Hotfix 1.1.2.4
Fixed an issue where icons would not render correctly on some hardware.

Developer posts and news about this game.

Fixed an issue where icons would not render correctly on some hardware.

- Fixed an issue where certain textures would render as white squares on MacOS. - Fixed an issue that allowed buildings to be constructed without paying cost in certain conditions.

Signals is now available for MacOS. If you encounter any issues please head to the steam forums or our Discord server!

Enables Signals for MacOS!

Hi everyone! We have just released patch 1.1.0 which contains the newly added Challenge mode. The challenge mode is a fixed map (unknown to the player) where you aim for the highest score on the leaderboard. The score is calculated with a combination of factors which includes mon

- Water treatment plant now has an indicator on top of it with amount of water left. - Solar array now has an indicator on top with available power. - Minor UI fixes and icon updates. - Fixed an issue where the ambient sound slider would not affect the volume until the ambient tr

- Fixed an issue where a tutorial task in chapter 1 would sometime not appear leaving some players confused as to what the next steps are. - Fixed an issue where a seed had a 0.64% chance of starting the player on a different planet in the same system in Run Mode.

You no longer have to press building shortcut keys multiple times to place the same building. When un-pausing the game the time speed will now return to what it was before instead of 1. Fixed an issue where Chapter 3 Back to Menu button would sometimes not work. Fixed an issue wh

- Fixed an issue where autosave could sometime overwrite a manually saved game. - Fixed and issue where the hide auto-save checkbox in the Load menu did not always worked. - Saves are now order by most recent first in the load screen. - The save file name is now indicated on the

- Tweaked the tasks in Chapter 1 to help better understand the aim of the game - Reworded the tasks in Chapter 6 to reduce confusion. - Fixed an issue where reload of Chapter 4 or 6 from a save would cause the Maltium Detector to no longer be available.

Small patch to fix an issue where some user would get a freeze or crash due to game files not initializing correctly.

To celebrate the launch of Signals, Kat, the second half of MKDB Studio will be playing the run mode for a few hours! Be sure to tune in

Hi everyone, After a busy few months we are now close to release which will be on November 16th at 3PM British Time. (Countdown to event: What to expect? The game will be available on both Windows and Linux. The download should be between 500Mb and 1Gb. For issues, bug reports, f

Hello again, Kathryn here, the other 20% of MKDB Studio. So, colour (I'm British, I spell colour with a u) is not something I understood much of before this project. Despite having studied art and design and holding a degree in the subject, colour theory really wasn't covered muc

Welcome to this week's Dev log, I’m the other half of MKDB Studio, the wife, Kathryn. I’ve worked with Michel on several logo projects prior to this, he is easy to work with and broadly knows what he wants. At first I found it a challenge to get my head around the Signals logo as

Hello everyone, This week for devlog #2 we'll be talking about how Signals came to be, early ideas, prototypes, terrible sketches and other artifacts. In the beginning there was 2001 The original idea came about in late-February 2021, lightning struck while watching one of my fav

Hello everyone! We at MKDB Studio, that is my wife and I, are pleased to announce our first game: Signals. It is to be released late September for PC on Steam & itch.io and has been in development since early this year. Here is a short teaser: What is Signals? Signals is spac