Update notes ver. 1.1
Added Polish localization; Fixed 'Seaport' level low initial health level bug; Other minor improvements;

Tommy Gun Walrus · Tommy Gun Walrus Studio
Technical data

Added Polish localization; Fixed 'Seaport' level low initial health level bug; Other minor improvements;

New Features and Changes: Added localization to 5 languages: Ukrainian, Espanol, French, Russian, and Deutch (failed to add Simplified Chineses due to some weird Unreal Engine bug); Added 'Disclaimer' for localization ("... translations in this game have been generated using auto

Improvement : endings voice-over: ~10k symbols in 50 segments; few other fixes;

Added 'Endgame' feature. 1. The user could enable: - protagonist health X5 modifier; - enemies health X0.3 modifier; - each pickup item (ammo, health) capacity X5 modifier; 2. UI for endgame in the 'options' menu; 3. Logic for enabling endgame mode (each ability could be enabled

- Level 3: minor light tweaks in dark areas; - Level 8: added 1 checkpoint after playing; - Level 9: 1'st dialogue minor fix; - Level 10: a tweak in flying plasma trajectories, and enemies' health; lowered Cain requirements for the last dialogue branch; All annoying bugs and 'blo

Patch Notes: Version 0.99 'Almost There' Patch New Features and Changes: 'Q-WALL-UN' level (aka level 9): Fixed a logical issue in the after-mission dialogue that limited the maximum available level of awareness percentage for the 'bad-ending' branch. 'Epilogues Repository' level

- Hotfixed wrong ID assignment at some key decisions dialogues; - Updated UI of pause menu: now it shows current key decision results and number/index of 1 of 28 end dialogues which are available in the 'Epilogues Repository' level. N.B. updates rate will e decrease as soon I wil

1. Finalized the 'breadcrumbs' update. (neon letters near each 'mission wall' which depends on the key decision the player made during the game); 2. Lighting improvements; 3. Camera changes at elevators traveling; 4. Add tertiary small props/graffiti/debris etc. 5. Enemies tweaks

1. 'Seaport' level improvements: - HOTFIX: resolved 'darkness' issue (hope this time it's final :) ); - added a few checkpoints; - tweaked some enemies' & pickup locations; - adjusted damage zones; 2. 'Epilogues Repository' level improvements: - added a few checkpoints; - twe

Changelog. 1. Hotfix for 'Seaport' level (#5)- black screen for GPU of GeForce 1xxx series. 2. Fixed 'camera change' issues at level (#3). 3. Improvement of the 'Epilogues Repository' level.

Changelog. 1. 'Main menu' readability and eye adaptation reduction; 2. Level 'Atzlan Outpost' (aka 'Level 2') accessibility fixes + improved lighting in dark areas. 3. Pause menu -> "The Main Book of Ganjuberserk" -fixed type. More deep changes on UI there - planned in the nex

📢 Breaking News! The Latest Demo Version of "Big Byz Wars" is Here! 🎮 The new demo version of "Big Byz Wars" is now available, featuring an exhilarating experience that will leave you craving for more. This updated demo includes the highly engaging first level, offering approxi

Big Byz Wars demo-level walkthrough

Big Byz Wars demo-level walkthrough

Big Byz Wars demo walkthrough

- fixed assault rifle endless fire without a player click - fixed 'black squares' glitch during intense shooting - fixed shotgun impact 'on surface hit' (only 1 of 5+ bullets, for performance reasons) - performance optimization: texture max sizes reduced for different props - ene