Suit for Hire

Godmode Interactive

Released
Jun 20, 2025
Platforms
Last updated
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Updates & announcements

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  1. Developer post

    v1.0.15 - Photomode, Headshots (and some other things)

    Hey everyone! Apologies for this update taking so long, it was essentially ready for a hot minute considering it was in the Beta branch for a while. This update includes a bunch of things spanning from bug fixes, improvements, additional customizable settings and more. There's a

  2. Developer post

    v1.0.14.1 - Hotfixes Patch

    Hey everyone, Just a small hotfix patch fixing a few issues that have been brought to my attention (thanks for letting me know quickly!) Melee attacks will only cause impulse deaths now (non-animated, should fix the weird stiffness issue) FIXED: Crosshair resetting improperly whe

  3. Developer post

    v1.0.14 - Reticle HUD, Overkill, and more

    Hey everyone, This update focuses on making shooting enemies a bit more fun by implementing 'overkilling' and animation physics that used to be in the game before (should be fixed/improved now), additionally adding some more QOL improvements. I tested this patch a bunch but there

  4. Developer post

    v1.0.13.3 - Patch

    Hey everyone, Another patch hopefully improving the game further and fixing a few bugs, let me know if you encounter anything new or if the below bugs haven't been fully fixed: Reload UI not showing during Ultimate reload Added Grabbing to input buffer to allow chaining actions m

  5. Developer post

    v1.0.13.2 - Patch

    Hey everyone, Mostly a small hotfix patch to fix an issue with the Deagle ultimate, but I also made some various changes/improvements in other areas. Added Reload progress UI (let me know if you run into any issues with the crosshair and/or this new UI) Adjusted water in Miami: O

  6. Developer post

    v1.0.13.1 - Patch

    Hey everyone, v1.0.13.1 is out now (these numbers are getting a little out of hand), mostly fixing a few bugs and also adding a Toggle Dive setting. Added Toggle Dive setting Door *should* be kicked more consistently now FIXED: Shader making it so enemies appear through player’s

  7. Developer post

    v1.0.13 - Patch

    Hey everyone, A small patch focused on fixing things and adding Grabbing to the tutorial (yes, you can grab enemies as bodyshields), I've also been experimenting with optimizing some user interfaces since that seems to be the source of the memory leak/lag after long periods of pl

  8. Developer post

    v1.0.12 - Crosshair style Patch

    Hey everyone, This patch contains the ability to customize your crosshair style and various other improvements/fixes: Added Crosshair style customization (different PNGs) Added Hover over locked weapons to see what unlocks it Add input hotkey for Toggle HUD All enemies on ground

  9. Developer post

    v1.0.11 - Controller Vibration and more

    Hey everyone, A little patch focused on adding controller vibration and some gameplay improvements alongside input improvements: Added basic controller haptics Allow reloading to continue after a dodge Added Input queuing for reloading Added different colors for weapon pickups FI

  10. Developer post

    v1.0.10 - Savefile Backup system and Bugfixes

    Hey everyone, This patch is mostly focused on improving issues with save files and the Deadeye revolver, I'll go over some details on the new save system below but I also plan on adding UI popups in game for when things go wrong for save files. Savefile Backup Some players had is

  11. Developer post

    v1.0.9.1 - Hotfix for top-down aiming

    Hey everyone, The new aiming improvements in 1.0.9 caused some issues in other levels when it comes to aiming in certain spots, this hotfix should fix the laser going in random directions in certain levels for players playing in top-down. FIXED: Certain objects and invisible boxe

  12. Developer post

    v1.0.9 - Patch and Improvements

    Hey everyone, New patch is out with some improvements that should improve things for players across the board (both top-down and third person), I've done a bunch of testing to make sure things are working properly but please let me know if you experience any new/weird issues out

  13. Developer post

    v1.0.8.3 - Patch

    Hey everyone, A new patch is out now fixing a few issues and also re-enabling the forsaken glass destruction VFX (please let me know if it causes any additional crashes, I was not able to reproduce any crashes on my end), thanks for all of your bug reports and feedback! FIXED: Ne

  14. Developer post

    v1.0.8.2 - Temp Hotfix (glass destruction disabled)

    Hey everyone, v1.0.8.1 was released recently fixing a few things and attempting to fix crashes related to glass destruction, that being said, the crash is still occurring on specific levels so I've gone ahead and disabled the glass destruction VFX effect until I have it completel

  15. Developer post

    v1.0.8.1 - Stability Patch

    Hey everyone, v1.0.8.1 is out now, this patch focuses on fixing a bunch of the crashing, bugs, and a QOL improvement for challenges. You may notice that it's a large download, that's because I had to upgrade the project to a later Unreal Engine version, let me know if you experie

  16. Developer post

    v1.0.7.2 - Patch

    Hey everyone, A mini patch this time fixing a few things and also more attempts at improving overall game stability, for those experiencing crashes in the game, there's some tips that you can try out at the bottom as well: FIXED: Dying on repeat with **Speed** modifier due to blo

  17. Developer post

    v1.0.7.1 - "He's behind me, isn't he" Patch

    Hey everyone, Thanks again for all of your feedback, bug reports and support- this patch fixes a few first-time bugs for players alongside some spawning issues with enemies in thirdperson, full list below: FIXED: Door kicking direction is offset in Third person rather than forwar

  18. Developer post

    v1.0.6.4 - Steamdeck fixes

    Hey everyone, Some changes I made to the default config files seemed to have some adverse effects on Steamdeck users, I've reverted those config files to their original state which should hopefully fix the issue for new Steamdeck users. If you're experiencing issues (like screen

  19. Developer post

    v1.0.6.3 - Patch

    Hey everyone, This patch focuses on improving some input queuing when going from action to action (e.g. punching to shooting), it also fixes a various amount of bugs. Thank you again for all of the feedback and bug reports, with this patch I'd love to hear what you think of the i

  20. Developer post

    v1.0.6.2 - Grenade Enemies hotfix

    Hey everyone, this one's a small patch just focused on the grenade enemies. Grenade enemy no longer waits for attack queue to throw a grenade Grenade enemy throwing range increased from 1500.0f to 2500.0f FIXED: Enemy not dropping grenade on their body during a throw animation Th