Bug Fixes Fixed some minor dialog errors Corrected pathing of NPCs during Radames introduction so they don’t impede character movement Smoothed out a cutscene animation if you lose the fight against Badu Added Overstack flow checks and extensions
Bug Fixes Fixed some minor dialog errors Corrected pathing of NPCs during Radames introduction so they don’t impede character movement Smoothed out a cutscene animation if you lose the fight against Badu Added Overstack flow checks and extensions
Bug Fixes Corrected bonuses added by JP Strike Game Balance Changes JP Strike now increases based on how many enemies are killed with the skill in a single battle – 1 enemy = 200% Bonus 2 enemies = 250% Bonus 3 enemies = 300% Bonus
Bug Fixes Corrected bonuses added by JP Strike
Game Balance Changes JP Strike now increases based on how many enemies are killed with the skill in a single battle – 1 enemy = 200% Bonus 2 enemies = 250% Bonus 3 enemies = 300% Bonus
Bug Fixes JP UP augments were associated with the wrong parameter and have now been corrected. Added bestiary images to all database enemies (even ones that the player should never encounter). Added a blank bestiary image just in case player does something we never expected.
Bug Fixes JP UP augments were associated with the wrong parameter and have now been corrected. Added bestiary images to all database enemies (even ones that the player should never encounter). Added a blank bestiary image just in case player does something we never expected.
Bug Fixes Corrected an issue with the Crossbow skill Rapid Reload that granted first strike on the second round of combat instead of the first There is a safety quest log check for the quest Friends in High Places in case the player proceeds further into the story than originally
Bug Fixes Corrected an issue with the Crossbow skill Rapid Reload that granted first strike on the second round of combat instead of the first
There is a safety quest log check for the quest Friends in High Places in case the player proceeds further into the story than originally intended. The quest should now always be added to your quest log no matter where in the quest you first take it on
QoL Improvements You can now find a Fishing Tournament Leaderboard in every town
Content Additions Added dialog to Lincoln and Eliza during Chapter 2 Haven.
Bug Fixes Removed lingering mini-game code from Terrace Caves Katanas now have the correct number of augment slots You can no longer gain JP while using a class that is already Mastered Fixed an incorrect shovel check when digging for buried treasure QoL Improvements Added the Sh
Bug Fixes Removed lingering mini-game code from Terrace Caves Katanas now have the correct number of augment slots You can no longer gain JP while using a class that is already Mastered Fixed an incorrect shovel check when digging for buried treasure
QoL Improvements Added the Shovel type needed to display log when checking treasure spots
Game Balance Changes Grendelo AoE magic spells now pull from the normal enemy spell damage list
Content Additions Added a traveling Earth Brother that can give church options in the wilderness
Bug Fixes Corrected an improper transition in Lake Anqet Central Optimized code for Steam integration to help improve performance QoL Improvements Added more High Level Plant Nodes to Ghal Marda Added more High Level Plant Nodes to Lake Anqet West Content Additions Added Cloud Sa
Bug Fixes Corrected an improper transition in Lake Anqet Central Optimized code for Steam integration to help improve performance
QoL Improvements Added more High Level Plant Nodes to Ghal Marda Added more High Level Plant Nodes to Lake Anqet West
Content Additions Added Cloud Saving (Needs further testing)
Bug Fixes Corrected an inaccurate damage calculation when an enemy or party member was killed by an AoE Xavier should no longer be in Oslen after Chapter 1 QoL Improvements Volume control can now be increased and decreased by 1% intervals
Bug Fixes Corrected an inaccurate damage calculation when an enemy or party member was killed by an AoE Xavier should no longer be in Oslen after Chapter 1
QoL Improvements Volume control can now be increased and decreased by 1% intervals
Bug Fixes Uklangor now has a proper damage calculation when not listed as enemy #1 Corrected Haven Arena attendant dialog after chapter 3 Historian damaging AoE skills should now correctly damage any remaining living enemies
Bug Fixes Uklangor now has a proper damage calculation when not listed as enemy #1 Corrected Haven Arena attendant dialog after chapter 3 Historian damaging AoE skills should now correctly damage any remaining living enemies
Bug Fixes Fixed various typos Corrected Darius bounty objective text Added missing dialog to Oslen Tavern Guard Fixed some pathing issues Diamond Augment gold bonus now matches Amethyst Fixed some book text placement Hashar will no longer be in the Tavern right after Tiran’s reti
Bug Fixes Fixed various typos Corrected Darius bounty objective text Added missing dialog to Oslen Tavern Guard Fixed some pathing issues Diamond Augment gold bonus now matches Amethyst Fixed some book text placement Hashar will no longer be in the Tavern right after Tiran’s retirement party Power Word Pain should no longer have its damage reduced to 1 after killing a single group member Power Word Kill should no longer have its damage reduced to 1 after killing a single group member
QoL Improvements Cyrnan now tells the time-of-day Tiran’s retirement party will be Certain NPC’s in Oslen have had their schedules reduced Weapon Skills learned will no longer appear on the training list Weapon Skills have been added to the Weapon Mastery Menu for reference All Weapon Skills have been added to the Passive list in the Status menu when unlocked Added Codex information on Weapon Skill growth
Game Balance Changes Uklangor now has proper racial bonuses Uklangor’s Weapon damage has been increased Jada Whitehoof ability loadout has been modified Reduced the rate at which Bandit Mages use normal attack Reduced the rate at which Bitey type fish use normal attack Eidma battle during Oslen training has been retuned slightly
Bug Fixes Fixed some typos Bru bounty quest update should no longer crash the game when viewing journal Optimized code for the Equipment scene to help improve performance QoL Improvements Clothes now have a description Game Balance Changes Added priest to tutorial areas for earli
Bug Fixes Fixed some typos Bru bounty quest update should no longer crash the game when viewing journal Optimized code for the Equipment scene to help improve performance
QoL Improvements Clothes now have a description
Game Balance Changes Added priest to tutorial areas for earlier saving on harder difficulties
Horizon’s End Gaming is proud to unveil our Kickstarter Campaign for our next installment within the world of Tenamyr with the homebrew campaign that birthed our collected works. For the past two decades, my friend Brian Swahn and I have been creating games that capture the sense
Horizon’s End Gaming is proud to unveil our Kickstarter Campaign for our next installment within the world of Tenamyr with the homebrew campaign that birthed our collected works.
For the past two decades, my friend Brian Swahn and I have been creating games that capture the sense of adventure and imagination we experienced while playing Dungeons and Dragons as kids. We founded our company to stay connected and continue working together, even as our lives took us in different directions we were able to create The Great Gaias and Gjallarhorn. Now, we're excited to embark on a new venture and bring our games back to their roots of tabletop gaming, where we believe they can truly shine and bring people together in new and exciting ways.
Our passion for creating games that capture the imagination and sense of adventure that we felt as kids has never wavered. We want to create immersive experiences that transport players to new worlds and connect them with others around the table. By supporting our campaign, you'll be helping us achieve our dream and bring these games to life for a new generation of players. In return for your support, we're offering a range of rewards that include exclusive access to limited edition merchandise, our digital collection of works, and even the chance to design your own character in our new campaign setting.
Even if you can't contribute financially, you can still help us spread the word and make this campaign a success.
Please visit our Kickstarter page to learn more about our project and consider supporting us. Thank you for your support and for helping us bring these games back to life, your support is truly appreciated.
Beta build has been disabled and the changes have been merged into main build branch. Bug Fixes Piercing Shot now grants AP as intended Wild Swing now grants AP as intended Cut now grants AP as intended QoL Improvements Increased Total Memory usage capacity to help optimize certa
Beta build has been disabled and the changes have been merged into main build branch.
Bug Fixes Piercing Shot now grants AP as intended Wild Swing now grants AP as intended Cut now grants AP as intended
QoL Improvements Increased Total Memory usage capacity to help optimize certain systems and prevent slowdowns
Bug Fixes When inputting your character birthday you can now redo the month if you made a mistake QoL Improvements Corrected Playtime speed adjustments when using faster or slower refresh rate monitors (*Please Note* Old saves will show wrong information on in-game playtime) Game
Bug Fixes When inputting your character birthday you can now redo the month if you made a mistake
QoL Improvements Corrected Playtime speed adjustments when using faster or slower refresh rate monitors (*Please Note* Old saves will show wrong information on in-game playtime)
Game Balance Changes Changed many Story and Arena fights to match Masochist Difficulty leveling style