Time to correct that mistake...
Corrected a bug in the brightness setting where a bug in Unity's post processing caused a loss of half the horizontal resolution.

Light-Year Simulations, LLC · Light-Year Simulations, LLC

Corrected a bug in the brightness setting where a bug in Unity's post processing caused a loss of half the horizontal resolution.

Brightness control added, minor updates and GJ-34 cutscene updated. Try the new brightness control if you have an LCD based headset, it brings out the colors and improves playability.

Graphics update and seated play improvement. Can now tele-grab items when seated by using the grab motion (grip or trigger depending on setup) when the teleport beam turns magenta on items that can be grabbed. List of Improvements: Launch sequence OTW view improved, new radio con

Update to Wolf 25 graphics and assorted bug fixes. Minor terrain improvements, clouds and shadows, more glowiness in the underdark. Improvements Second Planet: Terrain textures tweaked. Some grass and plant updates. Mushrooms, cave spiders glow. Added clouds and shadows. Added 2

Update with small improvements. Corrected issue where used power crystals did not hinder or indicate to players that the socket was already occupied. Squeezing the trigger with an empty hand results in an extended index finger pose. Change List Added finger point animation for mo

Improvements: Controller setup menu now available in game. Minor cosmetic updates to HX-118, Tau Ceti. Additional non-conductive elements added to scene 2. Bug Fixes: Fixed bug where Europa (the moon) texture was rendered on Europa (the asteroid). Reduced volume of impact sounds

The Exoplanet Update is all about the VR Starmap. Whether in game or in the English labeled bonus version, we have added a zoom capability and planetary bodies. Players can zoom into star systems and see exoplanets, fictional game exoplanets, and in the Sol system, hundreds of ob

Steam achievements added based on game score data. Achievements shown on steam are from the last PLAYED mission. in addition small bug fixes for ship door opening in docking scene and hints flashing in main scene when previous scene was exited with hints on in application menu.

This update corrects bugs, lays groundwork for more hand positions, and adds a post credit scene. Bug Fixes: Fixed bug where "Reds" spawning was not curtailed when portal "becomes" in-active. "Double" vision due to fog fixed in TC cut scene. Updates: Removed Vive controller diagr

An in-game application menu with controller help and game hints has been added. Empty crate in ship has been removed to provide more room for the orbital mechanics sim. Poster of Tau Ceti planets has been added based on latest info. Application button toggles the-in game applicat

Tau Ceti now supports "seated" VR with glide motion in a limited vertical range. Additional updates and bug fixes listed below. Improvements Seated VR using glide within a vertical range Teleport to top of stairs, S2 Added to "dusty' look, building, TC Changed some filler to be m

Fixes door opening issue scene 4 when easy level selected in the release build.

This update adds improved support support for thumbstick controls and grip button object pickup. Thumbstick Support Previously thumbsticks worked like track pads, you would have to click down to get the teleport beam. Now, by selecting "Use THUMBSTICK" in the preferences menu, yo

Updates include: Added database info on Analyzer. Added database info on wireless power transmission. Added puzzle hints to alien device. Corrected bug where fade in from black failed to fade in.

Corrects bug where cannot teleport to rock.

Mission and Other Updates Added explicit mission instructions to the onboard database. Database now flashes yellow after first Medical Scanner use. Updated look and feel of the Medical Scanner. Changed HX-118 launch conditions. Now will only launch if craft is space-worthy instea

Changes to TCT based on player comments: Replaced step in cockpit with ramp to eliminate user popping up and own when on edge of step. Added new function to ensure user eye level is consistent when entering the cockpit. Added broadcast message from mothership informing player of

It's been a long road but TCT is now live and ready to go. I hope you enjoy playing it! Like other Indie developers, creating this game has been a passion rather than a chore. I think most of us do it because it is the type of game we would want to play. Now it's your turn to pla