There most important fix for this release is that it should now be possible to load saves from game that have run over 1000 turns. There are also a bunch of minor fixes, including some for modders. General It was not possible to load game over 1000 turns long Fix for potential cr
There most important fix for this release is that it should now be possible to load saves from game that have run over 1000 turns. There are also a bunch of minor fixes, including some for modders.
General
It was not possible to load game over 1000 turns long
Fix for potential crash when an enemy is eliminated in network game
Fix for network server crash if failing to write a file
Fix for some spells (e.g. tangle vines) not being cast sometimes
Fix for slightly incorrect popup about enemy army contents
Sage guild lost library gold bonus when upgraded
Changed powers for the Great Archon
AI sailing fix
Stat, typo and sprite fixes
Modding
Max nbr of workshop items increased to 500, again
Fix for #darkbless not working on magic items
Class modding didn't end properly and could be affected by later commands
This is mostly a bug fix update. Most notable is a fix for a game crash that could occur when very very large armies didn't fit on the battlefield and a fix to the long range penalty. Normal bows, crossbows and slings should get a damage penalty if they fire further than half the
This is mostly a bug fix update. Most notable is a fix for a game crash that could occur when very very large armies didn't fit on the battlefield and a fix to the long range penalty. Normal bows, crossbows and slings should get a damage penalty if they fire further than half their maximum range. This penalty didn't work work properly and now that this has been fixed, normal ranged weapon units will be slightly less effective than before. This has no effect on magic or monster attacks, as they don't have any range penalty.
General
Fix for game crashing with "Out of space on bg" message
Range penalty for archers didn't work, fixed
Fix for planar immortality of some High Priestess summons
Mage would not cast Mass Combustion if many friendly units nearby
AI player could stop receiving income if first teammate was eliminated
Emperor in the Empire society now got his proper name
Queen of the Deeps could be killed by hateful fire giants
Fix for Faery Paths targeting unknown square
Make sure background is correct after ant hill creations
Some morale checks were vs strength instead, fixed
Fix for cloaked named square
Fix for cloaked square with fungus/herb/weed income
Better file handling error messages
Fix for failed summoning fights in network games
Legion of Gods was without memorized spells when newly hatched
Never show more than the first 2000 games in network lobby
Miasma now expires if swamp disappears
Stat and typo fixes
Modding
Max number of workshop mods increased 200 -> 500
Make sure background is correct after alter terrain events
Map editor 'remove fancy terrain' now keeps impassable mountains
This update improves the reliability of using mods in network games. All mods are now checked to make sure they don't have any special characters in their filenames, as this will prevent them from working properly in network play. In addition to mod fixes, there are also a bunch
This update improves the reliability of using mods in network games. All mods are now checked to make sure they don't have any special characters in their filenames, as this will prevent them from working properly in network play. In addition to mod fixes, there are also a bunch of bug fixes and improvements.
General
Spell casters will no longer cast curse on affliction immune enemies
Displaced was much too effective, fixed
Earthquake didn't work properly
Fix for wrong tree type when viewing Elysium from the sky
Battle inconsistency fix when altering memorized spells
Game could freeze due to never ending fights, fixed
Smaller save files
Improved joystick activation detection
Stat and typo fixes
Modding
Ensure that mods don't have illegal filenames
Error notice in mod menu for mods with bad filenames
Enable mod icons for lobby
Random map locations can now target leftmost column too
This is update fixes a bunch of bugs, e.g. the King in Yellow didn't revive properly in the void when he was slain, this has now been fixed. There was also a bug that could potentially crash the game if it ran over 1000 turns that has been fixed. General Fix immortality for Vastn
This is update fixes a bunch of bugs, e.g. the King in Yellow didn't revive properly in the void when he was slain, this has now been fixed. There was also a bug that could potentially crash the game if it ran over 1000 turns that has been fixed.
General
Fix immortality for Vastness & King in Yellow
Grave robbing now works on mausoleum squares too
Earthquake no longer castable on the sea
Foretelling can now find all type of greater mines
Ice was not inanimate, fixed
Network bugfix
Pressing 'a' to deselect all troops didn't always work
Fix item transfer bug
Array out of bounds fix for games over 1000 turns long
Crusade could start in a void square, fixed
Awe bright flash in combat didn't work
Icon for games with mods in network lobby
Fix for pathing revealing enemy location in fog of war
Animated tools will no longer drown
Fix for hooded spirit and path boosting not working
It was possible to burn forests even if no longer able to cast that spell
Modding
Increased maximum number of mods (250 -> 500)
Fix for line wrap in Japanese & Chinese languages.
This is mostly a bug fix update. Most importantly it fixes a bug where the game could crash when setting up ship battles. General Ship battles could crash the game, fixed Better at finding good start locations Fix for sage guild's library income bonus not working Upgrading some g
This is mostly a bug fix update. Most importantly it fixes a bug where the game could crash when setting up ship battles.
General
Ship battles could crash the game, fixed
Better at finding good start locations
Fix for sage guild's library income bonus not working
Upgrading some guilds to level 3 made them lose some recruitment bonuses
Apocalyptic Riders weren't able to reform properly
Self Proclaimed King was stupider than he should be
Too high chance of getting the Arcane Dragons, fixed
This update mostly fixes some problems from the Guildmaster update, but there is also one new magic item added. General New magic item: Thousand Medicine Bowl Sweep from e.g. Zweihander didn't work Fix for guildmaster not starting at the coast Guildmaster will no longer start wit
This update mostly fixes some problems from the Guildmaster update, but there is also one new magic item added.
General
New magic item: Thousand Medicine Bowl
Sweep from e.g. Zweihander didn't work
Fix for guildmaster not starting at the coast
Guildmaster will no longer start with a ship if not on a coast
Fix for Pegasus recruitment
Fix for Pegasus Rider recruitment message appearing unnecessarily
Cloaking a square will now hide name on map also if any
This update brings a new playable class to Elysium, the Guildmaster. By establishing different types of guilds in towns, he will get benefits depending on what type of guild it is. E.g. the shipwrights guild will enable the construction of better ships and the assassins guild wil
This update brings a new playable class to Elysium, the Guildmaster. By establishing different types of guilds in towns, he will get benefits depending on what type of guild it is. E.g. the shipwrights guild will enable the construction of better ships and the assassins guild will enable assassination contracts. Ships have been tweaked as the guildmaster is a ship using class and it is now much faster to travel by sea than on land. There is also some new stuff for the Demonologist, the Dryad Queen and the Kobold King as well as plenty of bug fixes and tweaks.
General
New playable class: Guildmaster
New type of items: Soul Contracts
Soul contract ritual for Demonologist
New terrain: Mausoleum
Traveling on a boat now only cost 1/2 AP per step for the sailors
New monster: Gryphon (old gryphon is now known as great gryphon)
Kobolds' main dragons might get spellcasting abilities
Better handling of overpopulation
Increased max size of battlefield
New independent groups
Kelp forests could be destroyed into a plains, fixed
New battle map for fights in an oasis
No ports in small lakes
Can now change spells for greedy commanders
Can no longer tunnel in combat on frozen water squares
Units will no longer go berserk from disease damage
Game could crash during world creation, fixed
Can now chop down spider thickets
Elemental event could carry over from one game to next, fixed
Arcane tempest no longer affects terrain or boats
Destroying pillar no longer consumes AP from underlings
Change commander by ctrl-right click now updates text too
Net & web can no longer affect immobile units
battle crash bug fixed
Ant hills can no longer be blessed
Crusade and Inquisition now takes veils into account
Maps and teleport scrolls are now less common
Use current dir as fallback if failing to create proper save dir
More type of special forests/jungles can now be chopped down
Independents with burned down forests could kill dryad queen during world creation
Lifeless units couldn't equip heart of life, fixed
Merchant could come ashore in bridges and fords, fixed
Juggernaut is now more aggressive
Dryad Queen can now get a Blood Bull from the Blood Orgy ritual
Size of default game window larger on high DPI screens
Fixed follow dead leader bug
Animate Tools can now be done on iron only locations too
Motte and Bailey didn't contain any lifeforce, fixed
Bone Imp got pierce resistance
Tip fixes
Typo and stat fixes
AI
AI better at using ships
Dwarf AI improvement
Modding
New ritual commands: turncastcount, castcount
New item command: nodrop
New monster/item command: voidship, farsightsea
Mods are now properly reenabled after returning to main menu
This is a mostly a modernization update, it fixes some bugs and makes sure the game runs well on modern systems. The largest change is for Macs where new M1+ Macs are now required to run the game by default. Users with older Macs can still run it via wine/crossover or by opting i
This is a mostly a modernization update, it fixes some bugs and makes sure the game runs well on modern systems. The largest change is for Macs where new M1+ Macs are now required to run the game by default. Users with older Macs can still run it via wine/crossover or by opting in to the legacy private beta in steam (password: legacylegacy), that will remain on version 5.30.
General
Oak Golem can now be created in Ancient Forest-like terrains too
Fix for empty message window popping up at start of turn
Less random pitch for some sound effects
Soulless now have item slots
Blood Burst is now armor negating
Better placement of mirrors in forts
Vortex of Stillness was incorrectly an Astrology spell
CoE could fail to start if workshop mod directory was removed
Mages now better at targeting spells with 2+ nbr of strikes
Fix for server hang on astrology
Setup on ship could lock up game
Elder Thing could belong to wrong independent faction
Network reliability fixes
Typos fixed
Modding
64 bit damage numbers should work now
Linux
Fix for crash when shutting down pulseaudio on exit
This is a bug fix update. Most importantly it fixes a problem where large units could fail to figure out how to cross the bridge when attacking in a Bridge or Tower Bridge location. Another bug was that non-area attacks could incorrectly hit the terrain under the target too, this
This is a bug fix update. Most importantly it fixes a problem where large units could fail to figure out how to cross the bridge when attacking in a Bridge or Tower Bridge location. Another bug was that non-area attacks could incorrectly hit the terrain under the target too, this could be fatal if a hard hitting unit was attacking someone on a boat and then killed the boat as well.
General
Spell casters will no longer cast blessing on permanently blessed units
Fix for non-area attacks also hitting terrain under target
Fix for sound disappearing after pressing 'q' during summoning
Pathfinding for large monsters on bridges could fail, fixed
Mindless no longer affected by Mass Command spell
Layout fix for large text settings
Ritual window a little wider
Square inconsistency bug fixed
Increased joystick deadzone by default (1 -> 3 percent)
Deadzone configurable via startup option (e.g. --deadzone=5)
This update fixes some bugs and minor issues and adds a few new capabilities for modders. The scrollbars in the game can now also be controlled by the Home/End keys to jump straight to beginning or end. General Swamp Soul now destroys swamp on its first incarnation too Floating u
This update fixes some bugs and minor issues and adds a few new capabilities for modders. The scrollbars in the game can now also be controlled by the Home/End keys to jump straight to beginning or end.
General
Swamp Soul now destroys swamp on its first incarnation too
Floating units on ships no longer displaces ordinary units
Decaying units could damage swallower
A group of commander could fly up even if only one of them could fly
Don't put the Kobold's traps on ice squares
Pale One castle battle map had too much grass
Support for portrait mode resolutions
Fix for battle log sometimes popping up after performing a special power
Immortals who die will get rid of sentry mode
Could steal units from stupid commanders
Aquatic units will no longer drown in ports and bridges
Decay spells will no longer target unaging units
Bring up keyboard when entering player name on Steam Deck
This update contains some new groups of independents that might defend Elysium as well as a new magic item that could be found. Apart from that there is also the usual bunch of tweaks and bug fixes. General Fix for disguised apes showing their true appearance while moving Sea Dra
This update contains some new groups of independents that might defend Elysium as well as a new magic item that could be found. Apart from that there is also the usual bunch of tweaks and bug fixes.
General
Fix for disguised apes showing their true appearance while moving
Sea Dragon couldn't move properly in fights
A few more possible independent groups for Elysium
Tweaked the defenders of Desert Palace
One new magic item
Can now passwall diagonally as well
Guard tower spawning was not disabled by non-empire independents
Fix for statues getting the wrong name
Frozen seas on the Primal Plane only cost 1 MP, fixed
Some more buff spells now only affect friendly units
Typo & Stat fixes
Network / Multiplayer
North/South percentages didn't work in network lobby games
Modding
Event variable used by rituals didn't work in network games
This fixes a bunch of bugs and adds 2 new magic items to be found. In previous versions a player could sometimes stop getting income if his allied partner was eliminated. This has now been fixed, but the fix might result in one turn with double income for an allied player in an o
This fixes a bunch of bugs and adds 2 new magic items to be found. In previous versions a player could sometimes stop getting income if his allied partner was eliminated. This has now been fixed, but the fix might result in one turn with double income for an allied player in an old saved multiplayer game. But it will only happen once and then it should work as normal again.
General
Two new magic items
Fix for Agarthan cave walls looking like tunnels
Fix for terrain veils not working when seen from the Sky Plane
Mirror Images are no longer affected by damage they are immune to
Typo & Stat fixes
Network / Multiplayer
If the first allied player was eliminated the second one no longer got income, fixed
Modding
Map editor was dark after resigning a game first, fixed
This update consists of mostly bug fixes. Most importantly has some fixes for the new west/east clustering and the gamepad support that was added in the previous version. General The Second Sun didn't return if killed on the sky plane Sinking of a ship no longer spreads to adjace
This update consists of mostly bug fixes. Most importantly has some fixes for the new west/east clustering and the gamepad support that was added in the previous version.
General
The Second Sun didn't return if killed on the sky plane
Sinking of a ship no longer spreads to adjacent ships
Fix for scrollbar on message screen resetting too often
Incorporation can no longer steal HP from vegetation
Increased deadzone for joysticks
Don't use joysticks until they give a large reading once
Fix for Holy Vengeance description
Typos fixed
Network / Multiplayer
Was not possible to return to Random class in network games
It was not possible to give items to allies in hot-seat games
Fix for west/east clustering taking almost forever on small maps
Fix for trying to create a network game without any name
AI
Fix for excessive AI ship building
Modding
Fix for targetunitloc and ownsloctarg not setting location properly
The new team placement option called West/East is meant for games with large teams. Here each team will be placed in one direction, but not as tightly clustered as the standard clustered setup. There are also a few new magic items, some bug fixes and some new features to make gam
The new team placement option called West/East is meant for games with large teams. Here each team will be placed in one direction, but not as tightly clustered as the standard clustered setup. There are also a few new magic items, some bug fixes and some new features to make gaming on the Steam Deck easier.
General
New map team placement option: West/East
3 new magic items
The auto recruit indicator could sometimes show up on a magic item
Reduced CPU usage on the Ritual Screen
New input box when entering name
Use arrow keys to select next/prev recruitment location
Gamepad analogue stick can now be used to scroll the map
Gamepad analogue stick can be used to scroll battle too
Touchscreen mode can be enabled from settings
Touchscreen mode enabled for Steam Deck on first start
Mujina is now stealthy
Old Inanimate ability name should now be called Lifeless instead everywhere
A new tip
typos and stat fixes
Modding
Increased maximum nbr of effects per magic item
Fix for modded events happening to wrong player in team games
This update fixes some bugs and minor issues and adds one new command for modders. The Map Editor has also been improved and now shows where the snow usually is as the map is being edited. General Fix for tracer particles showing up on melee weapons Assassination attacks now coun
This update fixes some bugs and minor issues and adds one new command for modders. The Map Editor has also been improved and now shows where the snow usually is as the map is being edited.
General
Fix for tracer particles showing up on melee weapons
Assassination attacks now counts as if made from a range of 1 (awe can now affect assassin)
Gold Income overview scrollbar didn't work
Can no longer see cloaked squares from the sky plane
Immortal Beings can no longer cast the twiceborn ritual
Rakshasi is no longer prevented to cast Grand Mastery by Raksharishi
Fix for some incorrect ability descriptions
Fix for disintegrate targeting a large friendly unit
Same name units are now always merged in the transfer units stats
Ceremony in the Deep can now also be made on deep sea gem deposits
Stat & typo fixes
AI
AI didn't take archers in enemy forts into account properly, fixed.
Modding
New event command: removeitem
pathboost didn't work
Make sure modding variable are reset before each new game
primifier can now be used with higher numbers
Improved translation support
Map Editor now uses the Autumn season and puts snow where appropriate
This release fixes some bugs, the most serious one might be that the Enchanter's magic tools didn't work correctly since the previous patch. Also the Perfect Cube apocalyptic event could no longer appear since a few patches ago. Apart from bug fixes there are also a few new comma
This release fixes some bugs, the most serious one might be that the Enchanter's magic tools didn't work correctly since the previous patch. Also the Perfect Cube apocalyptic event could no longer appear since a few patches ago. Apart from bug fixes there are also a few new commands for modders to utilize.
General
Some terrain specific summons didn't work any longer, fixed
Perfect Cube event didn't work any longer
Dragon Terror affected friends too
Hooded Spirits can unify when independent
Fixed spawning of Raksharaja Gods on Primal Plane
Can no longer try to learn new combat spells after reaching limit (60 spells)
Slightly less random pitch on sound effects
A few more independent monsters may start with a magic item
Fix for faulty defeated by message
Fix for autoconnect to secondary server
Fix for empty text box popping up after end turn
Some particle effects could be seen even when battle was hidden
Fix for some terrains being destroyed by desert
Typo and stat fixes
Modding
New monster/item command: invul
New class command: atavirec
pathboost can now be used multiple times on one item
This update brings another new playable class to Elysium, the Raksharaja, a Demon that has infiltrated and taken control over a society of monkey people. The Raksharaja will use the monkey to get hold of blood sacrifices in order to summon more demons. This new class also comes w
This update brings another new playable class to Elysium, the Raksharaja, a Demon that has infiltrated and taken control over a society of monkey people. The Raksharaja will use the monkey to get hold of blood sacrifices in order to summon more demons. This new class also comes with a new tune made by Adrian von Ziegler. This update also contains a lot of fixes and some new contents like more magic items, unique battle maps for more locations, new combat spells and a new random event. There are also improvements to the AI and a bunch of new commands for modders.
A bug fix update. Most importantly it fixes some bugs with the map graphics as well as a bug that prevented some mods from working. General Map mountain sprites weren't properly randomized, fixed Fix for erroneously shown movement Fix for battle terrain remaining after some ritua
A bug fix update. Most importantly it fixes some bugs with the map graphics as well as a bug that prevented some mods from working.
A quick fix patch for some issues found in the previous version. General Inhabit Jungle can now be cast in Jungles like intended Fix for menus not working if the is no font size set (bug from 5.17) Fix for insane captains (bug from 5.17) Description fixes Stat and typo fixes
A quick fix patch for some issues found in the previous version.
General
Inhabit Jungle can now be cast in Jungles like intended
Fix for menus not working if the is no font size set (bug from 5.17)
This update brings a new playable class to Elysium, the Monkey Maharaja. This new class have many monkeys of different size and standing, as well as Gurus capable of summoning previously unknown mythic beings and reincarnating after dying. There is also a new tune for the Monkey
This update brings a new playable class to Elysium, the Monkey Maharaja. This new class have many monkeys of different size and standing, as well as Gurus capable of summoning previously unknown mythic beings and reincarnating after dying. There is also a new tune for the Monkey Maharaja made by Adrian von Ziegler. Apart from this new class there are also a bunch of other new features and bug fixes. The Gorgons and Erinye of the Witch are now all unique beings (3 of each), a new island has been added to the primal plane to accommodate the various unique beings of the monkey people and the merchants are now better at putting suitable prices on different magic items.
General
New class: Monkey Maharaja
New tune for Monkey Maharaja by Adrian von Ziegler
New terrain Atavi Villages
New island on the outskirts of the Primal Plane
Gorgons are now unique (3 of them)
Erinye are now unique (3 of them)
Temple pyramid battle ground
Dwarf mines now have proper battle grounds that are improved with level of Dvala
Kelp in kelp forest battles
Magic Maps now only reveal map, not units
Monsters with same name are now shown as one post in battle reports
Some magic items from merchants are now more or less expensive than other
It is now easier to click on large units while they are moving in battle
Dwarven City now starts with an iron gate like it is supposed to
Units with planar immortality heal afflictions on their home plane over time
Rain of Blood spell uses less particles
Eternal Pyre can now be cast in sacred groves as well
Demilich could deviate to other planes if teleporting close to a plane's edge
Translation support for army composition popups
Default to large font size on Steam Deck
Help screen for load game screen
Most buildings are now amphibian so they won't drown
Snow movement did not combine properly with giant sized
New spell school: Destruction
Waking up from sleep didn't remove berserk properly
Making crystal golem from crystal forest resulted in a plain, fixed.
Halberdiers can now use magic weapons properly
Giant Locusts can now appear as independent animals
More animal types for Druid Lesser Summoning
Spider Thicket now costs 3 AP to enter
Typo & stat fixes
Network / Multiplayer
Fix for network map scrying
Fix for overrun in network games
AI
AI improvements for High Cultist and Bakemono
Modding
Mods are also checked for correct case of directories
Error checking for mod sample files
Mod vars now reset properly after Game Over
New monster command: savanna2
New ritual commands: promplayer, ritequipall, ritmaxrange
Startinsanity didn't work, fixed
No messages for recruitment offers that are prevented by terrain restriction
Create Fancy Terrain in map editor now only affects the Elysium plane
Map editor fix, loading multi plane maps could result in a bad map size