Patch 1.0.10
A bug that we just had to squash, in fact the name of the game depended on it! Fixed a rare issue where a character could die twice which meant a select few puzzles could be completed without killing everyone.

Developer posts and news about this game.

A bug that we just had to squash, in fact the name of the game depended on it! Fixed a rare issue where a character could die twice which meant a select few puzzles could be completed without killing everyone.

Another small patch with some bug fixes alongside quality of life improvements for the gamepad. General improvements: Fixed shadows in a variety of levels in which they were faulty. Fixed UI layout inconsistencies. Fixed an issue, when loading a save file for a puzzle, that preve

Squashed a few more bugs! General improvements: Fixed minor bug/inconsistency with pathfinding behaviour. Fixed an issue where characters did not correctly display footsteps despite having to move in order to shoot. Fixed a bug where if an alarm clock did not detect someone at th

A patch just in time for the weekend! It is now possible to press anywhere on a grid tile and the object on top of the grid tile will always be selected. The size of the main text of the tutorial windows has been slightly increased for better readability on SteamDeck. Fixed rare

Happy new year! Gameplay changes: Fixed characters not showing footsteps if they targeted a bullseye while standing on treasure chest coins. Fixed footsteps incorrectly being shown if removing one out of multiple treasure chests affecting the character at the time. Characters tha

Patch day! Fixed an issue where the projectile preview on character selection sometimes disappeared when it shouldn't. Fixed an issue where the projectile preview on character selection sometimes went through frying pans when it shouldn't in certain edge cases. Fixed graphical er

It's that time of day again, a new patch for Everyone Must Die: A Western Standoff: Added the ability to click and drag to move the camera around, in the World Map and Puzzles, by pressing both Left Mouse Button and Right Mouse Button down at the same time. You can rebind this in

Another small update with some minor fixes: Achievements completed in the demo build will now be given to the player directly when launching the standard version. Fixed situations where holding special items over the incorrect tutorial placement outline would show as a valid posi

Small fix for a player reported bug: Fixed an issue where the projectile line shown during character selection was red despite not having a target.

A game that started as a school project has now 3 years later finally become a fully fledged title. Thank you to everyone who has wishlisted and all of our playertesters for helping us along this long and wonderful journey. We hope you'll enjoy!