th of November at 7PM CET. Save 25% on ABRISS - build
It's raining leafs, it's raining discounts!🍂
As the leafs are changing colours and start to fall, the annual Steam Autumn Sale is returning, carrying some great offers exclusively for you!
The Steam Autumn Sale ends on the 28th of November at 7PM CET.
Save 25% on ABRISS - build to destroy and start playing now on a discount!
Hi everyone! The day is finally here! After more then 2 years of continuous work on our first game we are proud to say that ABRISS - build to destroy is now fully released. With ABRISS v1.0 you receive a campaign spanning 7 worlds and several levels per world, a sandbox mode, in
The day is finally here! After more then 2 years of continuous work on our first game we are proud to say that ABRISS - build to destroy is now fully released.
With ABRISS v1.0 you receive a campaign spanning 7 worlds and several levels per world, a sandbox mode, in which you can experiment freely, a new Endless mode, where the goal is to achieve maximum destruction and thus the ultimate high score, and more like the photo mode, controller support etc.
We want to thank you again for all your support for ABRISS! Thanks for all the feedback and a special huge thank you to our communities on Discord and Steam. Please feel free to join our official Discord server as we really love chatting with you over there. Tell us about your first steps in ABRISS if you are new to the game or let us know if something is not working as intended.
Cheers to all of you and thanks for being on this amazing with us!
Hi everyone! Just a few weeks ago, we announced that we had to slightly shift our initially intended release date of v1.0 to take just a little more time for polishing. As we're making good progress, we are now happy to announce that ABRISS will now officially launch and leave ea
Hi everyone!
Just a few weeks ago, we announced that we had to slightly shift our initially intended release date of v1.0 to take just a little more time for polishing. As we're making good progress, we are now happy to announce that ABRISS will now officially launch and leave early access on September 5, 2023!
If you own ABRISS already, you will automatically receive the full version once the update launches on said date. The new update brings in a bunch of improvements and features, including the much-anticipated world 7 and a new endless game mode.
Also, for a limited time only, the current price of 14.99€/$16.99/£13.99 will stay as it is – but starting September 21, we'll bump it up by just a little bit to 19.99€/$19.99/£16.99.
Thank you so much for all your support for ABRISS! Thanks to all the feedback from you and especially to our communities on Discord and Steam. Please feel free to join our official Discord server as we really love chatting with you over there.
Hi everyone! A lot has changed in the background of ABRISS and we are happy to announce some of the changes today. Behind the scenes we are currently working hard on version 1.0, making it bug free and polishing it. We are close to the finish line, but it will take a little more
Hi everyone!
A lot has changed in the background of ABRISS and we are happy to announce some of the changes today. Behind the scenes we are currently working hard on version 1.0, making it bug free and polishing it. We are close to the finish line, but it will take a little more time than we anticipated. So it might be possible that we can’t keep our original release date in Q2 2023. We will keep you updated on this topic in the coming weeks. Thank you for your patience and your ongoing support for ABRISS!
Additionally, we are happy to announce that ABRISS will be published by astragon Entertainment. You may know them from their games like the Construction Simulator, Police Simulator: Patrol Officers, or Bus Simulator 21 Next Stop. They will help us to publish the release version of ABRISS and bring the game to new audiences.
We are looking forward to releasing ABRISS 1.0 for all of you later down the road. Again, thanks to all the feedback from you and especially to our communities on Discord and Steam. Also, make sure to join our Discord in preparation for the big release.
Nothing to see here, just a small tutorial fix. Changelog Tutorial fix Build menu will enable when saying no to playing the tutorial again. Thank you to Lil Fishe from the Discord for reporting! - Johannes
Nothing to see here, just a small tutorial fix.
Changelog
Tutorial fix
Build menu will enable when saying no to playing the tutorial again.
Thank you to Lil Fishe from the Discord for reporting!
Hello everyone! Surprise Major Update! This was supposed to be just 0.3.1, but it turned out that we changed so much more than we thought, so now it's a proper huge major update! We redid a lot of levels, since people were getting stuck on some of them, and gave the first couple
Hello everyone!
Surprise Major Update! This was supposed to be just 0.3.1, but it turned out that we changed so much more than we thought, so now it's a proper huge major update! We redid a lot of levels, since people were getting stuck on some of them, and gave the first couple levels some love, since they're the first ones you will see. We'd like to especially thank Kazuki, who submitted a bug report for a hard to find bug and gave us access to their save file.
Changelog
LEVEL REWORKS
The Tutorial, 1-1, 1-2, 1-3, 2-2 and 2-5 have been reworked or entirely replaced by different levels. The old levels will enter the game again as bonus levels in the future.
Sandbox parts added
All remaining parts added to sandbox.
Scrollable build menu
To support all parts in Sandbox, the buildmenu will switch to a scrollable mode.
Map 4-2 and 5-4 loading fix
There were some errors in saving and loading 4-2 and 5-4.
Map unlock points system fix
It was possible for unlock points to go negative, this is not possible anymore.
Map world switch buttons
you can now select the next or last world, making fast navigation on the map easier.
Map autoprogress on unlock
If you just unlocked a next level, the map will automatically move the selection to this level.
Free map navigation
You can now move freely in the map screen by using WASD.
Map zooming fixed
You can now zoom out and in with the scroll wheel in the map screen.
Improved VFX
Some Buildblocks and Targetblocks now have improved destruction visuals.
Rotators directionality Gizmos
Rotators now show in which direction they will turn.
Hello everyone! did someone ask for bonus levels? We have a whole world worth of new content for you! This will let you revisit some older worlds and their mechanics. We also added a shiny new overworld-map, as promised in the last update. Now it feels a lot more like a journey t
Hello everyone!
did someone ask for bonus levels? We have a whole world worth of new content for you! This will let you revisit some older worlds and their mechanics. We also added a shiny new overworld-map, as promised in the last update. Now it feels a lot more like a journey through the dystopian city-worlds of ABRISS. We also added something you have been asking for for a while: STEAM WORKSHOP! You can now upload and download your own creations from the Sandbox. Some basic systems were also re-written, so you can expect better performance, less bugs and better usabilty overall! See the changelog for more info:
Changelog
NEW OVERWORLD MAP
A new screen showing you all levels on a map! This also introduces an "unlock point"-system, which you can use to unlock bonus levels or skip levels you don't find a solution for yet. The points can be gained by completing a level in the least moves possible with a 100% destruction score. Don't worry - you get a couple of them from the start!
STEAM WORKSHOP SUPPORT
You can now upload and download constructs from and to Steam Workshop from inside the Sandbox! We're really excited for what you will create.
World 1: EXTINCTION Bonus Level
One extra hard bonus level: "Stairs"!
World 2: ANNIHILATION Bonus Level
Another harder puzzle with world 2's rocket mechanics: "Monorail"!
World 4: EROSION Bonus Level
"Slingshot" lets you revisit world 4 for another challenge.
World 6: RUIN Bonus Levels
In the newest, sixth world of ABRISS, there are a whole 4 new levels waiting for you: "Storm","Half-Pipe", "Loop" and "Path"!
6 - 3 fixed
100% are now possible!
Scene loading system redo
Loading times between levels drastically reduced
Options Menu fix
There were some performance issues with the options menu, as well as some flickering visual bugs. Those have been fixed.
new ultrawide resolutions supported
5120x1440 as well as 5120x2160 are both available in the options screen now, as well as an experimental automatic mode which you can try if your resolution isn't listed! Should work in most cases.
New targetblock+debris styles
We made some new animated targetblock designs and also changed some targets so they look more alive! Targetblocks connection dependency is also reworked.
some more targetblock system improvements + cleanup
The destruction of targets should simulate more reliably and performant now.
Improved explosion VFX
The explosions look a bit better now and also fit the range of the actual physical effect better.
Phase Transision UI fixes
Switching from Building to Action phase etc. should not lead to unwanted UI overlap anymore.
Buildblock Deletion/Undo fixes
dependencies between blocks are handled differently now, deletion should be more intuitive now
Rotator changes
Rotator now hard stops starts and doesnt act like a hinge joint, and also connects on the top only
Hinge changes
New model and texture for better readability, fixed some connection bugs
Impulsor changes
Impulsor ejection force is more consistent now
Bomb changes
Explosion force and range adjusted
General bug fixes and small changes
ya know, some small fixes here and there, whatever we find on the road.
Hi everyone, this is a very short update: Level 2-4 was a lot harder than it should have been, and a lot of people couldn't do it at all, so we changed it to be easier. Changelog Level 2 -4 Redone the targets to make them more fragile.
Hi everyone,
this is a very short update: Level 2-4 was a lot harder than it should have been, and a lot of people couldn't do it at all, so we changed it to be easier.
Happy new year everyone! We made some changes to the Buildblock System in the last major Update that caused the main targets to drop straight down, causing you to "win" before the first phase was even over, which caused all kinds of weird behaviour, mainly in 3-2, 4-4 and 4-7. Th
Happy new year everyone!
We made some changes to the Buildblock System in the last major Update that caused the main targets to drop straight down, causing you to "win" before the first phase was even over, which caused all kinds of weird behaviour, mainly in 3-2, 4-4 and 4-7. This shouldn't be happening anymore.
Changelog
Main targets stick again
Now they stay where they should be.
Main Menu Loc text error
Level names of "Arm" and "Raft" in the 4th world were switched.
I hope you all have a nice new year, and we're looking forward to bringing you some more cool updates and content!
Hello everyone! just in time for the Steam Winter sale, we're bringing you a holiday present: CONTENT. The frosty sixth world, RUIN, brings you 7 more worlds, one of them a boss, the new IMPULSOR part and a new environmental mechanic. So everyone can try this new world, we've unl
Hello everyone!
just in time for the Steam Winter sale, we're bringing you a holiday present: CONTENT. The frosty sixth world, RUIN, brings you 7 more worlds, one of them a boss, the new IMPULSOR part and a new environmental mechanic. So everyone can try this new world, we've unlocked the first level for you already, even if you haven't played through the fifth world!
Changelog
World 6: RUIN
7 more Levels, one of them a Boss Level!
IMPULSOR added
Explosively detach parts into a direction with this new part, introduced in world 6!
New environmental mechanic - Ice
Slide around on the new worlds frictionless grounds.
New targetblock+debris styles
We've made a couple new models for the targets to be built out of, so the targets will look more diverse and cooler. Some of them are animated and will give a little more visual life to the levels. These aren't just found in the new world, but in old levels too!
new Music
New tracks for the new world!
Targetblock System Improvements + Cleanup
The destruction of targets should simulate more reliably and performant now.
Magnet Improvements
Reworked how the Magnet affects physics and improved the VFX
Explosion System rework
Improved the way explosions affect the Simulation and made some changes in the VFX to match
Achievement System Fix
Ah yes, our old friend. After not getting any achievements at all, this time the system would give you too many. Hopefully, now you will only get the ones you actually should have.
Autorepair for Achievements
For all those of you who just randomly got a bunch of achievements - we fixed that, so you now will only have the achievements you actually played free, and we remove the achievements that were wrongfully added upon startup. Take a screenshot while you can :D
We didn't get the overworld-style map screen done in time as marked in the roadmap (unfortunately one of us got Covid and actually still has it), so we will propably add it in the next Mayor release 0.3 instead. The localization for the new world also isn't done yet, we'll patch that in starting next year!
Hi again! Just some more saving bugs fixed - thanks to Tonyy from the Discord, We wouldn't have found it without you! Changelog Halloween is over Removed all pumpkins & bats. It was way too spooky for us, and we didn't want to live in fear. Another Save/Load Fix *sigh* yes, i
Hi again!
Just some more saving bugs fixed - thanks to Tonyy from the Discord, We wouldn't have found it without you!
Changelog
Halloween is over
Removed all pumpkins & bats. It was way too spooky for us, and we didn't want to live in fear.
Another Save/Load Fix
*sigh* yes, it was still broken. It's really really really not broken now. Just works. I swear.
Autorepair for Save Files
If you experienced some saving issues in earlier updates - don't worry, the data should be still there. The game will automatically fix your save files for you, so the old save files stay compatible.
More Graphics APIs supported
The game should now run on more machines, there is support for both Direct3D 11 and Vulcan now.
Hello everyone! We've had some more trouble with saving & loading, thank you so much to Solo and GoneZero who provided their Save files! That made it actually kind of easy to find the bugs. Changelog "The Sun" Saving Fix The stats were not saved for the last level, making it
Hello everyone!
We've had some more trouble with saving & loading, thank you so much to Solo and GoneZero who provided their Save files! That made it actually kind of easy to find the bugs.
Changelog
"The Sun" Saving Fix
The stats were not saved for the last level, making it impossible to get all achievements - now it works normally.
"The Sun" Buildground Fix
The frictionless Buildgrounds in the last level weren't as frictionless as they should have been. Oops
End of game message
You will now get a message after the last level ("The Sun") that will tell you that this is the last level, instead of just leaving you without a "next" button, wondering if this is it.
Sandbox Buildgrounds fix
The buildgrounds in Sandbox mode were broken, we just forgot to update them after we introduced the snapping system for Buildgrounds too.
Full unlock fix
There was a weird error where you would get MY PERSONAL SAVE FILE??? Very weird. It should not be possible anymore now.
Credits added
We added Scizzoid, Solo and GoneZero to our Credits as community testers. Thank you so much again for the effort of reaching out and sending your files!
This game is now in Memory of Søren Krahl.
He was a teacher, a colleague and a friend. We miss him.
It's still autumn, so spookyness mode stays on! Stay tuned, new content coming soon...
Hello everyone! We've had a bunch of people from the community help out after last Update didn't quite works as planned - but now the achievements should really really really work. Thank you so much to Scizzoid for helping us by letting us check his Savefiles, it really helped a
Hello everyone!
We've had a bunch of people from the community help out after last Update didn't quite works as planned - but now the achievements should really really really work. Thank you so much to Scizzoid for helping us by letting us check his Savefiles, it really helped a lot!
Changelog
Achievement System Fix Fix
The expert achievements should really work now! You will get all achievements that are stored in your savefile upon opening the game. The game will also fix corrupted savefiles automatically (hopefully not breaking any)
Achievement Popup Mode switched to immediate
You will get achievement popups now immediately after unlocking them, instead of just getting them when closing the application.
Improved Snapping & Holding mode
Buildblock snapping now supports half-steps and is also applied in holding mode. You can also drag parts through other parts that are in the way. This should allow you all to build more precisely!
Buildground Snapping
Snapping now also applies to the Buildgrounds, making it a lot easier to line up your structures.
Buildground connection feedback
If you connect a Connector or other connecting part to a Buildground now, the Buildground will also glow to show it is connected.
Part weight changes
We are making the weights of our parts more uniform, so that everything of the same size and material will weigh exactly the same (they were a bit different before, for no reason). This should make it easier for players to estimate weights.
Tutorial turning-while-holding fix
If you tried to turn while holding in the turning step of the tutorial, it didn't register. Now it's fixed!
Revert bug fixed
You can revert normally now!
Main menu continue UI fix
The "Continue"-button in the main menu used to only activate after the Savefile was loaded, which moved the rest of the Menu in an annoying twitch. We changed it so that it's just greyed out for the second or so it takes to load.
Zero gravity screenspace feedback fixed for Freecam
The effect now scales with the different FOV of the Freecam.
Loading screen size fixed in freecam
When in Freecam, the black black plane that was in the background of the loading screen wasn't big enough to cover the camera plane (because it has a different FOV). We just made it a lot bigger lol
we also did a poll in the Discord, and the community decided: Spooky mode stays on! We'll see how long...
Hi there! As promised, here's the roadmap up to full release! While we will continue to publish minor updates regularly, there will be two more mayor updates, one at the end of this year, one next year, and then a whole lot in the full release version! Please understand that we c
Hi there!
As promised, here's the roadmap up to full release! While we will continue to publish minor updates regularly, there will be two more mayor updates, one at the end of this year, one next year, and then a whole lot in the full release version! Please understand that we can't give you exact dates for these, because we would propably need to change them anyway. We'll sprinkle in other promised features into updates
The next mayor update, 0.2, will be containing world six. We will introduce at least two new parts, and it will have its own special environmental mechanic, like the other worlds. Looking forward for you to play that!
see you in the Discord, and have fun building&destroying!
Happy end of Spooktober! I hope everyone is ready to be scared, because we decided to have a Halloween event after all! You will find some scary changes to the game and demo... But what's this? A treat? The game is on sale! We're publishing this at the same time as the 0.1.23 min
Happy end of Spooktober!
I hope everyone is ready to be scared, because we decided to have a Halloween event after all! You will find some scary changes to the game and demo... But what's this? A treat? The game is on sale!
We're publishing this at the same time as the 0.1.23 minor Update - see that post for the Changelog.
PUMPKIN MAIN TARGETS Destroy all Main-O-Targets to win!
BATS! The friendly drones are now spOOoooOOOookY bats!!!