V 1.5.0
Added tips on dungeons. Added marker to point out exit spots on karts.

Developer posts and news about this game.

Added tips on dungeons. Added marker to point out exit spots on karts.

I added support to the most common monitor frequencies. The measurement of frequency is quite inaccurate on html5, the algorithm is quite complex. The game now should run at 75fps, 144fps and 165fps on GPU. On monitors of 240hz and 360hz, it will cap as 120fps on CPU sync the htm

Bug fix where the game was too fast on >60hz monitors, thanks to aquatorrent!

Small bugfix where one could not trigger the boss starting sequences by using the jet skates

Reviewed Portuguese Text Fix of rare glitch when user is damaged while grabbing a pole, would cause weird behaviour Added missing sound effects of last boss / last cutscene

Reduced html5 canvas size and scaled on CSS in order to better support low-end gpus

Small Fix for artifacts on non-full-hd monitors when fullscreen.

I'm proud to announce that Wirewalk()↳ is now available on steam!! Its with 10% discount that will last for a week! Please let me know if you have any issues playing the game. Thank you! Danilo Ganzella (aka debugChicken)

30 Days for the release of Wirewalk()↳! Its now just 30 days for the release of my first game and I'm so excited. I though this day would never happen, and I really am happy to finally be proud of doing something that I consider noteworthy to my own standards. I'd like to thank e

Wirewalk()↳ Playtest just released the MacOSX x64. Please mac users, feel free to download and play the playtest of Wirewalk()↳ !! Send any bugs you encounter to this form: debugChicken

Welcome to Wirewalk()↳ Playtest The playtest will be available until one month before release. If you want, you can leave feedback on this form : Thank you! debugChicken