Small Tutorial Dialogue Fix
There was a bug with the dialogue that was created in the last build, this fixes it!

Developer posts and news about this game.

There was a bug with the dialogue that was created in the last build, this fixes it!

I was informed that there was a bug stopping progress after the molten fields boss fight, this update contains a fix for this issue. Thank you for playing my game!

Patch 1.0.2 -Small bug fixes -Fixed bugs with molten area -Fixed a soft lock when starting the molten boss -Fixed some healing effects that weren't registering as "heals" -Changed some dialogue that was going off the screen -Dialogue no longer repeats in the starting room

Hello all. I'd like to say thank you to those who have participated in the Early Access version of We Are Live. I'm here to announce that 1.0 will release on May 2nd, 2022! I know this is a bit sudden but I feel like now is the right time to do so. What does this mean for updates

We Are Live Patch 0.5.1 Patch Notes - Fixed a bug where the tutorial would soft-lock the game - Two new danger levels to test your skills! Thank you once again to those who help find the bugs! Ryan | Ventus Games

We Are Live Update 0.5.0 New Act 3 zone, Molten Wastes Features: 3 new enemies! 1 new boss! New encounters, rooms, and fights! New music! New companion! 5 New artifacts Bug Fixes! Fixed a problem with saving not working properly once unlocking Dix other misc bug fixes Probably ad

Patch 0.4.0 - Holiday Update! New Features! -Danger Levels! Harder difficulty modes for continued play after beating the game once! Currently, only danger level 1 is in-game, more to be added soon.... -Steam Achievements! Who doesn't like achievements? -Holiday Elf Skin, Celebrat

Bug Fixes~! -Game should now properly reset when you die by clicking the reset button -Fixed an error with not being able to pick up artifacts -Fixed a bunch of misc rooms that were supposed to give artifacts, but didn't -Shop should now always have items in it Thank you once aga

Two new artifacts added: Heat Up, and Pyro Power. You can no longer find duplicate items in runs. (Except "Unknowns") Fixed issue with shop keeper dialogue in acts 2 and 3, also added unique shop dialogue depending on which companion you are using. New resolution options in the s

Patch 0.3.4 Item Icons have been updated for consistency, some names have also been changed. Updated movement script to not be tied to machine frame rate. Fixed a bug that caused a softlock when burn triggered on the Vine Lord and Sei was dead. Fixed a bug in act 3 where enemies

Hello Everyone! Thank you for checking out my game, and I'm excited to announce that the game is out in Steam Early Access right now!! It's been a long road for me, and I'm excited to take the next step in the development journey by letting others experience the game! And with yo

A small overview Hello all! I am completely astounded by the number of wishlists I have and I am excited to have people excited for We are Live. I can't wait to share it with you! So now it's time for a small update showing you what I've been working on! Since the Next Fest, I Up

Hey! I'm gonna be streaming a bit of me playing through the We Are Live demo during the Steam Next Fest! Feel free to drop by and ask me any questions, I'll be around for about an hour so please join in! I'll be starting around 7PM on June 18th! Unfortunately due to technical dif