Hey everyone,
This patch focuses on improving some input queuing when going from action to action (e.g. punching to shooting), it also fixes a various amount of bugs. Thank you again for all of the feedback and bug reports, with this patch I'd love to hear what you think of the input changes; there's moments where shooting might take a small moment since it's waiting for an animation to complete, let me know how that feels as well.
- FIXED: Enemies dropping bullets should work again, including for the silenced pistol passive
- FIXED: Flashlight appearing during dodge roll (after sidestep)
- Temporarily turned off shadows on player's gun, will figure out a better solution for the flashlight casting shadows on the gun in a future patch
- Aggro range for enemies in third person increased by 25%
- Improvements to input queuing, should be able to immediately kick/punch right after shooting, additionally input queue for shooting shoot reduce the chance of lost inputs (still needs some more improvement mechanically and visually animation-wise)
- Enemy attack tokens should reset upon player death now (should fix enemies not attacking anymore after a few deaths)
- Kick hitboxes should be improved, reducing missing even though enemy is right in front of the player
- Gamepad Special Left (or Select) should now be bindable to an Input on controllers
Thanks again for all of the support!