Update 3.0.3
Updated build that fixes a security vulnerability from Unity.

Developer posts and news about this game.

Updated build that fixes a security vulnerability from Unity.

A few improvements to be up to date with the newly released Nintendo Switch version: Sunglasses setting now properly saves New bounce sound that is more perceivable on lower quality speakers Zoomed in closer on 6+ player lobby

A few bug fixes to be up to date with the newly released Xbox version: - Planet rings hidden when customizing stat values - Fixed YouTube and TikTok links

The full release update includes: - 22 new campaign missions (total of 64) - 4 different endings depending on relic and goal time progress - 8 new achievements - 3 new skins Additional updates: - Improved throwing AI and moved relic slightly in "Nuclear Propulsion" - Adjusted des

Balance and hints for chapter 2. Worm Howling (biggest change) - Moved wormholes closer - Wormholes auto release grabbed bombs - Reduced number of asteroids Proxima c - Added arrows to the starting text - Adjusted description Thinking With Portals - Fixed typo in description Gala

- Chapter relic and goal time percentages moved next to the chapter name in mission select In-game text: - "You Died" text only appears next to the controlled player - Goal player marked in cargo missions Button prompts: - Less frequent button prompts - Button prompts don't show

- Controls settings work for single player - Improved performance for controller rumble - Updated to Unity 6 (shouldn't make much difference but this is the reason for the large update size) - Adjusted player health, positions and enabled grab recovery in the "Leech Health" tutor

Removed counter spin. This mechanic caused universal confusion. It no longer really matters which way you spin when grabbed. - Spinning while grabbing no longer has an effect on grab time - Adjusted "Breakout Spin" tutorial - Changed "Counter Spin" tutorial to "Leech Health" - Ad

Sumorbit will transition from early access to full release on November 23! There will be a 40% launch discount. Chapter 3 of the campaign will be included in the full release. New trailer:

- Updated cover art - "Original Cosmos" achievement: Play a sumo round with custom planet stats - Fix: Grabbed bombs explode from moving asteroids - Fix: Health drain effect can now cover the full width of a planets core

More sumo achievements: - Sun 'n Death: Survive until the star(s) die on the last round of a first to 3+ sumo match - Tie Fight: Finish a sumo round in a tie Campaign: - Adjusted goal times for many missions - Added an extra check to prevent defaulting to the first mission on ret

Menus: - Tooltip hidden when not hovering a picker (to prevent stale information on the tooltip) - Prevented an issue where slight mouse movements could cause massive moon movements in menus - Sound effect for changing missions - Prevented moon movement while grabbing pickers - M

- Grabbing stars gives 150% heath rather than 200% - Added NavyBerry64 to Beta Tester credits Chapter 3 beta mission updates: Dangerous Cleanup - Made most black holes smaller - Moved the relic - Removed the auto bounce ring Double-Slit Experiment - Portals slightly closer togeth

The beta for the third and final chapter is up. If you're willing to record your gameplay, join the Discord and give yourself the Beta Test role. - 22 new missions - 4 different endings depending on progress - 7 new achievements (won't trigger on Steam until after the beta) - 3 n

Gameplay - Ring bouncing while grabbed reduces grab time by one third rather than one half - Reduced difficulty of AI in "Galactic Gauntlet" - Adjusted stats of the green planet in "Galactic Gauntlet" - Prevented the black hole singularity from moving Visuals - Consistent scale f

- Spinning in the wrong direction while grabbed is half effective rather than completely ineffective (for real this time). Spin tutorials and "Gas Leech" remain unchanged. - Fixed a bug where sometimes AI spin was only 90% effective - The default prompt for spinning on gamepad is

- The game pauses if an active controller disconnects - Disconnecting a controller in a menu also disconnects the player

- Removed additional friction while in the accretion disc of black holes - Fixed a bug where if one player grabs another and they both enter a wormhole on the same frame they would be teleported double distance - Supernova explosion now gives knockback - Fixed icons on gameplay d

Fixed a softlock in the tutorials menu from changing missions while the controls submenu is open.

Feature: - Option to reset best times for a mission Adjustments: - Spiral wormholes in "Portal Pass" that release grabbed objects on contact - Easier goal time for "Planets To Self Destruct" - Moving asteroids can go through wormholes Fixes: - AI doesn't use bounce on the outer r