Hotfix 6.0.1 - Combat Item Fix
Fixed game-breaking issues caused by the new combat items. - Ironclad's Gift no longer soft locks the game - Other minor fixes

Developer posts and news about this game.

Fixed game-breaking issues caused by the new combat items. - Ironclad's Gift no longer soft locks the game - Other minor fixes

Yaengard was always a passion project - we built our own dream RPG. Even though the first salvo of updates post-release is finished, we still always want to make MORE — endless ideas, dreams, and concepts we’d love to bring you. Sadly, we can’t do everything we dream of as a smal

Greetings Adventurers! We at Planeshift would like to say that the development of Yaengard is NOT over! Yaengard just got cloud saving for Windows on Steam - Never lose your progress! Your game automatically saves whenever you reach the travel map. Now, it will default save to St

A bug with certain OS languages has been causing characters to lose their colors (going completely black). This bug should now be fixed.

Well met, Adventurers! Today we are releasing CONTENT UPDATE 5 for Yaengard! Added Nightmare Difficulty Unspoken Modes Challenge Modes Nightmare Difficulty In playtesting Yaengard, we always found it interesting when you had to make hard decisions to survive. This works great whe

Changelog Improved Crossbow Visuals Fixed some abilities not working as intended Improved descriptions to better describe mechanics Players down start with 1 valuable so early traders aren't so disappointing. Improved sound effects for some abilities

- Fixed saving issues with bearded women - Improved crossbow ability visuals - Reduced risk of undead ragdolls going spaggheti.

Update 4 has arrived! It's been really amazing to hear all your feedback on the game, so we continue to work hard to make new updates! I am STOKED to bring you the newest one: Update 4! This is the 4th update that is coming your way since the release 20 days ago, and this one is

You have asked! After the release of Yaengard, we had 3 major requests from you guys! Melee Zone-of-Control Physical Ranged Weapons Character Creation! We had discussed engagement and zone-of-control internally, considering it. So when you asked for it, we decided to act quickly!

We are pushing out a patch to fix a lot of minor issues, as well as some quality-of-life! Typos & Text fixes Abilities that are behaving incorrectly Cameras that are wonky Ultrawide monitor support Fixing some Ui behavior Meanwhile, we're hard at work on Update 4 - a three-wa

Hotfixed inventory glitch that would break Ui until restarting game. Fixed a broken location Fixed a broken ability Removed an unintended logo Just a few things we missed - you probably never noticed them!

Added new status effect mechanic: Engaged. Added gameplay tips on the travel map! Added on-hover tooltip for stamina to improve clarity! Removed some clutter in some ability descriptions. Fixed a set of perks to work as intended! Updated icons into better versions. Updated camera

Thank You! Before we get to the update - we just want to thank you! Thank you for playing Yaengard, reading this article, and being a part of the adventure! So far we have gotten wonderful feedback and response from you, and we're so excited to continue working on new additions t

Changelog - Improved sound effects on-hit. - Added multiple hover-tooltips so you don't have to remember as much. - Multiple optimization fixes for certain encounter locations! - Updated tutorial popups to be easier to understand! - Minor ability and loot-drop tweaks! - Typos fix

- Improved sound effects on-hit. - Added multiple hover-tooltips so you don't have to remember as much. - Multiple optimization fixes for certain encounter locations! - Updated tutorial popups to be easier to understand! - Minor ability and loot-drop tweaks! - Typos fixed

One of the hardest things about making an indie game is prioritization. You're in a natural state of a billion ideas, each one more daring than what a AAA studio would take a risk on. But on the other hand, resources are scarce - time being the most costly one. We have so many id

The last year has been quite the journey for us at Planeshift - but your journey is just beginning. We always wanted a game that takes build-design from Path of Exile, combos from Slay the Spire, a combat system like Divinity, and put personality traits like in TTRPGs (like D&

The wait has been long, but your journey approaches... Do you peasants really think you have it in you? Yaengard is a tabletop-like strategic RPG, bringing the excitement of dice-RPG:s into a digital roguelike adventure. Evolve your party of villagers into heroes by making challe

Greeting adventurers! There will be a longer casual update video coming your way, but most of you just want to know what is happening with the game. So instead of rambling here, let me show you what has been happening. Yaengard has changed massively since the last update. We have

Greetings Adventurer! We are working hard on the game -- the progress is massive. We decided to make a quick update for you, listening to what has been built! Roadmap for the Near Future Act 2 Abilities, Enemies, & Encounters Act 2 Equipment, Perks, & World Act 1 Boss Fig